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topogrid.go
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topogrid.go
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// Package topogrid contains implementations of basic power grid algorithms based on the grid topology.
//
package topogrid
import (
"errors"
"fmt"
"github.com/yourbasic/graph"
"sync"
)
const (
SwitchStateOpen = 0
SwitchStateClose = 1
)
var ErrBothAreEnergized = errors.New("both segments are already energized")
var ErrEnergizedWillBeGrounded = errors.New("energized segment will be grounded")
var ErrSwitchIsAlreadyClosed = errors.New("switch is already closed")
var ErrEquipmentNotFound = errors.New("equipment not found")
type EquipmentStruct struct {
id int
typeId int
name string
electricalState uint8
poweredBy map[int]int64
switchState int
}
type NodeStruct struct {
idx int
id int
equipmentId int
electricalState uint8
}
type TerminalStruct struct {
node1Id int
node2Id int
numberOfSwitches int64
}
type EdgeStruct struct {
idx int
id int
equipmentId int
terminal TerminalStruct
}
type TopologyGridStruct struct {
sync.RWMutex
currentGraph *graph.Mutable // Current grid topology (depends on circuit breaker states)
fullGraph *graph.Mutable // Full grid topology
nodes []NodeStruct
edges []EdgeStruct
equipment map[int]EquipmentStruct
nodeIdxFromNodeId map[int]int // NodeId -> NodeIdx
nodeIdArrayFromEquipmentTypeId map[int][]int // EquipmentTypeId -> []NodeId
nodeIdArrayFromEquipmentId map[int][]int // EquipmentId -> []NodeId
edgeIdxFromEdgeId map[int]int // EdgeId -> EdgeIdx
edgeIdArrayFromEquipmentTypeId map[int][]int // EquipmentTypeId -> []EdgeId
edgeIdArrayFromTerminalStruct map[TerminalStruct][]int // TerminalStruct -> []EdgeId
edgeIdArrayFromNodeId map[int][]int // NodeId -> []EdgeId
edgeIdArrayFromEquipmentId map[int][]int // EquipmentId -> []EdgeId
nodeIdx int
edgeIdx int
}
// New topology
func New(numberOfNodes int) *TopologyGridStruct {
return &TopologyGridStruct{
currentGraph: graph.New(numberOfNodes),
fullGraph: graph.New(numberOfNodes),
nodes: make([]NodeStruct, numberOfNodes),
nodeIdxFromNodeId: make(map[int]int),
nodeIdArrayFromEquipmentTypeId: make(map[int][]int),
nodeIdArrayFromEquipmentId: make(map[int][]int),
edgeIdArrayFromEquipmentTypeId: make(map[int][]int),
edgeIdxFromEdgeId: make(map[int]int),
edgeIdArrayFromTerminalStruct: make(map[TerminalStruct][]int),
edgeIdArrayFromNodeId: make(map[int][]int),
edgeIdArrayFromEquipmentId: make(map[int][]int),
edges: make([]EdgeStruct, 0),
nodeIdx: 0,
edgeIdx: 0,
equipment: make(map[int]EquipmentStruct),
}
}
// EquipmentNameByEquipmentId returns a string with node name from the equipment id
func (t *TopologyGridStruct) EquipmentNameByEquipmentId(equipmentId int) string {
return t.equipment[equipmentId].name
}
// EquipmentNameByEquipmentIdArray returns a string with node name from the equipment id
func (t *TopologyGridStruct) EquipmentNameByEquipmentIdArray(equipmentIdArray []int) string {
var name string
for i, equipmentId := range equipmentIdArray {
if i != 0 {
name += ","
}
