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Copy pathGame.cbp
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Game.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Game" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Option virtualFolders="Sources\;Sources\Entities\;" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/Game" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/Game" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="C:/Documents and Settings/Patrik/My Documents/Dropbox/INCLUDE" />
</Compiler>
<Linker>
<Add option="-lmingw32 -lglew32 -lSDL2main -lSDL2 -lSDL2_image -lopengl32" />
<Add directory="C:/Documents and Settings/Patrik/My Documents/Dropbox/LIBx86" />
</Linker>
<Unit filename="BaseTile.cpp" />
<Unit filename="BaseTile.h" />
<Unit filename="Entity.cpp" />
<Unit filename="Entity.h" />
<Unit filename="EntityManager.cpp" />
<Unit filename="EntityManager.h" />
<Unit filename="EntityMoving.cpp" />
<Unit filename="EntityMoving.h" />
<Unit filename="Game.cpp" />
<Unit filename="Game.h" />
<Unit filename="InputHandler.cpp" />
<Unit filename="InputHandler.h" />
<Unit filename="Level.cpp" />
<Unit filename="Level.h" />
<Unit filename="MathHelper.h" />
<Unit filename="Matrix4x4.cpp" />
<Unit filename="Matrix4x4.h" />
<Unit filename="Player.cpp" />
<Unit filename="Player.h" />
<Unit filename="RenderManager.cpp" />
<Unit filename="RenderManager.h" />
<Unit filename="Res/Shaders/std.fs" />
<Unit filename="Res/Shaders/std.vs" />
<Unit filename="Res/Tex/entities.png" />
<Unit filename="Res/Tex/test.png" />
<Unit filename="Shader.cpp" />
<Unit filename="Shader.h" />
<Unit filename="TestEntity.cpp" />
<Unit filename="TestEntity.h" />
<Unit filename="Texture.cpp" />
<Unit filename="Texture.h" />
<Unit filename="TextureManager.cpp" />
<Unit filename="TextureManager.h" />
<Unit filename="Tile.cpp" />
<Unit filename="Tile.h" />
<Unit filename="VBO.cpp" />
<Unit filename="VBO.h" />
<Unit filename="Vertex.h" />
<Unit filename="Window.cpp" />
<Unit filename="Window.h" />
<Unit filename="WorldType.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
<DoxyBlocks>
<comment_style block="0" line="0" />
<doxyfile_project />
<doxyfile_build />
<doxyfile_warnings />
<doxyfile_output />
<doxyfile_dot />
<general />
</DoxyBlocks>
</Extensions>
</Project>
</CodeBlocks_project_file>