-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathExtensions.Generic.Synchronized.cs
422 lines (373 loc) · 15 KB
/
Extensions.Generic.Synchronized.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
using Open.Threading;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics.Contracts;
namespace Open.Collections;
[SuppressMessage("ReSharper", "ParameterOnlyUsedForPreconditionCheck.Global")]
public static partial class Extensions
{
const int SYNC_TIMEOUT_DEFAULT_MILLISECONDS = 10000;
internal static void ValidateMillisecondsTimeout(int? millisecondsTimeout)
{
if ((millisecondsTimeout ?? 0) < 0)
throw new ArgumentOutOfRangeException(nameof(millisecondsTimeout), millisecondsTimeout, "Cannot be a negative value.");
}
/// <summary>
/// Thread safe value for syncronizing acquiring a value from a generic dictionary.
/// </summary>
/// <returns>True if a value was acquired.</returns>
public static bool TryGetValueSynchronized<TKey, TValue>(
this IDictionary<TKey, TValue> target,
TKey key,
#if NETSTANDARD2_0
#else
[MaybeNullWhen(false)]
#endif
out TValue value)
{
if (target is null) throw new ArgumentNullException(nameof(target));
if (key is null) throw new ArgumentNullException(nameof(key));
Contract.EndContractBlock();
TValue? result = default;
bool success = ThreadSafety.SynchronizeRead(target, key, () =>
ThreadSafety.SynchronizeRead(target, () =>
target.TryGetValue(key, out result)
)
);
value = result;
return success;
}
/// <summary>
/// Attempts to acquire a specified type from a generic dictonary.
/// </summary>
public static TValue GetValueSynchronized<TKey, TValue>(
this IDictionary<TKey, TValue> target, TKey key)
{
if (target is null) throw new ArgumentNullException(nameof(target));
if (key is null) throw new ArgumentNullException(nameof(key));
Contract.EndContractBlock();
bool exists = target.TryGetValueSynchronized(key, out TValue? value);
return exists ? value! : throw new KeyNotFoundException(key.ToString());
}
/// <summary>
/// Attempts to acquire a specified type from a generic dictonary or returns a default value.
/// </summary>
public static TValue GetValueSynchronized<TKey, TValue>(
this IDictionary<TKey, TValue> target, TKey key, TValue defaultValue)
{
if (target is null) throw new ArgumentNullException(nameof(target));
if (key is null) throw new ArgumentNullException(nameof(key));
Contract.EndContractBlock();
bool exists = target.TryGetValueSynchronized(key, out TValue? value);
return exists ? value! : defaultValue;
}
/// <summary>
/// Thread safe value for syncronizing adding a value to list only if it does not exist.
/// </summary>
public static void RegisterSynchronized<T>(this ICollection<T> target, T value)
{
if (target is null) throw new ArgumentNullException(nameof(target));
if (value is null) throw new ArgumentNullException(nameof(value));
Contract.EndContractBlock();
ThreadSafety.SynchronizeReadWriteKeyAndObject(target, value,
_ => !target.Contains(value),
() => target.Add(value));
}
/// <summary>
/// Thread safe shortcut for adding a value or updating based on exising value.
/// If no value exists, it adds the provided value.
/// If a value exists, it sets the value using the updateValueFactory.
/// </summary>
public static T AddOrUpdateSynchronized<TKey, T>(this IDictionary<TKey, T> target, TKey key, T value,
Func<TKey, T, T> updateValueFactory)
where TKey : notnull
{
if (target is null) throw new ArgumentNullException(nameof(target));
if (key is null) throw new ArgumentNullException(nameof(key));
if (updateValueFactory is null) throw new ArgumentNullException(nameof(updateValueFactory));
Contract.EndContractBlock();
T valueUsed = default!;
// First we get a lock on the key action which should prevent the individual action from changing..
ThreadSafety.SynchronizeWrite(target, key, () =>
{
// Synchronize reading the action and seeing what we need to do next...
if (target.TryGetValue(key, out T? old))
{
// Since we have a lock on the entry, go ahead an render the update action.
T? updateValue = updateValueFactory(key, old);
// Then with a write lock on the collection, try it all again...
ThreadSafety.SynchronizeWrite(target, () => valueUsed = target.AddOrUpdate(key, value, updateValue));
}
else
{
// Fallback for if the action changed. Will end up locking the collection but what can we do.. :(
ThreadSafety.SynchronizeWrite(target, () => valueUsed = target.AddOrUpdate(key, value, updateValueFactory));
}
});
return valueUsed;
}
/// <summary>
/// Thread safe shortcut for adding a value or updating based on exising value.
/// If no value exists, it adds the value using the newValueFactory.
/// If a value exists, it sets the value using the updateValueFactory.
/// </summary>
public static T AddOrUpdateSynchronized<TKey, T>(this IDictionary<TKey, T> target, TKey key,
Func<TKey, T> newValueFactory,
Func<TKey, T, T> updateValueFactory)
where TKey : notnull
{
if (target is null) throw new ArgumentNullException(nameof(target));
if (key is null) throw new ArgumentNullException(nameof(key));
if (newValueFactory is null) throw new ArgumentNullException(nameof(newValueFactory));
if (updateValueFactory is null) throw new ArgumentNullException(nameof(updateValueFactory));
Contract.EndContractBlock();
T valueUsed = default!;
// First we get a lock on the key action which should prevent the individual action from changing..