name += t.equipment[equipmentId].name
}
return name
}
// EquipmentNameByNodeIdx returns a string with node name from the node index
func (t *TopologyGridStruct) EquipmentNameByNodeIdx(idx int) string {
return t.equipment[t.nodes[idx].equipmentId].name
}
// EquipmentNameByNodeId returns a string with node name from the node id
func (t *TopologyGridStruct) EquipmentNameByNodeId(id int) string {
if idx, exists := t.nodeIdxFromNodeId[id]; exists {
return t.EquipmentNameByNodeIdx(idx)
} else {
return ""
}
}
// EquipmentNameByNodeIdArray returns a string with node names separated by ',' from an array of node ids
func (t *TopologyGridStruct) EquipmentNameByNodeIdArray(idArray []int) string {
var name string
for i, id := range idArray {
if i != 0 {
name += ","
}
name += t.EquipmentNameByNodeId(id)
}
return name
}
func (t *TopologyGridStruct) EquipmentNameByNodeIdxArray(idxArray []int) string {
var name string
for i, idx := range idxArray {
if i != 0 {
name += ","
}
name += t.equipment[t.nodes[idx].equipmentId].name
}
return name
}
// EquipmentNameByEdgeIdx returns a string with node name by the node index
func (t *TopologyGridStruct) EquipmentNameByEdgeIdx(idx int) string {
t.RLock()
name := t.equipment[t.edges[idx].equipmentId].name
t.RUnlock()
return name
}
// EquipmentElectricalStateByEquipmentId returns an equipment electrical state by the equipment id
func (t *TopologyGridStruct) EquipmentElectricalStateByEquipmentId(id int) (uint8, bool) {
t.RLock()
equipment, exists := t.equipment[id]
t.RUnlock()
return equipment.electricalState, exists
}
func (t *TopologyGridStruct) EquipmentSwitchStateByEquipmentId(id int) (int, bool) {
t.RLock()
equipment, exists := t.equipment[id]
t.RUnlock()
return equipment.switchState, exists
}
// EquipmentNameByEdgeId returns a string with node name from the node id
func (t *TopologyGridStruct) EquipmentNameByEdgeId(id int) string {
if idx, exists := t.edgeIdxFromEdgeId[id]; exists {
return t.EquipmentNameByEdgeIdx(idx)
} else {
return ""
}
}
// EquipmentNameByEdgeIdArray returns a string with node names separated by ',' from an array of node ids
func (t *TopologyGridStruct) EquipmentNameByEdgeIdArray(idArray []int) string {
var name string
for i, id := range idArray {
if i != 0 {
name += ","
}
name += t.EquipmentNameByEdgeId(id)
}
return name
}
// EquipmentIdByEdgeId returns equipment identifier by corresponded edge id
func (t *TopologyGridStruct) EquipmentIdByEdgeId(edgeId int) (int, error) {
if edgeIdx, exists := t.edgeIdxFromEdgeId[edgeId]; exists {
return t.edges[edgeIdx].equipmentId, nil
}
return 0, errors.New(fmt.Sprintf("EquipmentIdByEdgeId: edge idx was not found for edge id %d", edgeId))
}
// SetSwitchStateByEquipmentId set switchState field and changes current topology graph
func (t *TopologyGridStruct) SetSwitchStateByEquipmentId(equipmentId int, switchState int) error {
var err error = nil
if equipment, exists := t.equipment[equipmentId]; exists {
equipment.switchState = switchState
t.equipment[equipmentId] = equipment
var cost int64
if equipment.typeId == TypeCircuitBreaker {
