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Beginners_-_MouseOrKeyDown.c
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#include "raylib.h"
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Here we test is mouse button 0 or 1 or 2 is down.
if(IsMouseButtonDown(0)){
DrawText("Mouse Button 0 is Down.",50,100,20,BLACK);
}else{
DrawText("Mouse Button 0 is NOT Down.",50,100,20,BLACK);
}
if(IsMouseButtonDown(1)){
DrawText("Mouse Button 1 is Down.",50,120,20,BLACK);
}else{
DrawText("Mouse Button 1 is NOT Down.",50,120,20,BLACK);
}
if(IsMouseButtonDown(2)){
DrawText("Mouse Button 2 is Down.",50,140,20,BLACK);
}else{
DrawText("Mouse Button 2 is NOT Down.",50,140,20,BLACK);
}
// Here we test if the space key is down.
if(IsKeyDown(KEY_SPACE)){
DrawText("KEY_SPACE is Down.",370,100,20,BLACK);
}else{
DrawText("KEY_SPACE is NOT Down.",370,100,20,BLACK);
}
// Here we test if any key is down.
// Note that the value i<x might be higher than here.
bool onedown=false;
for(int i=0;i<355;i++){
if(IsKeyDown(i)){
DrawText(FormatText("IsKeyDown : %i",i),370,120,20,BLACK);
onedown = true;
}
}
if (onedown==false)DrawText("IsKeyDown : Nothing",370,120,20,BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}