_r hud animations #304
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I couldn't find anything about the _r animations stored in weapons hud ogf's. Are they used anyhow in game ? If not, is it possible to remove them from engine, so they will not cause crash anymore ? |
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Replies: 3 comments 3 replies
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If you will look at original SOC's weapons, you'll find it. (or you'll find it in the original .object's) I think GSC planned to use them in |
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I know they are in original huds. I just think it would be great if lack of them won't crash the game. |
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Yes, they are used when the actor is driving a car: CWeaponPistol::WWPMotions& CWeaponPistol::wwpm_current ()
{
CActor* A = smart_cast<CActor*>(H_Parent());
if(A && A->Holder()){
// Msg("right-hand animation playing");
return mhud_pistol_r;
}
// Msg("double-hands animation playing");
return mhud_pistol;
} |
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Yes, they are used when the actor is driving a car: