0.1
No due date
31% complete
Code name: Knock knock, I am ready for a first release.
The goal is to propose a data structure able to represent and store the content of a movement acquisition in a flexible and generic way. For example. Only three major kinds of objects will represent the content of a movement acquisition:
- A
ma::Trial
object stores the configuration and all the data a…
Code name: Knock knock, I am ready for a first release.
The goal is to propose a data structure able to represent and store the content of a movement acquisition in a flexible and generic way. For example. Only three major kinds of objects will represent the content of a movement acquisition:
- A
ma::Trial
object stores the configuration and all the data acquired. ma::TimeSequence
s objects store acquired data (e.g. marker, analog, event, force, pose).ma::Hardware
(e.g. force plate) objects store a configuration, knows the associated input data (ma::TimeSequence
objects) as well as how to generate output results.
This structure will be documented and tested against the reading and writing of C3D files.