cost = 1
} else if equipment.typeId == TypeDisconnectSwitch {
cost = 0
} else {
return errors.New(fmt.Sprintf("equipment id %d is not a switch", equipmentId))
}
for _, edgeId := range t.edgeIdArrayFromEquipmentId[equipmentId] {
if edgeIdx, exists := t.edgeIdxFromEdgeId[edgeId]; exists {
edge := t.edges[edgeIdx]
node1idx, existsNode1 := t.nodeIdxFromNodeId[edge.terminal.node1Id]
node2idx, existsNode2 := t.nodeIdxFromNodeId[edge.terminal.node2Id]
if existsNode1 && existsNode2 {
if switchState == 1 {
t.Lock()
t.currentGraph.AddBothCost(node1idx, node2idx, cost)
t.Unlock()
} else {
t.Lock()
t.currentGraph.DeleteBoth(node1idx, node2idx)
t.Unlock()
}
} else {
return errors.New(fmt.Sprintf("Nodes %d:%d are not found", edge.terminal.node1Id, edge.terminal.node2Id))
}
}
}
} else {
err = errors.New(fmt.Sprintf("%d - no such equipment", equipmentId))
}
return err
}
// AddNode to grid topology
func (t *TopologyGridStruct) AddNode(id int, equipmentId int, equipmentTypeId int, equipmentName string) {
if equipmentId != 0 {
t.equipment[equipmentId] = EquipmentStruct{
id: equipmentId,
typeId: equipmentTypeId,
name: equipmentName,
electricalState: StateIsolated,
poweredBy: make(map[int]int64),
}
}
t.nodes[t.nodeIdx] = NodeStruct{idx: t.nodeIdx, id: id, equipmentId: equipmentId}
t.nodeIdxFromNodeId[id] = t.nodeIdx
if _, exists := t.nodeIdArrayFromEquipmentId[equipmentId]; !exists {
t.nodeIdArrayFromEquipmentId[equipmentId] = make([]int, 0)
}
t.nodeIdArrayFromEquipmentId[equipmentId] = append(t.nodeIdArrayFromEquipmentId[equipmentId], id)
if _, exists := t.nodeIdArrayFromEquipmentTypeId[equipmentTypeId]; !exists {
t.nodeIdArrayFromEquipmentTypeId[equipmentTypeId] = make([]int, 0)
}
t.nodeIdArrayFromEquipmentTypeId[equipmentTypeId] = append(t.nodeIdArrayFromEquipmentTypeId[equipmentTypeId], id)
t.nodeIdx += 1
}
// AddEdge to grid topology
func (t *TopologyGridStruct) AddEdge(id int, terminal1 int, terminal2 int, state int, equipmentId int, equipmentTypeId int, equipmentName string) error {
terminal := TerminalStruct{node1Id: terminal1, node2Id: terminal2}
t.edges = append(t.edges,
EdgeStruct{idx: t.edgeIdx,
id: id,
equipmentId: equipmentId,
terminal: terminal,
})
if equipmentId != 0 {
t.equipment[equipmentId] = EquipmentStruct{id: equipmentId,
typeId: equipmentTypeId,
name: equipmentName,
electricalState: StateIsolated,
poweredBy: make(map[int]int64),
switchState: state,
}
}
t.edgeIdxFromEdgeId[id] = t.edgeIdx
if _, exists := t.nodeIdArrayFromEquipmentId[equipmentId]; !exists {
t.nodeIdArrayFromEquipmentId[equipmentId] = make([]int, 0)
}
t.nodeIdArrayFromEquipmentId[equipmentId] = append(t.nodeIdArrayFromEquipmentId[equipmentId], terminal1)
t.nodeIdArrayFromEquipmentId[equipmentId] = append(t.nodeIdArrayFromEquipmentId[equipmentId], terminal2)
if _, exists := t.edgeIdArrayFromEquipmentId[equipmentId]; !exists {
t.edgeIdArrayFromEquipmentId[equipmentId] = make([]int, 0)
}
t.edgeIdArrayFromEquipmentId[equipmentId] = append(t.edgeIdArrayFromEquipmentId[equipmentId], id)
if _, exists := t.edgeIdArrayFromTerminalStruct[terminal]; !exists {
