Skip to content

Actions: PanosK92/SpartanEngine

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
1,279 workflow runs
1,279 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

[D3D12] Build fix
build #1086: Commit 70a64ae pushed by PanosK92
February 28, 2024 01:16 11m 53s master
February 28, 2024 01:16 11m 53s
[PipelineState] Simplified validation function
build #1085: Commit 50921c6 pushed by PanosK92
February 28, 2024 00:45 3m 1s master
February 28, 2024 00:45 3m 1s
[VRS] Introduced 5 luminanced based shading rates, this maintains hig…
build #1084: Commit 2249f61 pushed by PanosK92
February 27, 2024 05:36 8m 53s master
February 27, 2024 05:36 8m 53s
[Vulkan] Fixed an issue where VRS would ignore the luminance based VR…
build #1083: Commit a1a473e pushed by PanosK92
February 27, 2024 02:04 10m 3s master
February 27, 2024 02:04 10m 3s
[D3D12] Build fix
build #1082: Commit 39f6104 pushed by PanosK92
February 23, 2024 07:50 7m 50s master
February 23, 2024 07:50 7m 50s
[Editor] Some minor tweaks
build #1081: Commit eba2bcd pushed by PanosK92
February 22, 2024 04:01 8m 46s master
February 22, 2024 04:01 8m 46s
[Vulkan] Fixed a validation error related to pipelines not having bei…
build #1080: Commit e7154e3 pushed by PanosK92
February 22, 2024 02:14 8m 42s master
February 22, 2024 02:14 8m 42s
[Renderer] Enabled variable rate shading for the depth prepass as well
build #1079: Commit 8ffc49c pushed by PanosK92
February 22, 2024 02:04 8m 17s master
February 22, 2024 02:04 8m 17s
[Renderer] Added variable rate shading, the option is exposed in the …
build #1078: Commit ce7d27c pushed by PanosK92
February 22, 2024 02:01 9m 52s master
February 22, 2024 02:01 9m 52s
[Vulkan] Added an error message window, in case a vkEnumeratePhysical…
build #1077: Commit 8029075 pushed by PanosK92
February 21, 2024 19:12 8m 35s master
February 21, 2024 19:12 8m 35s
[Vulkan] Added read-write barriers after the frame uniform buffer and…
build #1076: Commit a4a6e25 pushed by PanosK92
February 21, 2024 15:16 10m 50s master
February 21, 2024 15:16 10m 50s
[Renderer] Improved bindless resource updates so that they don't upda…
build #1075: Commit 3d8c819 pushed by PanosK92
February 21, 2024 01:18 7m 31s master
February 21, 2024 01:18 7m 31s
[Rendered] Fixed CPU usage spike when moving the camera
build #1074: Commit 80e1274 pushed by PanosK92
February 21, 2024 00:32 10m 2s master
February 21, 2024 00:32 10m 2s
[Renderer] Made bindless code part of the Renderer
build #1073: Commit db84500 pushed by PanosK92
February 21, 2024 00:18 9m 32s master
February 21, 2024 00:18 9m 32s
[Renderer] Simplified how the renderer gets the latest world entities…
build #1072: Commit 53346c7 pushed by PanosK92
February 20, 2024 22:33 8m 11s master
February 20, 2024 22:33 8m 11s
[Renderer] Simplified bindless resource updating
build #1071: Commit 2f70c81 pushed by PanosK92
February 20, 2024 22:09 7m 51s master
February 20, 2024 22:09 7m 51s
[Entity] Implemented a more robust way of detecting transform changes…
build #1070: Commit 7124a47 pushed by PanosK92
February 20, 2024 21:02 8m 40s master
February 20, 2024 21:02 8m 40s
[Renderer] The material index is now 24 bit encoded into the transpar…
build #1069: Commit 4caf28b pushed by PanosK92
February 19, 2024 19:18 9m 14s master
February 19, 2024 19:18 9m 14s
[Renderer] Fixed an the landscale in the forest world wold also have …
build #1068: Commit c28efb9 pushed by PanosK92
February 19, 2024 18:36 8m 36s master
February 19, 2024 18:36 8m 36s
[Renderer] Reduced depth sorting cpu cost
build #1067: Commit cad829b pushed by PanosK92
February 19, 2024 17:57 10m 36s master
February 19, 2024 17:57 10m 36s
[ReadMe] Made the first paragraph a bit more concise
build #1066: Commit d618789 pushed by PanosK92
February 18, 2024 22:30 8m 49s master
February 18, 2024 22:30 8m 49s
[SSGI] Reduced directions and steps to 2 (from 3) so that it doesn't …
build #1065: Commit 563c3e8 pushed by PanosK92
February 18, 2024 21:52 8m 44s master
February 18, 2024 21:52 8m 44s
[Renderer] Fixed an issue where entities that were being loaded on di…
build #1064: Commit 800b746 pushed by PanosK92
February 18, 2024 21:45 8m 38s master
February 18, 2024 21:45 8m 38s
[Renderer] Fixed an issue where the light depth pass was using an ani…
build #1063: Commit fdbeb42 pushed by PanosK92
February 18, 2024 21:34 8m 23s master
February 18, 2024 21:34 8m 23s
[Renderer] Made CreaateSamplers() simpler
build #1062: Commit ed43252 pushed by PanosK92
February 18, 2024 21:29 8m 37s master
February 18, 2024 21:29 8m 37s
ProTip! You can narrow down the results and go further in time using created:<2024-02-18 or the other filters available.