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Panda's ColorEntry is broken. move it here
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so people dont have to update their pandas.
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drewc5131 committed Sep 19, 2020
1 parent 09cbf1c commit 2fb516d
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345 changes: 345 additions & 0 deletions toontown/fixes/VectorWidgets.py
Original file line number Diff line number Diff line change
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"""Currently, pandas verison of this is just broken."""

__all__ = ['VectorEntry', 'Vector2Entry', 'Vector3Entry', 'Vector4Entry', 'ColorEntry']

from direct.showbase.TkGlobal import *
from direct.tkwidgets import Valuator
import Pmw
from tkinter.colorchooser import askcolor


class VectorEntry(Pmw.MegaWidget):
def __init__(self, parent = None, **kw):

# Default vector size
DEFAULT_DIM = 3
# Default value depends on *actual* vector size, test for user input
DEFAULT_VALUE = [0.0] * kw.get('dim', DEFAULT_DIM)
DEFAULT_LABELS = ['v[%d]' % x for x in range(kw.get('dim', DEFAULT_DIM))]

# Process options
INITOPT = Pmw.INITOPT
optiondefs = (
('dim', DEFAULT_DIM, INITOPT),
('value', DEFAULT_VALUE, INITOPT),
('resetValue', DEFAULT_VALUE, None),
('label_width', 12, None),
('labelIpadx', 2, None),
('command', None, None),
('entryWidth', 8, self._updateEntryWidth),
('relief', GROOVE, self._updateRelief),
('bd', 2, self._updateBorderWidth),
('text', 'Vector:', self._updateText),
('min', None, self._updateValidate),
('max', None, self._updateValidate),
('numDigits', 2, self._setSigDigits),
('type', 'floater', None),
('state', 'normal', self._setState),
)
self.defineoptions(kw, optiondefs)

# Initialize superclass
Pmw.MegaWidget.__init__(self, parent)

# Initialize value
# Make sure its a list (and as a byproduct, make a distinct copy)
self._value = list(self['value'])
self['resetValue'] = self['value']
self._floaters = None
self.entryFormat = '%.2f'

# Get a handle on the parent container
interior = self.interior()

# This does double duty as a menu button
self._label = self.createcomponent('label', (), None,
Menubutton, (interior,),
text = self['text'],
activebackground = '#909090')
self.menu = self._label['menu'] = Menu(self._label)
self.menu.add_command(label = 'Reset', command = self.reset)
self.menu.add_command(label = 'Popup sliders', command = self.popupSliders)
self._label.pack(side = LEFT, fill = X, ipadx = self['labelIpadx'])

self.variableList = []
self.entryList = []
for index in range(self['dim']):
var = StringVar()
self.variableList.append(var)
# To set the configuration of all entrys in a vector use:
# ve.configure(Entry_XXX = YYY)
# To configure an individual entryfield's entry use:
# ve.configure(entry0_XXX = YYY)
entry = self.createcomponent(
'entryField%d' % index,
(('entry%d' % index,
'entryField%d_entry' % index),),
'Entry',
Pmw.EntryField, (interior,),
entry_justify = RIGHT,
entry_textvariable = var,
command = lambda s = self, i = index: s._entryUpdateAt(i))
entry.pack(side = LEFT, expand = 1, fill = X)
self.entryList.append(entry)

# To configure the floaterGroup use:
# ve.configure(floaterGroup_XXX = YYY)
# ve.configure(fGroup_XXX = YYY) or
# To set the configuration all floaters in a group use:
# ve.configure(Valuator_XXX = YYY)
# To configure an individual floater in a group use:
# ve.configure(floaterGroup_floater0_XXX = YYY) or
# ve.configure(fGroup_floater0_XXX = YYY)
self._floaters = self.createcomponent(
'floaterGroup',
(('fGroup', 'floaterGroup'),
('valuator', 'floaterGroup_valuator'),), None,
Valuator.ValuatorGroupPanel, (self.interior(),),
dim = self['dim'],
#title = self['text'],
type = self['type'],
command = self.set)
# Note: This means the 'X' on the menu bar doesn't really destroy
# the panel, just withdraws it. This is to avoid problems which occur
# if the user kills the floaterGroup and then tries to pop it open again
self._floaters.userdeletefunc(self._floaters.withdraw)
self._floaters.withdraw()


# Make sure entries are updated
self.set(self['value'])

# Record entry color
self.entryBackground = self.cget('Entry_entry_background')

# Make sure input variables processed
self.initialiseoptions(VectorEntry)

def menu(self):
return self.menu

def label(self):
return self._label

def entry(self, index):
return self.entryList[index]

def entryList(self):
return self.entryList

def floaters(self):
return self._floaters

def _clearFloaters(self):
self._floaters.withdraw()

def _updateText(self):
self._label['text'] = self['text']

def _updateRelief(self):
self.interior()['relief'] = self['relief']

def _updateBorderWidth(self):
self.interior()['bd'] = self['bd']

def _updateEntryWidth(self):
self['Entry_entry_width'] = self['entryWidth']

def _setSigDigits(self):
sd = self['numDigits']
self.entryFormat = '%.' + '%d' % sd + 'f'
self.configure(valuator_numDigits = sd)
# And refresh value to reflect change
for index in range(self['dim']):
self._refreshEntry(index)

def _updateValidate(self):
# Update entry field to respect new limits
self.configure(Entry_validate = {
'validator': 'real',
'min': self['min'],
'max': self['max'],
'minstrict': 0,
'maxstrict': 0})
# Reflect changes in floaters
self.configure(valuator_min = self['min'],
valuator_max = self['max'])

def get(self):
return self._value

def getAt(self, index):
return self._value[index]

def set(self, value, fCommand = 1):
if type(value) in (float, int):
value = [value] * self['dim']
for i in range(self['dim']):
self._value[i] = value[i]
self.variableList[i].set(self.entryFormat % value[i])
self.action(fCommand)

def setAt(self, index, value, fCommand = 1):
self.variableList[index].set(self.entryFormat % value)
self._value[index] = value
self.action(fCommand)

def _entryUpdateAt(self, index):
entryVar = self.variableList[index]
# Did we get a valid float?
try:
newVal = float(entryVar.get())
except ValueError:
return

# Clamp value
if self['min'] is not None:
if newVal < self['min']:
newVal = self['min']
if self['max'] is not None:
if newVal > self['max']:
newVal = self['max']

# Update vector's value
self._value[index] = newVal

# refresh entry to reflect formatted value
self._refreshEntry(index)

# Update the floaters and call the command
self.action()

def _refreshEntry(self, index):
self.variableList[index].set(self.entryFormat % self._value[index])
self.entryList[index].checkentry()

def _refreshFloaters(self):
if self._floaters:
self._floaters.set(self._value, 0)

def action(self, fCommand = 1):
self._refreshFloaters()
if fCommand and (self['command'] != None):
self['command'](self._value)

def reset(self):
self.set(self['resetValue'])

def addMenuItem(self, label = '', command = None):
self.menu.add_command(label = label, command = command)

def popupSliders(self):
self._floaters.set(self.get()[:])
self._floaters.show()

def _setState(self):
if self['state'] == 'disabled':
# Disable entry
self.configure(Entry_entry_state = 'disabled')
self.configure(Entry_entry_background = '#C0C0C0')
# Disable floater Group scale
self.component('fGroup').configure(
valuator_state = 'disabled')
# Disable floater group entry
self.component('fGroup').configure(
valuator_entry_state = 'disabled')
self.component('fGroup').configure(
valuator_entry_background = '#C0C0C0')
else:
# Disable entry
self.configure(Entry_entry_state = 'normal')
self.configure(Entry_entry_background = self.entryBackground)
# Disable floater Group scale
self.component('fGroup').configure(
valuator_state = 'normal')
# Disable floater group entry
self.component('fGroup').configure(
valuator_entry_state = 'normal')
self.component('fGroup').configure(
valuator_entry_background = self.entryBackground)

class Vector2Entry(VectorEntry):
def __init__(self, parent = None, **kw):
# Initialize options for the class
optiondefs = (
('dim', 2, Pmw.INITOPT),
('fGroup_labels', ('X','Y','Z'), None),
)
self.defineoptions(kw, optiondefs)
# Initialize the superclass, make sure dim makes it to superclass
VectorEntry.__init__(self, parent, dim = self['dim'])
# Needed because this method checks if self.__class__ is myClass
# where myClass is the argument passed into inialiseoptions
self.initialiseoptions(Vector2Entry)