t.edgeIdArrayFromTerminalStruct[terminal] = make([]int, 0)
}
t.edgeIdArrayFromTerminalStruct[terminal] = append(t.edgeIdArrayFromTerminalStruct[terminal], id)
if _, exists := t.edgeIdArrayFromEquipmentTypeId[equipmentTypeId]; !exists {
t.edgeIdArrayFromEquipmentTypeId[equipmentTypeId] = make([]int, 0)
}
t.edgeIdArrayFromEquipmentTypeId[equipmentTypeId] = append(t.edgeIdArrayFromEquipmentTypeId[equipmentTypeId], id)
if _, exists := t.edgeIdArrayFromNodeId[terminal1]; !exists {
t.edgeIdArrayFromNodeId[terminal1] = make([]int, 0)
}
t.edgeIdArrayFromNodeId[terminal1] = append(t.edgeIdArrayFromNodeId[terminal1], id)
if _, exists := t.edgeIdArrayFromNodeId[terminal2]; !exists {
t.edgeIdArrayFromNodeId[terminal2] = make([]int, 0)
}
t.edgeIdArrayFromNodeId[terminal2] = append(t.edgeIdArrayFromNodeId[terminal2], id)
t.edgeIdx += 1
node1idx, existsNode1 := t.nodeIdxFromNodeId[terminal1]
node2idx, existsNode2 := t.nodeIdxFromNodeId[terminal2]
// Edge cost == 0 but for Circuit Breaker cost == 1, so we can calculate the shortest path between two nodes
// to know how many CBs between ones
var cost int64 = 0
if equipmentTypeId == TypeCircuitBreaker {
cost = 1
}
if existsNode1 && existsNode2 {
if state == 1 {
t.currentGraph.AddBothCost(node1idx, node2idx, cost)
}
if equipmentTypeId != TypeDisconnectSwitch || (equipmentTypeId == TypeDisconnectSwitch && state == 1) {
t.fullGraph.AddBothCost(node1idx, node2idx, cost)
}
} else {
return errors.New(fmt.Sprintf("Nodes %d:%d are not found", terminal1, terminal2))
}
return nil
}
// NodeIsPoweredBy returns an array of nodes id with the type of equipment "TypePower"
// from which the specified node is powered with the current switchState of the circuit breakers
func (t *TopologyGridStruct) NodeIsPoweredBy(nodeId int) ([]int, error) {
poweredBy := make([]int, 0)
nodeIdx, exists := t.nodeIdxFromNodeId[nodeId]
if !exists {
return nil, errors.New(fmt.Sprintf("node idx was not found for node id %d", nodeId))
}
for _, nodeTypePowerId := range t.nodeIdArrayFromEquipmentTypeId[TypePower] {
nodeTypePowerIdx, exists := t.nodeIdxFromNodeId[nodeTypePowerId]
if !exists {
return nil, errors.New(fmt.Sprintf("node idx was not found for node id %d", nodeId))
}
t.RLock()
path, _ := graph.ShortestPath(t.currentGraph, nodeTypePowerIdx, nodeIdx)
t.RUnlock()
if len(path) > 0 {
poweredBy = append(poweredBy, nodeTypePowerId)
}
}
return poweredBy, nil
}
// NodeCanBePoweredBy returns an array of nodes id with the type of equipment "Power",
// from which the specified node can be powered regardless of the current switchState of the circuit breakers
func (t *TopologyGridStruct) NodeCanBePoweredBy(nodeId int) ([]int, error) {
poweredBy := make([]int, 0)
nodeIdx, exists := t.nodeIdxFromNodeId[nodeId]
if !exists {
return nil, errors.New(fmt.Sprintf("node idx was not found for node id %d", nodeId))
}
for _, nodeTypePowerId := range t.nodeIdArrayFromEquipmentTypeId[TypePower] {
nodeTypePowerIdx, exists := t.nodeIdxFromNodeId[nodeTypePowerId]
if !exists {
return nil, errors.New(fmt.Sprintf("node idx was not found for node id %d", nodeId))
