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Copy pathBeginners_-_StructDesignatedInitializer.c
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Beginners_-_StructDesignatedInitializer.c
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#include "raylib.h"
struct unit{
int empty;
bool active;
int x;
int y;
int damage;
char name[10];
};
static struct unit myUnit = {.active = true, .x = 100, .y = 200, .name="hello"};
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
if(myUnit.active){
DrawText("Active:true",100,200,20,BLACK);
}
DrawText(FormatText("This should be empty : %i",myUnit.empty),100,180,20,BLACK);
DrawText(FormatText("%i , %i",myUnit.x,myUnit.y),100,220,20,BLACK);
DrawText(FormatText("%s",myUnit.name),100,240,20,BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}