From 7e1d448dfea723429526a673b9db302e12345183 Mon Sep 17 00:00:00 2001 From: jqms <65556454+jqms@users.noreply.github.com> Date: Wed, 3 Jul 2024 21:53:03 +0100 Subject: [PATCH] ignore stuck arrows --- client/languages/en_US.lang | 2 ++ 1 file changed, 2 insertions(+) diff --git a/client/languages/en_US.lang b/client/languages/en_US.lang index 9835289..a226c28 100644 --- a/client/languages/en_US.lang +++ b/client/languages/en_US.lang @@ -1087,6 +1087,8 @@ module.hitboxes.setting.selected_entity_color.name=Selected Entity Color module.hitboxes.setting.selected_entity_color.description=The color to use when having an entity selected (looking at). module.hitboxes.setting.player_only.name=Player Only module.hitboxes.setting.player_only.description=Display bounding boxes only around players. +module.hitboxes.setting.ignore_stuck_arrows.name=Ignore Stuck Arrows +module.hitboxes.setting.ignore_stuck_arrows.description=Doesn't render the hitbox on arrows which are in the ground. module.hitboxes.setting.player_note.name=Note: Many things are not players but are perceived as such by the server.\n- If the bounding boxes appear on NPCs or similar entities, it's normal as they are recognized as players by the game.\n\n- You can find an ESP option in Creative Tools. module.hitboxes.setting.player_note.description=Note: Many things are not players but are perceived as such by the server.\n- If the bounding boxes appear on NPCs or similar entities, it's normal as they are recognized as players by the game.\n\n- You can find an ESP option in Creative Tools.