}
t.RLock()
path, _ := graph.ShortestPath(t.fullGraph, nodeTypePowerIdx, nodeIdx)
t.RUnlock()
if len(path) > 0 {
poweredBy = append(poweredBy, nodeTypePowerId)
}
}
return poweredBy, nil
}
// GetCircuitBreakersEdgeIdsNextToNode returns an array of circuit breakers id next to the node and map with visited equipment ids
func (t *TopologyGridStruct) GetCircuitBreakersEdgeIdsNextToNode(nodeId int) ([]int, map[int]bool, error) {
var exists bool
var nodeIdx int
var edgeCircuitBreakerIdx int
var visitedNodes = make(map[int]bool)
circuitBreakersEdgesId := make([]int, 0)
nodeIdx, exists = t.nodeIdxFromNodeId[nodeId]
if !exists {
return nil, nil, errors.New(fmt.Sprintf("node idx was not found for node id %d", nodeId))
}
for _, edgeCircuitBreakerId := range t.edgeIdArrayFromEquipmentTypeId[TypeCircuitBreaker] {
edgeCircuitBreakerIdx, exists = t.edgeIdxFromEdgeId[edgeCircuitBreakerId]
if !exists {
return nil, nil, errors.New(fmt.Sprintf("node idx was not found for node id %d", nodeId))
}
circuitBreaker := t.edges[edgeCircuitBreakerIdx]
t.RLock()
path, pathLen := graph.ShortestPath(t.fullGraph, t.nodeIdxFromNodeId[circuitBreaker.terminal.node1Id], nodeIdx)
t.RUnlock()
if len(path) > 0 && pathLen == 0 {
circuitBreakersEdgesId = append(circuitBreakersEdgesId, edgeCircuitBreakerId)
for _, _nodeIdx := range path {
equipmentId := t.nodes[_nodeIdx].equipmentId
visitedNodes[equipmentId] = true
}
} else {
t.RLock()
path, pathLen = graph.ShortestPath(t.fullGraph, t.nodeIdxFromNodeId[circuitBreaker.terminal.node2Id], nodeIdx)
t.RUnlock()
if len(path) > 0 && pathLen == 0 {
circuitBreakersEdgesId = append(circuitBreakersEdgesId, edgeCircuitBreakerId)
for _, _nodeIdx := range path {
equipmentId := t.nodes[_nodeIdx].equipmentId
visitedNodes[equipmentId] = true
}
}
}
}
return circuitBreakersEdgesId, visitedNodes, nil
}
// BfsFromNodeId traverses current graph in breadth-first order starting at nodeStart
func (t *TopologyGridStruct) BfsFromNodeId(nodeIdStart int) []TerminalStruct {
var path []TerminalStruct
graph.BFS(graph.Sort(t.currentGraph), t.nodeIdxFromNodeId[nodeIdStart], func(v, w int, c int64) {
path = append(path, TerminalStruct{node1Id: t.nodes[v].id, node2Id: t.nodes[w].id, numberOfSwitches: c})
})
return path
}
// GetAsGraphMl returns a string with a graph represented by the graph modeling language
func (t *TopologyGridStruct) GetAsGraphMl() string {
var graphMl string
var graphics string
const GraphicsPower = "\n graphics\n [\n type \"star6\"\n fill \"#FF0000\"\n ]"
const GraphicsConsumer = "\n graphics\n [\n type \"triangle\"\n fill \"#FFCC00\"\n ]"
const GraphicsJoin = "\n graphics\n [\n type \"ellipse\"\n fill \"#808080\"\n w 5.0\n h 5.0\n ]"
const GraphicsLine = "\n graphics\n [\n type \"rectangle\"\n fill \"#FF8080\"\n w 40.0\n h 10.0\n ]"
const GraphicsStateOff = "\n graphics\n [\n style \"dotted\"\n fill \"#000000\"\n ]"
const GraphicsCircuitBreakerOn = "\n graphics\n [\n fill \"#FF0000\"\n ]"
const GraphicsCircuitBreakerOff = "\n graphics\n [\n style \"dotted\"\n fill \"#FF0000\"\n ]"
