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Transition.tscn
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[gd_scene load_steps=8 format=2]
[ext_resource path="res://Assets/curtain.png" type="Texture" id=1]
[ext_resource path="res://Transition.gd" type="Script" id=2]
[sub_resource type="Shader" id=1]
code = "
shader_type canvas_item;
render_mode unshaded;
uniform float cutoff : hint_range(0.0, 1.0);
uniform float smooth_size : hint_range(0.0, 1.0);
uniform sampler2D mask : hint_albedo;
uniform vec4 color : hint_color;
void fragment()
{
float value = texture(mask, UV).r;
float alpha = smoothstep(cutoff, cutoff + smooth_size, value * (1.0 - smooth_size) + smooth_size);
COLOR = vec4(color.rgb, alpha);
}"
[sub_resource type="ShaderMaterial" id=2]
shader = SubResource( 1 )
shader_param/cutoff = 1.0
shader_param/smooth_size = 0.0
shader_param/color = Color( 0.0392157, 0.0352941, 0.0588235, 1 )
shader_param/mask = ExtResource( 1 )
[sub_resource type="Animation" id=3]
resource_name = "close"
length = 0.6
tracks/0/type = "value"
tracks/0/path = NodePath("Control:material:shader_param/cutoff")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( 0.28, 0.277392 ),
"update": 0,
"values": [ 1.0, 0.0 ]
}
tracks/1/type = "method"
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.6 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ "is_done_opening" ],
"method": "emit_signal"
} ]
}
tracks/2/type = "method"
tracks/2/path = NodePath("AnimationPlayer")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0.6 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ "open", -1, 1.0, false ],
"method": "play"
} ]
}
[sub_resource type="Animation" id=5]
resource_name = "init"
tracks/0/type = "value"
tracks/0/path = NodePath("Control:material:shader_param/cutoff")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 1.0 ]
}
[sub_resource type="Animation" id=4]
resource_name = "open"
length = 0.6
tracks/0/type = "value"
tracks/0/path = NodePath("Control:material:shader_param/cutoff")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.6 ),
"transitions": PoolRealArray( 0.28, 0.28 ),
"update": 0,
"values": [ 0.0, 1.0 ]
}
[node name="Transition" type="CanvasLayer"]
layer = 25
script = ExtResource( 2 )
[node name="Control" type="ColorRect" parent="."]
material = SubResource( 2 )
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "init"
anims/close = SubResource( 3 )
anims/init = SubResource( 5 )
anims/open = SubResource( 4 )