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Board.cpp
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#include "Board.h"
#include <iostream>
Board::Board():takenCells(0),gird(nullptr)
{
this->size = DEFAULT_SIZE;
InitGird();
}
Board::~Board()
{
FreeMemory();
}
void Board::ChangeSize(int size)
{
if(ValidSize(size))
{
FreeMemory();
this->size = size;
InitGird();
}
else
{
std::cout << "Invalid parameters for new Gird" << std::endl;
}
}
void Board::PlayTurn(const Point & point,Player & player)
{
gird[point.getX()][point.getY()].Marked(player.GetCharacter());
++takenCells;
}
bool Board::ValidMove(const Point & point)
{
int XCordinatePoint = point.getX();
int YCordinatePoint = point.getY();
if (XCordinatePoint < 0 || YCordinatePoint <0
|| XCordinatePoint >= this->size || YCordinatePoint >= this->size )
{
std::cout << "Invalid Position!" << std::endl;
return false;
}
if (point != gird[XCordinatePoint][YCordinatePoint])
{
std::cout << "This position is taken , can't place symbol here!Try again!" << std::endl;
return false;
}
return true;
}
int Board::CheckBottom(int x, int y)
{
int count = 0;
int curr_x = x-1;
while (curr_x >= 0 && gird[curr_x][y] == gird[x][y])
{
--curr_x;
count++;
}
return count;
}
int Board::CheckLeft(int x, int y)
{
int count = 0;
int curr_y = y-1;
while (curr_y >= 0 && gird[x][curr_y] == gird[x][y])
{
--curr_y;
count++;
}
return count;
}
int Board::CheckRight(int x, int y)
{
int count = 0;
int curr_y = y+1;
while (curr_y < size && gird[x][curr_y] == gird[x][y])
{
++curr_y;
count++;
}
return count;
}
bool Board::CheckDiagonal(int x ,int y)
{
for (int i = 0; i < size; i++)
{
if (gird[i][i]!=gird[x][y])
{
return false;
}
}
return true;
}
bool Board::CheckAntiDiagonal(int x, int y)
{
int jCounter = 0;
for (int i = size-1; i >= 0; i--)
{
if (gird[i][jCounter] != gird[x][y])
{
return false;
}
++jCounter;
}
return true;
}
bool Board::isDraw()
{
return this->takenCells == (size*size);
}
int Board::CheckUp(int x, int y)
{
int count = 0;
int curr_x = x+1;
while (curr_x < size && (gird[curr_x][y] == gird[x][y]))
{
++curr_x;
count++;
}
return count;
}
void Board::InitGird()
{
gird = new Point*[size];
for (int i = 0; i < size; i++)
{
gird[i] = new Point[size];
for (int j = 0; j < size; j++)
{
gird[i][j].Set_Point(i,j);
}
}
}
bool Board::ValidSize(int size)
{
if (size < DEFAULT_SIZE && size>MAX_SIZE)
{
return false;
}
return true;
}
bool Board::CheckForFinish(const Point & point)
{
int x = point.getX();
int y = point.getY();
int winningPositions = 1;
winningPositions += CheckUp(x, y);
winningPositions += CheckBottom(x,y);
if (winningPositions>=size)
{
return true;
}
winningPositions = 1;
winningPositions += CheckLeft(x, y);
winningPositions += CheckRight(x, y);
if (winningPositions >= size)
{
return true;
}
if (CheckDiagonal(x,y) || CheckAntiDiagonal(x,y))
{
return true;
}
return false;
}
void Board::FreeMemory()
{
takenCells = 0;
for (int i = 0; i < size; i++)
{
delete[] gird[i];
}
delete[] gird;
gird = nullptr;
}
std::ostream & operator<<(std::ostream & out, const Board & c)
{
out << " ";
for (int j = 0; j < c.size; j++)
{
out << " "<< j << " ";
}
out << std::endl;
for (int i = 0; i < c.size; i++)
{
out << " ";
for (int j = 0; j < c.size; j++)
{
out << "+---";
}
out << "+" << std::endl;
out << i;
out << "|";
for (int j = 0; j < c.size; j++)
{
out <<" "<< c.gird[i][j] << " |";
}
out << std::endl;
}
out << " ";
for (int i = 0; i < c.size; i++)
{
out << "+---";
}
out << "+" << std::endl;
return out;
}