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Copy pathGame.layout
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Game.layout
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_layout_file>
<ActiveTarget name="Debug" />
<File name="RenderManager.h" open="1" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="50" topLine="0" />
</Cursor>
</File>
<File name="TestEntity.cpp" open="1" top="0" tabpos="16" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="166" topLine="0" />
</Cursor>
</File>
<File name="BaseTile.cpp" open="1" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="170" topLine="0" />
</Cursor>
</File>
<File name="Texture.cpp" open="1" top="0" tabpos="18" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="535" topLine="1" />
</Cursor>
</File>
<File name="Entity.cpp" open="1" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1030" topLine="59" />
</Cursor>
</File>
<File name="Entity.h" open="1" top="0" tabpos="19" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="617" topLine="20" />
</Cursor>
</File>
<File name="TextureManager.cpp" open="1" top="0" tabpos="17" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="611" topLine="0" />
</Cursor>
</File>
<File name="EntityManager.cpp" open="1" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="813" topLine="16" />
</Cursor>
</File>
<File name="EntityManager.h" open="1" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="380" topLine="3" />
</Cursor>
</File>
<File name="EntityMoving.cpp" open="1" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="240" topLine="0" />
</Cursor>
</File>
<File name="Game.cpp" open="1" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="608" topLine="19" />
</Cursor>
</File>
<File name="Game.h" open="1" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="345" topLine="2" />
</Cursor>
</File>
<File name="Window.cpp" open="1" top="1" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1931" topLine="70" />
</Cursor>
</File>
<File name="InputHandler.h" open="1" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="259" topLine="0" />
</Cursor>
</File>
<File name="Window.h" open="1" top="0" tabpos="7" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="242" topLine="0" />
</Cursor>
</File>
<File name="Level.cpp" open="1" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1426" topLine="69" />
</Cursor>
</File>
<File name="Level.h" open="1" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="156" topLine="0" />
</Cursor>
</File>
<File name="Player.cpp" open="1" top="0" tabpos="15" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="137" topLine="0" />
</Cursor>
</File>
<File name="RenderManager.cpp" open="1" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="2" zoom_2="0">
<Cursor>
<Cursor1 position="3739" topLine="141" />
</Cursor>
</File>
</CodeBlocks_layout_file>