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Releases: OpenToontownTools/OpenLevelEditor

1.0.7

01 Oct 15:50
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Improvements

  • The Scene Graph tab now lists objects as their DNAType as opposed to PandaNode (#6 | @LittleToonCat)
  • You can now pass a DNA file as an argument to load it upon start up (#6 | @LittleToonCat)
    • e.g. python -m ttle --hoods TT phase_5/dna/toontown_central_2100.dna will load Silly Street upon startup
  • The Connect To Prop button under the Cells tab now displays an instructions dialog (#6 | @LittleToonCat)

Fixes

  • Fix crash when attempting to remove a sign flag (#6 | @LittleToonCat)
  • Temporarily remove window icons from the editor panel window for non windows platforms (#6 | @LittleToonCat)

1.0.6 Hot-Fix 1

28 Sep 18:29
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This release is a hot-fix for release 1.0.6 which fixes version checking

1.0.6 Release Notes

  • Building Width can now be adjusted while using maya cam using SHIFT
  • Disabled a macOS specific fix that caps the framerate
  • Various improvements to the in-engine UI (Zone Labels / Pie / List menus)
  • The TopLevel node is now a DNAGroup as opposed to a DNANode for consistency between custom levels and Disney's levels
  • Implemented a couple of HD font overrides
  • Fixed wall styles for TUT (Tutorial)
  • Fixed loading of TUT (Tutorial) storages

1.0.6

28 Sep 02:41
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  • Building Width can now be adjusted while using maya cam using SHIFT
  • Disabled a macOS specific fix that caps the framerate
  • Various improvements to the in-engine UI (Zone Labels / Pie / List menus)
  • The TopLevel node is now a DNAGroup as opposed to a DNANode for consistency between custom levels and Disney's levels
  • Implemented a couple of HD font overrides
  • Fixed wall styles for TUT (Tutorial)
  • Fixed loading of TUT (Tutorial) storages

1.0.5

23 Sep 22:05
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  • Added a controls list. This can be accessed under the HELP drop-down menu.
  • Added an icon (This current one is temporary until the official one is made)
  • Adjusted the load order of the configuration. This allows you to now change options relating to the window like the display api, window size, window title, etc. in the editor.prc file.

1.0.4

22 Sep 02:13
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  • Drive mode is now usable, but is still only accessible with the --experimental launch option. Make sure you save your data BEFORE entering drive mode!
  • Collision boundaries can now be displayed by using control-c (#3 | thanks @loonaticx!)
    image

1.0.3

21 Sep 21:28
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  • Added Auto Update Checking (can be disabled with the --noupdate launch option)
  • Optimizations to animated props (decent fps increases when not rendering the entire street)

1.0.2

19 Sep 15:44
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  • Fix crash when opening the color picker

1.0.1

19 Sep 00:39
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  • Add support for the following zones
    • CM (Cashbot)
    • CL (Lawbot)
    • ES (Estate)
    • TUT (Tutorial)
  • Fix crash when using --experimental, --debug, and --clash launch options

Initial Release

18 Sep 03:14
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Changes from the last version of the Toontown Level Editor that you could find

  • Animated Props & Buildings, and Interactive Props (Right Click to change animations)
  • Control-S can now be used to save
  • Fully updated to Panda 3D 1.11 and Python 3
    • This means you can now load custom props without having to convert them to panda 1.6 compatible bam files
    • Now that it is not a hacky panda3d build, there are many fixes to come with that:
      • Resizing windows no longer crashes
      • Spawning a Toon HQ no longer crashes
  • Increased the default fov
  • Rewrote how the editor runs (Removed deprecated Direct Start)
  • You now specify which hood storages you want to use with the --hoods argument
  • Hid the Direct Drive and Collide check boxes behind the --experimental launch option until a future release
  • Sign values now display 4 decimal places for added precision
  • Support for Corporate Clash unique features:
    • 'uncapturable' building type
    • Accessible by using the --clash (or -c) launch option

And more to come with future updates! Stay tooned to the releases page!