const GraphicsDisconnectSwitchOn = "\n graphics\n [\n fill \"#00FF00\"\n ]"
const GraphicsDisconnectSwitchOff = "\n graphics\n [\n style \"dotted\"\n fill \"#00FF00\"\n ]"
for _, node := range t.nodes {
//if t.equipment[node.equipmentId].typeId == TypeConsumer {
// continue
//}
if t.equipment[node.equipmentId].typeId == TypePower {
graphics = GraphicsPower
} else if t.equipment[node.equipmentId].typeId == TypeConsumer {
graphics = GraphicsConsumer
} else if t.equipment[node.equipmentId].typeId == TypeLine {
graphics = GraphicsLine
} else {
graphics = GraphicsJoin
}
graphMl += fmt.Sprintf(" node [%s\n id %d\n label \"%s\"\n ]\n",
graphics, node.id, t.equipment[node.equipmentId].name)
}
for _, edge := range t.edges {
graphics = ""
//nodeIdx := t.nodeIdxFromNodeId[edge.terminal.node1Id]
//node := t.nodes[nodeIdx]
//if t.equipment[node.equipmentId].typeId == TypeConsumer {
// continue
//}
//
//nodeIdx = t.nodeIdxFromNodeId[edge.terminal.node2Id]
//node = t.nodes[nodeIdx]
//if t.equipment[node.equipmentId].typeId == TypeConsumer {
// continue
//}
if t.equipment[edge.equipmentId].switchState == 0 {
graphics = GraphicsStateOff
}
if t.equipment[edge.equipmentId].typeId == TypeCircuitBreaker {
if t.equipment[edge.equipmentId].switchState == 1 {
graphics = GraphicsCircuitBreakerOn
} else {
graphics = GraphicsCircuitBreakerOff
}
} else if t.equipment[edge.equipmentId].typeId == TypeDisconnectSwitch {
if t.equipment[edge.equipmentId].switchState == 1 {
graphics = GraphicsDisconnectSwitchOn
} else {
graphics = GraphicsDisconnectSwitchOff
}
}
graphMl += fmt.Sprintf(" edge [%s\n source %d\n target %d\n label \"%s\"\n ]\n",
graphics, edge.terminal.node1Id, edge.terminal.node2Id, t.equipment[edge.equipmentId].name)
}
return "graph [\n" + graphMl + "]\n"
}
// SetEquipmentElectricalState for all equipment
// TODO: The electrical state of the switches (edges) in the off state must be calculated by more sophisticated algorithm, since its terminals can have different electrical states.
func (t *TopologyGridStruct) SetEquipmentElectricalState() {
t.Lock()
for id, equipment := range t.equipment {
equipment.electricalState = StateIsolated
t.equipment[id] = equipment
}
for idx, node := range t.nodes {
node.electricalState = StateIsolated
t.nodes[idx] = node
}
for _, nodeIdOfPowerNode := range t.nodeIdArrayFromEquipmentTypeId[TypePower] {
cost := make(map[int]int64)
node := t.nodes[t.nodeIdxFromNodeId[nodeIdOfPowerNode]]
node.electricalState = StateEnergized
t.nodes[t.nodeIdxFromNodeId[nodeIdOfPowerNode]] = node
for _, terminal := range t.BfsFromNodeId(nodeIdOfPowerNode) {
cost[terminal.node2Id] += terminal.numberOfSwitches + cost[terminal.node1Id]
node := t.nodes[t.nodeIdxFromNodeId[terminal.node1Id]]
node.electricalState |= StateEnergized
t.nodes[t.nodeIdxFromNodeId[terminal.node1Id]] = node
if node.equipmentId != 0 {
equipment := t.equipment[node.equipmentId]
equipment.electricalState |= StateEnergized
equipment.poweredBy[nodeIdOfPowerNode] = cost[terminal.node1Id]
t.equipment[node.equipmentId] = equipment
}