class Vector3Entry(VectorEntry):
def __init__(self, parent = None, **kw):
# Initialize options for the class
optiondefs = (
('dim', 3, Pmw.INITOPT),
('fGroup_labels', ('X','Y','Z'), None),
)
self.defineoptions(kw, optiondefs)
# Initialize the superclass, make sure dim makes it to superclass
VectorEntry.__init__(self, parent, dim = self['dim'])
# Needed because this method checks if self.__class__ is myClass
# where myClass is the argument passed into inialiseoptions
self.initialiseoptions(Vector3Entry)

class Vector4Entry(VectorEntry):
def __init__(self, parent = None, **kw):
# Initialize options for the class
optiondefs = (
('dim', 4, Pmw.INITOPT),
('fGroup_labels', ('X','Y','Z','W'), None),
)
self.defineoptions(kw, optiondefs)
# Initialize the superclass, make sure dim makes it to superclass
VectorEntry.__init__(self, parent, dim = self['dim'])
# Needed because this method checks if self.__class__ is myClass
# where myClass is the argument passed into inialiseoptions
self.initialiseoptions(Vector4Entry)

class ColorEntry(VectorEntry):
def __init__(self, parent = None, **kw):
# Initialize options for the class (overriding some superclass options)
optiondefs = (
('dim', 4, Pmw.INITOPT),
('type', 'slider', Pmw.INITOPT),
('fGroup_labels', ('R','G','B','A'), None),
('min', 0, None),
('max', 255, None),
('numDigits', 0, None),
('valuator_resolution', 1.0, None),
)
self.defineoptions(kw, optiondefs)

# Initialize the superclass, make sure dim makes it to superclass
VectorEntry.__init__(self, parent, dim = self['dim'])
# Add menu item to popup color picker
self.addMenuItem(
'Popup color picker',
command = lambda s = self: s.popupColorPicker())
# Needed because this method checks if self.__class__ is myClass
# where myClass is the argument passed into inialiseoptions
self.initialiseoptions(ColorEntry)

def popupColorPicker(self):
# Can pass in current color with: color = (255, 0, 0)
color = askcolor(
parent = self.interior(),
# Initialize it to current color
initialcolor = (
int(self.get()[0]), int(self.get()[1]), int(self.get()[2]))
)
if color:
self.set((color[0][0], color[0][1], color[0][2], self.get()[3]))

if __name__ == '__main__':
root = Toplevel()
root.title('Vector Widget demo')

ve = VectorEntry(root); ve.pack()
v3e = Vector3Entry(root); v3e.pack()
v4e = Vector4Entry(root); v4e.pack()
ce = ColorEntry(root); ce.pack()
5 changes: 3 additions & 2 deletions toontown/leveleditor/LevelEditor.py
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@
# from whrandom import *
# from random import *
from direct.tkwidgets import Floater
from direct.tkwidgets import VectorWidgets
from toontown.fixes import VectorWidgets
import string
import os
import glob
Expand Down Expand Up @@ -1649,6 +1649,7 @@ def addLandmark(self, landmarkType, specialType):
self.setCurrent('toon_landmark_texture', landmarkType)
# And create new landmark building
block = self.getNextLandmarkBlock()
print(landmarkType)
newDNALandmarkBuilding = DNALandmarkBuilding(
'tb' + block + ':' + landmarkType + '_DNARoot')
newDNALandmarkBuilding.setCode(landmarkType)
Expand Down Expand Up @@ -5104,7 +5105,7 @@ def __init__(self, levelEditor, parent = None, **kw):
self.notebook.setnaturalsize()

self.colorEntry = VectorWidgets.ColorEntry(
hull, text = 'Select Color',
hull, text = 'Select Color', value = (0, 0, 0, 255),
command = self.updateSelectedObjColor)
self.colorEntry.menu.add_command(
label = 'Save Color', command = self.levelEditor.saveColor)
Expand Down

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