ThreadSafety.SynchronizeWrite(target, key, () =>
{
// Synchronize reading the action and seeing what we need to do next...
if (target.TryGetValue(key, out T? old))
{
// Since we have a lock on the entry, go ahead an render the update action.
T? updateValue = updateValueFactory(key, old);
// Then with a write lock on the collection, try it all again...
ThreadSafety.SynchronizeWrite(target,
() =>
valueUsed = target.AddOrUpdate(key,
newValueFactory,
(k, o) => k!.Equals(key) && (o?.Equals(old) ?? old is null) ? updateValue : updateValueFactory(k, o)
));
}
else
{
// Since we have a lock on the entry, go ahead an render the add action.
T? value = newValueFactory(key);
// Then with a write lock on the collection, try it all again...
ThreadSafety.SynchronizeWrite(target,
() =>
valueUsed = target.AddOrUpdate(key,
k => k!.Equals(key) ? value : newValueFactory(k),
updateValueFactory
));
}
});
return valueUsed;
}
/// <summary>
/// Thread safe shortcut for adding a value to list.
/// </summary>
/// <exception cref="ArgumentNullException"></exception>
public static void AddSynchronized<T>(this ICollection<T> target, T value)
{
if (target is null) throw new ArgumentNullException(nameof(target));
ThreadSafety.SynchronizeWrite(target, () => target.Add(value));
}
/// <summary>
/// Thread safe shortcut for adding a value to list within a dictionary.
/// </summary>
public static void AddToSynchronized<TKey, TValue>(this IDictionary<TKey, IList<TValue>> c, TKey key, TValue value)
where TKey : notnull
{
if (c is null) throw new ArgumentNullException(nameof(c));
if (key is null) throw new ArgumentNullException(nameof(key));
Contract.EndContractBlock();
IList<TValue>? list = c.GetOrAddSynchronized(key, _ => []);
list.AddSynchronized(value);
}
/// <summary>
/// Thread safe shortcut for ensuring a cacheKey contains a action. If no action exists, it adds the provided defaultValue.
/// </summary>
public static void EnsureDefaultSynchronized<TKey, T>(this IDictionary<TKey, T> target, TKey key, T defaultValue)
where TKey : notnull
{
if (target is null) throw new ArgumentNullException(nameof(target));
if (key is null) throw new ArgumentNullException(nameof(key));
Contract.EndContractBlock();
ThreadSafety.SynchronizeReadWrite(target,
_ => !target.ContainsKey(key),
() => target.Add(key, defaultValue));
}
/// <summary>
/// Thread safe shortcut for ensuring a cacheKey contains a Value. If no value exists, it adds it using the provided defaultValueFactory.
/// </summary>
public static void EnsureDefaultSynchronized<TKey, T>(this IDictionary<TKey, T> target, TKey key,
Func<TKey, T> defaultValueFactory)
where TKey : notnull
{
if (target is null) throw new ArgumentNullException(nameof(target));
if (key is null) throw new ArgumentNullException(nameof(key));
if (defaultValueFactory is null) throw new ArgumentNullException(nameof(defaultValueFactory));
Contract.EndContractBlock();
ThreadSafety.SynchronizeReadWrite(target, key,
_ => !target.ContainsKey(key),
() => target.EnsureDefaultSynchronized(key, defaultValueFactory));
}
/// <summary>
/// Thread safe method for synchronizing acquiring a value from the dictionary. If no value is present it adds the value provided.
/// If the millisecondTimeout is reached the value is still returned but the collection is unchanged.
/// </summary>
public static T GetOrAddSynchronized<TKey, T>(
this IDictionary<TKey, T> target,
TKey key,
T value,
int millisecondsTimeout = SYNC_TIMEOUT_DEFAULT_MILLISECONDS,
bool throwsOnTimeout = true)
where TKey : notnull
{
if (target is null) throw new ArgumentNullException(nameof(target));
if (key is null) throw new ArgumentNullException(nameof(key));
ValidateMillisecondsTimeout(millisecondsTimeout);
Contract.EndContractBlock();
T? result = default;
bool condition(bool _) => !target.TryGetValue(key, out result);
void render()
{
result = value;
target.Add(key, result);
}
if (!ThreadSafety.SynchronizeReadWrite(target, condition, render, millisecondsTimeout, throwsOnTimeout))
return value; // Value doesn't exist and timeout exceeded? Return the add value...
return result!;
}
/// <summary>
/// Thread safe method for synchronizing acquiring a value from the dictionary. If no value is present it adds it using the valueFactory response.
/// If the millisecondTimeout is reached the valueFactory is executed and the value is still returned but the collection is unchanged.
