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Releases: OldEnt/stellaris-aggressive-crisis-engine

3.1.2

21 Nov 12:48
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Final release version of Aggressive Crisis Engine for Stellaris 3.1.2. This is not backwards compatible.

ACE (ACEMOD) is available on:
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2268189539
Paradox Mods: https://mods.paradoxplaza.com/mods/14953/Any
GitHub: https://github.com/Fiiral/Improved-Crisis https://github.com/OldEnt/stellaris-aggressive-crisis-engine

3.0.4

11 Sep 19:55
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Final release version of Aggressive Crisis Engine for Stellaris 3.0.4. This is not backwards compatible.

ACE (ACEMOD) is available on:
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2268189539
Paradox Mods: https://mods.paradoxplaza.com/mods/14953/Any
GitHub: https://github.com/Fiiral/Improved-Crisis https://github.com/OldEnt/stellaris-aggressive-crisis-engine

2.8.1

28 Mar 02:28
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This is a final release version of Aggressive Crisis Engine for Stellaris 2.8.1. It should be backwards compatible with 2.7, and possibly down to 2.2. It is probably upwards compatible with 3.x Nemesis patch.

ACE, ACEMOD is available on:
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2268189539
Paradox Mods: https://mods.paradoxplaza.com/mods/14953/Any
GitHub: https://github.com/Fiiral/Improved-Crisis

2.7.2

27 Oct 01:58
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This is a release version of Aggressive Crisis Engine + hotfix for tech AI choice weights.
It should be backwards compatible with 2.6 and possibly down to 2.2.

ACEMOD is available on:
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2268189539
Paradox Mods: https://mods.paradoxplaza.com/mods/14953/Any
GitHub: https://github.com/Fiiral/Improved-Crisis

v1.0-rc1

25 Oct 02:57
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v1.0-rc1 Pre-release
Pre-release

Release Candidate 1
Do note that descriptor file points at beta Workshop page.

v0.4

24 Oct 23:26
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v0.4 Pre-release
Pre-release

This is a final beta version before code clean-up for the release version.
This is the last beta release backwards-compatible with commits to date!

List of ongoing minor issues:

  • All swarm colonizers tend to rush to a single system (I fixed it partially I think).
  • AI ignores all enemy fleets. This is not necessarily an issue, priority for crisis is to kill pops.
  • Generally, bypass will be used only twice, when the system with a bypass is taken (not necessarily a bad thing). This might auto-change with 2.8 Stellaris patch release.
  • If other mod changes crisis army types armies invading armies will still spawn as vanilla.