for _, edgeId := range t.edgeIdArrayFromNodeId[node.id] {
edge := t.edges[t.edgeIdxFromEdgeId[edgeId]]
if edge.equipmentId != 0 {
equipment := t.equipment[edge.equipmentId]
equipment.electricalState |= StateEnergized
equipment.poweredBy[nodeIdOfPowerNode] = cost[terminal.node1Id]
t.equipment[edge.equipmentId] = equipment
}
}
node = t.nodes[t.nodeIdxFromNodeId[terminal.node2Id]]
node.electricalState |= StateEnergized
t.nodes[t.nodeIdxFromNodeId[terminal.node2Id]] = node
if node.equipmentId != 0 {
equipment := t.equipment[node.equipmentId]
equipment.electricalState |= StateEnergized
equipment.poweredBy[nodeIdOfPowerNode] = cost[terminal.node2Id]
t.equipment[node.equipmentId] = equipment
}
for _, edgeId := range t.edgeIdArrayFromNodeId[node.id] {
edge := t.edges[t.edgeIdxFromEdgeId[edgeId]]
if edge.equipmentId != 0 {
equipment := t.equipment[edge.equipmentId]
equipment.electricalState |= StateEnergized
equipment.poweredBy[nodeIdOfPowerNode] = cost[terminal.node2Id]
t.equipment[edge.equipmentId] = equipment
}
}
}
}
t.Unlock()
}
func (t *TopologyGridStruct) PrintfEquipments(typeId int) {
fmt.Printf("-- Equipment begin\n")
for _, equipment := range t.equipment {
if typeId == TypeAllEquipment || typeId == equipment.typeId {
fmt.Printf("%4d:%30s:%2d:%2d <- %+v\n", equipment.id, equipment.name, equipment.switchState, equipment.electricalState, equipment.poweredBy)
}
}
fmt.Printf("-- Equipment end\n")
}
// GetFurthestEquipmentFromPower returns the furthest equipment from the power supply, the ID of the power supply node,
// and the number of switches between the power supply and the equipment
func (t *TopologyGridStruct) GetFurthestEquipmentFromPower(equipmentIds []int) (int, int, int64) {
var furthestEquipmentId = 0
var poweredByNodeId = 0
poweredBy := make(map[int]int64)
for _, equipmentId := range equipmentIds {
equipment := t.equipment[equipmentId]
if equipment.switchState == 0 {
continue
}
for _poweredByNodeId, numberOfSwitches := range equipment.poweredBy {
if poweredBy[_poweredByNodeId] < numberOfSwitches {
poweredBy[_poweredByNodeId] = numberOfSwitches
furthestEquipmentId = equipmentId
poweredByNodeId = _poweredByNodeId
}
}
}
return furthestEquipmentId, poweredByNodeId, poweredBy[poweredByNodeId]
}
// GetFurthestEquipmentTerminalIdFromPower returns the farthest (from two) equipment node id (terminal) from the power source
func (t *TopologyGridStruct) GetFurthestEquipmentTerminalIdFromPower(poweredByNodeId int, equipmentId int) int {
var furthestNodeId = 0
var maxNumberOfSwitches int64 = 0
for _, nodeId := range t.nodeIdArrayFromEquipmentId[equipmentId] {
t.RLock()
_, numberOfSwitches := graph.ShortestPath(t.currentGraph, t.nodeIdxFromNodeId[nodeId], t.nodeIdxFromNodeId[poweredByNodeId])
t.RUnlock()
if maxNumberOfSwitches < numberOfSwitches {
maxNumberOfSwitches = numberOfSwitches
furthestNodeId = nodeId
}
}
return furthestNodeId
}
// GetCbListToEnergizeEquipment Returns a map of lists with equipment id of CBs that you must use to power up the selected equipment.
// The mapping keys are the equipment identifier of the power nodes.