/// </summary>
public static T GetOrAddSynchronized<TKey, T>(
this IDictionary<TKey, T> target,
TKey key,
Func<TKey, T> valueFactory,
int millisecondsTimeout = SYNC_TIMEOUT_DEFAULT_MILLISECONDS)
where TKey : notnull
{
if (target is null) throw new ArgumentNullException(nameof(target));
if (key is null) throw new ArgumentNullException(nameof(key));
if (valueFactory is null) throw new ArgumentNullException(nameof(valueFactory));
ValidateMillisecondsTimeout(millisecondsTimeout);
Contract.EndContractBlock();
T? result = default;
// Note, the following sync read is on the TARGET and not the key. See below.
bool condition(bool _) => !ThreadSafety.SynchronizeRead(target, () => target.TryGetValue(key, out result));
// Once a per value write lock is established, execute the scheduler, and syncronize adding...
void render() => target.GetOrAddSynchronized(key, result = valueFactory(key), millisecondsTimeout);
// This will queue up subsequent reads for the same value.
if (!ThreadSafety.SynchronizeReadWrite(target, key, condition, render, millisecondsTimeout, false))
render(); // Timeout failed? Lock insert anyway and move on...
// ^^^ What actually happens...
// 1) Value is checked for without a lock and if acquired returns it using the 'condition' query.
// 2) Value is checked for WITH a lock and if acquired returns it using the 'condition' query.
// 3) A localized lock is acquired for the the key which tells other _threads to wait while the value is generated and added.
// 4) Value is checked for without a lock and if acquired returns it using the 'condition' query.
// 5) The value is then rendered using the ensureRendered query without locking the entire collection. This allows for other values to be added.
// 6) The rendered value is then used to add to the collection if the value is missing, locking the collection if an add is necessary.
return result!;
}
/// <summary>
/// Attempts to add a value by synchronizing the collection.
/// </summary>
/// <returns>
/// Returns true if a value was added. False if value already exists or a lock could not be acquired.
/// </returns>
public static bool TryAddSynchronized<TKey, T>(
this IDictionary<TKey, T> target,
TKey key,
T value,
int millisecondsTimeout = SYNC_TIMEOUT_DEFAULT_MILLISECONDS)
where TKey : notnull
{
if (target is null) throw new ArgumentNullException(nameof(target));
if (key is null) throw new ArgumentNullException(nameof(key));
Contract.EndContractBlock();
bool added = false;
ThreadSafety.SynchronizeReadWriteKeyAndObject(
target, key, ref added,
_ => !target.ContainsKey(key),
() =>
{
target.Add(key, value);
return true;
}, millisecondsTimeout, false);
return added;
}
/// <summary>
/// Attempts to add a value by synchronizing the collection.
/// </summary>
/// <returns>
/// Returns true if a value was added. False if value already exists or a lock could not be acquired.
/// </returns>
public static bool TryAddSynchronized<TKey, T>(
this IDictionary<TKey, T> target,
TKey key,
Func<T> valueFactory,
int millisecondsTimeout = SYNC_TIMEOUT_DEFAULT_MILLISECONDS)
where TKey : notnull
{
if (target is null) throw new ArgumentNullException(nameof(target));
if (key is null) throw new ArgumentNullException(nameof(key));
Contract.EndContractBlock();
bool added = false;
ThreadSafety.SynchronizeReadWriteKeyAndObject(
target, key, ref added,
_ => !target.ContainsKey(key),
() =>
{
target.Add(key, valueFactory());
return true;
}, millisecondsTimeout, false);
return added;
}
/// <summary>
/// Attempts to add a value by synchronizing the collection.
/// </summary>
/// <returns>
/// Returns true if a value was added. False if value already exists or a lock could not be acquired.
/// </returns>
public static bool TryRemoveSynchronized<TKey, T>(
this IDictionary<TKey, T> target,
TKey key,
int millisecondsTimeout = SYNC_TIMEOUT_DEFAULT_MILLISECONDS)
where TKey : notnull
{
if (target is null) throw new ArgumentNullException(nameof(target));
if (key is null) throw new ArgumentNullException(nameof(key));
Contract.EndContractBlock();
bool removed = false;
ThreadSafety.SynchronizeReadWriteKeyAndObject(
target, key, ref removed,
_ => target.ContainsKey(key),
() => target.Remove(key),
millisecondsTimeout, false);
return removed;
}
/// <summary>
/// Attempts to add a value by synchronizing the collection.
/// </summary>
/// <returns>
/// Returns true if a value was added. False if value already exists or a lock could not be acquired.
/// </returns>
public static bool TryRemoveSynchronized<TKey, T>(
this IDictionary<TKey, T> target,
TKey key,
out T value,
int millisecondsTimeout = SYNC_TIMEOUT_DEFAULT_MILLISECONDS)
where TKey : notnull
{
if (target is null) throw new ArgumentNullException(nameof(target));
if (key is null) throw new ArgumentNullException(nameof(key));
Contract.EndContractBlock();
value = default!;
bool removed = false;
ThreadSafety.SynchronizeReadWriteKeyAndObject(
target, key, ref value!,
_ => target.ContainsKey(key),
() =>
{
T? r = target[key];
removed = target.Remove(key);
return removed ? r : default;
},
millisecondsTimeout, false);
return removed;
}
}