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汇总合并 rAthena 官方最新代码 - 2023年12月29日 #751
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…(#7993) Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
Co-authored-by: Daegaladh <Daegaladh@users.noreply.github.com>
* Implemented MT_MIGHTY_SMASH - Deals melee physical damage to all targets around the user. - When using while under Axe Stomp buff, increases damage and number of hit. - Fixed casting time : - (based on level 10). - Variable Casting time : - (based on level 10). - Cooldown: 0.3 seconds (based on level 10). - Global cool time : - (based on level 10). * Updated Mighty Smash to last rebalance - Increases cooldown from 0.3 seconds to 0.5 seconds. - Adds global cool time by 0.25 seconds. - Increases SP consumption from 78 to 95 based on level 10. - Reduces base damage from 3100%/3150%Atk to 1825%/1850%Atk per hit based on level 10. - Increases number of hit from 3/5 hits to 5/7 hits. - While under Axe Stomp buff, increases factor weight of POW in skill formula from 7 to 10. * Implemented MT_TRIPLE_LASER - Deals long ranged physical damage to the target. - Can only be used when using Madogear. - Has a chance to trigger critical, the critical chance is the user's cri. - Damage property depends on weapon property. - Doesn't consume magic gear fuel or cannonball. - Fixed casting time : 0.5 seconds (based on level 5). - Variable Casting time : 1 seconds (based on level 5). - Cooldown: 0.25 seconds (based on level 5). - Global cool time : - (based on level 5). * Updated Triple Laser to last rebalance - Increases cooldown from 0.25 seconds to 0.35 seconds. - Adds global cool time by 0.25 seconds. - Increases base damage from 3300%Atk to 5050%Atk per hit based on level 5. - Increases factor weight of POW in skill formula from 10 to 12. * Implemented MT_SPARK_BLASTER - Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells. - Can only be used when using Madogear. - Affected by Hit/Flee calculation. - Ignores physical defense. - Doesn't consume magic gear fuel or cannonball. - Damage property depends on weapon property. - Recovers 2 AP. - Fixed casting time : 0.5 seconds (based on level 10). - Variable Casting time : 1.5 seconds (based on level 10). - Cooldown: 0.7 seconds (based on level 10). - Global cool time : 0.25 seconds (based on level 10). * Updated Spark Blaster to last rebalance - Reduces cooldown from 0.7 seconds to 0.5 seconds. - Increases base damage from 7750%Atk to 9250%Atk based on level 10. Co-authored-by: Lemongrass3110 <lemongrass@kstp.at> Credits to @datawulf
* Implemented BO_EXPLOSIVE_POWDER - Deals melee physical damage to all targets around the user. - Doesn't need any catalyst. - When using while under Research Report buff, increases damage and number of hit. - Recovers 2 AP. - Fixed casting time : - (based on level 5). - Variable Casting time : - (based on level 5). - Cooldown: 0.7 seconds (based on level 5). - Global cool time : 0.25 seconds (based on level 5). * Implemented BO_MAYHEMIC_THORNS - Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells. - Doesn't need any catalyst. - Has a chance to trigger critical, the critical chance is the user's cri. - When using while under Research Report buff, increases damage and number of hit. - Recovers 2 AP. - Fixed casting time : 0.5 seconds (based on level 10). - Variable Casting time : 1 second (based on level 10). - Cooldown: 0.7 seconds (based on level 10). - Global cool time : 0.15 seconds (based on level 10). * Skills updated to 2nd rebalance Credit to @datawulf
Deals normal long ranged physical damage to the target. Can only be used when riding dragon. Deals additional damage depends on user's MaxHP and MaxSP. Affected by Hit/Flee calculation. Ignores physical defense. Damage property depends on weapon property. Affected by attack modifiers (such as race modifier). Recovers 2 AP. When using while under Dragonic Aura buff, increases influence of MaxHP and MaxSP in skill damage. Fixed casting time : 0.5 seconds (based on level 10). Variable Casting time : 2 seconds (based on level 10). Cooldown: 0.5 seconds (based on level 10). Global cool time : 0.15 seconds (based on level 10). Co-authored-by: Lemongrass3110 <lemongrass@kstp.at> Credit to @datawulf
Corrected POW scaling Corrected P.ATK scaling Corrected skills scaling with Dragonic Aura buff
* Fixes #7771. * Adds a missing check to avoid warping players who are actively jailed out early after relogging. Thanks to @fab10Carvalho and @Lemongrass3110!
* Adds the has_autoloot script command to check if a player is autolooting items.
* Fixes typos in several NPC. Co-authored-by: Lemongrass3110 <lemongrass@kstp.at> Co-authored-by: Aleos <aleos89@users.noreply.github.com>
- Opens the tip box UI for the attached player or the given character ID.
* Removed the heal effect from SC_*_LIFEPOTION and SC_S_MANAPOTION like on official servers.
* Updated mapcache * Removed duplicate and sort corrections in item DB/combo DB * Updated item_enchant.yml * Corrected Ramor Manteau according to lua
* Added the ability to skip part of the scenario (fast mode) Thanks to @idk-whoami for testing
* Eliminating 10 Deranged Adventurer (~amount) will now spawn the Wizard of Truth monster in the location of the last monster killed. Fixed #7698
Fixes #8024 and #7956. Fixes an issue with guild storage and retrieving guild bound items.
* The command will transfer all items from the cart to the inventory based on the item type.
Fixes #8034 Thanks to @alisonrag
Location correction of C_Imperial_Feather ID 5911 Thanks to @Pokye
Faster and with no module bias Removed rnd_init, rnd_uint32 and rnd_uniform From now on we will only use rnd_value(min, max) for values in range [min, max] and rnd_chance(chance, base) for chances Fixes #7881 Fixes #7883 Fixes #7884 Fixes #7885 Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Fixes #8036 Thanks to @asydia
Follow up to 6750837
Fixes #8041 Added support for int64, so the range of the random numbers that can be generated is much wider now. Changed the logic to be more restrictive: (1) The range version is intended for positive numbers only. (2) If minimum and maximum are equal and no random value can be calculated. Triggering the more restrictive behavior will trigger the script source (file) to be reported in the map-server. Co-authored-by: Atemo <Atemo@users.noreply.github.com>
Fixes #8044 Thanks to @Pokye
* Updated item DB up to december 19 2023 * Corrections in combo DB * Removed duplicated combos
Fixes #8043 Thanks to @LasherasGH
Fixes #7961 Added a dummy implementation to prevent players from disconnecting, until we know what that command should do. Thanks to @jamesandrewww
Fixes #7772 Thanks to @Litro
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