func (t *TopologyGridStruct) GetCbListToEnergizeEquipment(equipmentId int) map[int][]int {
cbListToEnergizeEquipment := make(map[int][]int)
for _, nodeId := range t.nodeIdArrayFromEquipmentId[equipmentId] {
if powerNodeIdArray, err := t.NodeCanBePoweredBy(nodeId); err == nil {
for _, poweredByNodeId := range powerNodeIdArray {
pathCb := make(map[int]bool)
t.RLock()
path, numberOfSwitches := graph.ShortestPath(t.fullGraph, t.nodeIdxFromNodeId[nodeId], t.nodeIdxFromNodeId[poweredByNodeId])
t.RUnlock()
// fmt.Printf("%d-%d:%d [%s]\n", nodeId, poweredByNodeId, numberOfSwitches, t.EquipmentNameByNodeIdxArray(path))
if numberOfSwitches != 0 {
if len(path) > 1 {
for i := 0; i < len(path)-1; i++ {
terminal := TerminalStruct{
node1Id: t.nodes[path[i]].id,
node2Id: t.nodes[path[i+1]].id,
}
if edgeIdArray, exists := t.edgeIdArrayFromTerminalStruct[terminal]; exists {
for _, edgeId := range edgeIdArray {
if equipmentInPathId, err := t.EquipmentIdByEdgeId(edgeId); err == nil {
if t.equipment[equipmentInPathId].typeId == TypeCircuitBreaker {
pathCb[equipmentInPathId] = true
}
}
}
}
terminal.node1Id, terminal.node2Id = terminal.node2Id, terminal.node1Id
if edgeIdArray, exists := t.edgeIdArrayFromTerminalStruct[terminal]; exists {
for _, edgeId := range edgeIdArray {
if equipmentInPathId, err := t.EquipmentIdByEdgeId(edgeId); err == nil {
if t.equipment[equipmentInPathId].typeId == TypeCircuitBreaker {
pathCb[equipmentInPathId] = true
}
}
}
}
}
}
}
if len(pathCb) != 0 {
powerNodeEquipmentId := t.nodes[t.nodeIdxFromNodeId[poweredByNodeId]].equipmentId
cbListToEnergizeEquipment[powerNodeEquipmentId] = make([]int, len(pathCb))
i := 0
for equipmentCbId := range pathCb {
cbListToEnergizeEquipment[powerNodeEquipmentId][i] = equipmentCbId
i += 1
}
}
}
}
}
if len(cbListToEnergizeEquipment) == 0 {
return nil
}
return cbListToEnergizeEquipment
}
// CanBeSwitchedOn Checks whether the CB can be closed based on the electrical condition of its terminals
func (t *TopologyGridStruct) CanBeSwitchedOn(cbEquipmentId int) (bool, error) {
var equipment EquipmentStruct
var existsEquipment bool
if equipment, existsEquipment = t.equipment[cbEquipmentId]; existsEquipment {
if equipment.switchState == SwitchStateClose {
return false, ErrSwitchIsAlreadyClosed
}
} else {
return false, ErrEquipmentNotFound
}
if edgeIdArray, exists := t.edgeIdArrayFromEquipmentId[cbEquipmentId]; exists {
for _, edgeId := range edgeIdArray {
edge := t.edges[t.edgeIdxFromEdgeId[edgeId]]
terminals := edge.terminal
terminal1Node := t.nodes[t.nodeIdxFromNodeId[terminals.node1Id]]
terminal2Node := t.nodes[t.nodeIdxFromNodeId[terminals.node2Id]]
//fmt.Printf("%s %+v %+v\n", equipment.name, terminal1Node, terminal2Node)
if terminal1Node.electricalState == StateIsolated ||
terminal2Node.electricalState == StateIsolated {
return true, nil
} else if terminal1Node.electricalState&StateGrounded == StateGrounded &&
terminal2Node.electricalState&StateGrounded == StateGrounded {
return true, nil
} else if terminal1Node.electricalState&StateEnergized == StateEnergized &&
terminal2Node.electricalState&StateEnergized == StateEnergized {
return false, ErrBothAreEnergized
} else if terminal1Node.electricalState&StateGrounded == StateGrounded &&
terminal2Node.electricalState&StateEnergized == StateEnergized {
return false, ErrEnergizedWillBeGrounded
} else if terminal1Node.electricalState&StateEnergized == StateEnergized &&
terminal2Node.electricalState&StateGrounded == StateGrounded {
return false, ErrEnergizedWillBeGrounded
}
}
}
return false, ErrEquipmentNotFound
}
// CopyEquipmentSwitchState from one topogrid object to this
func (t *TopologyGridStruct) CopyEquipmentSwitchState(from *TopologyGridStruct) error {
source.RLock()
for _, equipment := range from.equipment {
if equipment.typeId == TypeCircuitBreaker {
if err := t.SetSwitchStateByEquipmentId(equipment.id, equipment.switchState); err != nil {
source.RUnlock()
return fmt.Errorf("unable copy switch state for equipment %d:%s", equipment.id, equipment.name)
}
}
}
source.RUnlock()
return nil
}