-
Notifications
You must be signed in to change notification settings - Fork 22
/
Copy pathchangelog.txt
117 lines (102 loc) · 6.5 KB
/
changelog.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
VERSION[0.2.0][19/01/2025]
--- New to Path of Building ---
* Clicking on the skill passives display cycles through Weapon passive allocation modes (trompetin17)
* Add support for +Elemental Spell levels (deathbeam)
* Add support for Archmage (TPlant)
* Add support for Concoction skills (LocalIdentity)
* Add support for Offering Skills (LocalIdentity)
* Add support for Feeding Frenzy (LocalIdentity)
* Add support for Cold Exposure and Lightning Exposure (deathbeam)
* Add support for Armour applying to Elemental Damage Taken (Edvinas-Smita)
* Add support for Small/Notable Passive mods on all Time-Lost Jewels (Peechey)
* Add Support for Renly's Training Ascendancy node (LocalIdentity)
* Add support for Stormweaver's Shaper of Winter, Heavy Snows and Strike Twice nodes (Lexy)
* Add support for Radius mods on Time-Lost Jewels (etojuice)
* Add support for Minions inheriting player Dexterity (LocalIdentity)
* Add Support for Blood Magic Keystone (hugocornago)
* Add Glimpse of Chaos (TPlant)
* Add support for Breach Ring quality (Lexy)
* Add massive variant to Controlled Metamorphosis (deathbeam)
* Add support for 8s Recoup and new mods (LocalIdentity)
* Add support for all damage conversion (like Avatar of Fire) (deathbeam)
* Add support for parsing Damage gain as (without as extra) (deathbeam)
* Add support for importing builds from PoE2DB (Peechey)
* Add support for importing builds from poe2.ninja (rasmuskl)
--- Fixed Crashes ---
* Fix common crash when allocating Infernal Hound or equipping Minion Skills (paliak)
* Fix crash when allocating some nodes with weapon set passives (trompetin17)
* Fix crash when using Deep Cuts or Deadly Poison (deathbeam)
* Fix crash when allocating Explosive Impact (Peechey)
* Fix crash when searching for Skill Gems (deathbeam)
* Fix crash when viewing breakdown of nodes in starting Witch area (trompetin17)
--- User Interface ---
* Fix Ctrl + Z & Ctrl + Y not saving the allocated attribute stats (Peechey)
* Fix node power visuals while processing/calculating (trompetin17)
* Change config option to use 1 Enemy Distance value (deathbeam)
* Fix weapon tree hotkey overriding other tree hotkeys (Wires77)
* Increased hover range for Skill Tree nodes (trompetin17)
* Remove Ward displays and update Spirit color (Peechey)
--- Fixed Calculations ---
* Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers (TPlant)
* Fix Widowhail & other Quiver bonus scaling (Nostrademous)
* Fix base Exposure value (deathbeam)
* Fix base Shock + Chill values (Lexy)
* Fix Searing Flame ailment magnitude (deathbeam)
* Fix Arrow Speed not applying to Feathered Fletching node (LocalIdentity)
* Fix Explosion damage for Frozen Locus and Shattering Palm (LocalIdentity)
* Fix calculation of Base Evasion from levels (LocalIdentity)
* Update chaos damage taken to deal double damage to Energy Shield (Edvinas-Smita)
* Fix Bleed damage multiplier when Enemy is moving (deathbeam)
* Fix export of uniques (TPlant)
--- Fixed Behaviours ---
* Fix Bleed not working with Spells (deathbeam)
* Fix Weapon Set passives on Tree not applying correctly (trompetin17)
* Fix slot-specific defence stat scaling (Edvinas-Smita)
* Fix Against the Darkness applying to all Jewel sockets (Peechey)
* Fix The Adorned not increasing effect of Corrupted Magic Jewels (etojuice)
* Fix Resistances not updating in sidebar (Peechey)
* Fix Innervation not applying to other skills (LocalIdentity)
* Fix some Skills not including their guaranteed source of Ignite/Bleed/Poison (deathbeam)
* Fix some nodes on the tree not working with Ignite or fire damage (Nostrademous)
* Fix Against the Darkness applying to Attribute nodes (Peechey)
* Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills (Peechey)
* Fix Seismic Cry being treated as an Attack instead of a hit (LocalIdentity)
* Fix parsing for Grand Spectrum (deathbeam)
VERSION[0.1.0][18/01/2025]
Hello Exiles,
The Path of Building Community Team is happy to release the first version of Path of Building for Path of Exile 2
It was a lot of work and there are sure to be an above-average number of bugs as many systems and interactions have
changed from PoE1 to PoE2.
At release of PoE2 Early Access a subset of the PoBCommunity team dug in and got to work carving
data/memory/assets/their-time like nobody's business in an effort to get this port put together.
It took us much longer than we anticipated (partially because many of us - to this day - highly enjoy playing PoE2
and coding takes a back seat on some days; partially because it was Holiday Season; and partially because GGG did
not provide us with a Passive Skill Tree and the assets we normally have, so we had to go dig them up).
Huge thanks to: LocalIdentity, Nostrademous, trompetin17, TPlant, sida-wang, Peechey,
QuickStick123, deathbeam, Helyos96, zao, Wires77
In this version we are releasing the following initial features:
* PoE2 Passive Skill Tree and support for "most" Ascendancies (including Weapon Set Skill Points)
* Support for Attribute Switching on small passive tree nodes
* Basic support for most Skills and Supports gems with Stat Sets breakdowns for skills with multiple parts or effects
* Support for many (possibly all) known unique items
* Re-coded ailment calculations formula
* Much improved skill tree rendering engine
* Rune & Soul Core support
* Spirit and Spirit Reservation
* First-pass of an updated Configuration pane
A quick hit-list of things that ^1ARE NOT SUPPORTED ^7in this initial release:
* Character Importing - GGG has not yet enabled the API that will allow us to import characters
* Meta Skills / Trigger Skills damage calculation - this needs an entire overhaul we didn't have time to do thus far
* Skill Combos - it is our hope in the future to implement the concepts of "rotations" in a given skill
i.e. the rotation of holding down the skill button in game, each one has slightly different speed, modifiers,
and damage potential
(e.g., Tempest Flurry: normal strike -> normal strike -> third strike -> final strike)
* Weapon Set Swap combos
* Support for all Nodes / Modifiers / Ascendancies
Many are supported, but not all - if a modifier on an item, tree node or ascendancy node is 'blue coloured'
we parse it - and hopefully support it - if it's 'red coloured' we do not.
* Proper support for Skills granted by Items
We still need to complete the process of fully removing the concept of
skill gems being tied to item sockets that was in PoE1 to allow for this, we just ran out of time
* Map Mods
* Boss Skills