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Beginners_-_Array_Of_Strings.c
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#include "raylib.h"
#include "string.h"
#define MAX_ITEMS 10
#define MAX_ITEMSSSIZE 32
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example.");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Maxim number of items here is 9. End with 'End'
char myitems[MAX_ITEMS][MAX_ITEMSSSIZE] = {
"Sword",
"Shield",
"Axe",
"Helmet",
"End"
};
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw the items on the screen and exit if the item is "End"
DrawText("Inventory:",70,80,20,BLACK);
for(int i=0;i<MAX_ITEMS-1;i++){
DrawText(FormatText("%i",i),70,100+i*20,20,BLACK);
DrawText(myitems[i],100,100+i*20,20,BLACK);
if(strcmp(myitems[i+1],"End")==0)break;
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}