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This repository has been archived by the owner on Mar 3, 2022. It is now read-only.

Version Alpha 0.15 "Iron"

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@navet56 navet56 released this 13 Aug 19:31
· 233 commits to master since this release
  • OpMon joins the battle!

Downloads

& Checksums

  • For Windows (with admin rights) : use setup-opmon.exe

(md5 : B241146CB7CDB0C11B152F9284CB9A72 | sha256 : 055872A57E28AB3F1F71EA4F7510ED59123E44F358D4C845CD012FF3B4A4ABA0 )

  • For Windows (without admin right) : use OpMon-Win_NoInstall.zip

(md5 : 0CCF0AD1A1B6A99A7686558A5DD55A27 | sha256 : FD1AB885EA48A9CC2E5538BDDAF8DEA67285428EA3231247FAF436B33F8A3AB3)

  • For Debian based distros with SFML 2.4 : use OpMon-0.15-Linux.deb

(md5 : 1857937471B9C215EC0730CB6BE5307B | sha256 : 966b608247219ae2b32ed7d085eea7a769b14a76584d80bbd7c29309f2441653 )

  • For Debian based distros with all SFML 2.x versions : use source.sh (Clones, builds, packs and installs the game on GNU/Linux Debian based distros)

  • Other GNU/Linux distributions with SFML 2.5 : use OpMon-Linux_NoInstall.zip

(md5 : CF7D9E6BB29752A7C178E33BE64C9A8B | sha256 : 00b09b9083d8ef3401792083980d892d2c1856da8068bc997450d41a7c48f4e2)

  • For Arch Linux based distros : use the PKGBUILD

  • For other GNU/Linux distros : build from source using CMake

  • For Mac and BSD : use OpMon-Mac_0.15.dmg (Not released yet)

(md5 : | sha256 : )

Changelog

  • Battle foundations are ready (Talk with Beta (blue sprite in the Road 14) to start a battle)
  • German translation by jubalh
  • Volume editor is now functional
  • New camera (with intelligent placement)
  • Added the OPMon Center with the OpMon nurse (F9 key while in debug mode with =)
  • A lot of bugs fixes
  • New NPCs have been added in the game
  • Update the chimney smoke and the wind turbine animation (in Euvi Town map)
  • Add new OpMons and many design update
  • Delete the global variables
  • Code improvements (refactoring etc)
  • Some musics have been improved
  • Added new musics like the Wild Battle's music or the road 14's music

Known bugs

  • With a double screen, the full screen is sometimes glitched, sorry about that
  • The player continues to walk while talking to a NPC, will be fixed in the 0.15.1
  • [Windows bug] : The player's sprite is a little glitched when walking, will be fixed in the 0.15.1