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settlements.py
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import random
from items import*
from data import*
from maps import*
import winsound
def print_settlement():
print("\033c", end="")
print("""
hhhh
hh hh
yy yy
MM MM
yy yy
yyyyyyyyyyyyyyyyyyyy yyyyyyyyyy yyyy
++++++++++++++++++++ss ss++++++++++ss
MM MMssssssssssMM
ssss ssss ssss MM MM++++++++++MM
MMMM MMMM MMMM MM MM MM
oooo oooo oooo MM MM MM
MM MM MM
MM MM MM
++++ ++++ ++++ MM MM MM
MMMM MMMM MMMM MM MM MM
ssss ssss ssss MM MM MM
MM MM MM++++++++++++++++
//////MM//////// MM yyyyyyyyyyyyyyyyyy// //////////// ////////
//yyyyyyyyyyyyyyyy//MM ////// ////// MM //yyyyyyyyyyyy// //yyyyyyyy
MM //// //// MMMM MMMMMM MMMMMM MM //MM////////////MM// //MM////////
MM MMMM MMMM MMMM MMMMMM MMMMMM MM yyMMyyyyyyyyyyyyMMyy yyMMyyyyyyyy
MM hhhh hhhh MMMM hhhhhh hhhhhh MM MM MM MM
:::: MM MMMM MM MM MM MM
MMMM:: MM :::::: MMMM :::::::: MM MM::::::::::::MM MM::::::::
MMMMMM MM MMMMMM MMMM MMMMMMMM MM MMddddddddddddMM MMdddddddd
MMMMMM MM MMMMMM MMMM MMMMMMMM MM MM MM MM
MMMMMM------MM----MMMMMM------MMMM----------MMMMMMMM----------MM----MM------------MM------MM--------
dddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
""")
def settlement_1(Player):
while True :
print("You stumble upon a small human settlement named 'Beggar's Hole'.")
print("Gold:",Player.gold,"Health:",Player.health,"Healing potion:",Player.healing_potion,"Mana potion:",Player.mana_potion,"Reputation:",Player.reputation)
print(" ")
print("Inn(I),Temple(T),Blacksmith(B) Exit(E)")
choice=input("Choice: ").upper()
print_settlement()
if choice==("I"):
while True:
print("What service would you like")
print("Rest 30g (R),Drink/Gossip 1g (D), Blood Contract (B), Exit(E)" )
choice=input("Choice:").upper()
print_settlement()
if choice==("R"):
if Player.gold<30:
print("You do not have enough gold to stay !!")
else:
Player.gold-=30
Player.health=Player.max_health
Player.mana=Player.max_mana
print("You wake up the next day ready for combat ")
print("Your health is",Player.health,"and your mana is",Player.mana)
print(" ")
elif choice==("D"):
if Player.gold<1:
print("You do not have enough gold for an Ale ")
print(" ")
else:
Player.gold-=1
print("As you drink your Ale, you hear something helpful:")
tip=random.choice(tip_list_1)
print(tip)
print(" ")
elif choice==("B"):
if Player.sideboss_1_alive==True:
Player.sidequest_1=True
print("Defeat Balgot, the Demon Troll in the Dungeon of Doom. There is a bounty of 500g")
print(" ")
elif Player.sideboss_1_alive==False and Player.sidequest_1==True:
print("You have defeated Balgot the Demon Troll, here is your payment 500g ( You gain 50 reputation )")
print(" ")
Player.gold+=500
Player.reputation+=50
Player.sidequest_1=False
else:
print("Thank you for slaying the dreaded Demon Troll")
print(" ")
elif choice==("E"):
break
else:
print("Sorry what was that again ?")
elif choice==("T"):
while True:
print("What service would you like ?")
print( "Buy Items(I) Learn Spell(S) Exit(E)")
choice=input("Choice:").upper()
print_settlement()
if choice==("I"):
print("What Items would you like?")
print("Healing potion:",Player.healing_potion," Mana potion:",Player.mana_potion)
print(" ")
print( "Healing Potion 350g (H), Mana Potion 500g(M), Resurrection Talisman 50g(R), Exit(E)")
choice=input("Choice:").upper()
print_settlement()
if choice==("H"):
if Player.gold<350:
print("You do not have enough gold")
print(" ")
else:
Player.healing_potion+=1
Player.gold-=350
print( "You gain a healing potion")
print(" ")
elif choice==("M"):
if Player.gold<500:
print("You do not have enough gold")
print(" ")
else:
Player.mana_potion+=1
Player.gold-=500
print( "You gain a mana potion")
print(" ")
elif choice==("R"):
if Player.talisman==("Resurrection"):
print("You can only have 1 Talisman ")
print("You can buy another once you have used it ")
else:
if Player.gold<50:
print("You do not have enough gold")
print(" ")
else:
Player.talisman=("Resurrection")
Player.gold-=50
print( "You gain a Resurrection Talisman")
print(" ")
Player.inventory.append("Resurrection Talisman")
elif choice==("E"):
print(" ")
else:
print_settlement()
print("invalid choice")
print(" ")
elif choice==("S"):
print("What spell would you like to learn")
print("Fire Bolt 100g(F), Shadow Flee 50g(S), Exit(E)")
choice=input("Choice:").upper()
print_settlement()
if choice==("F"):
if Player.fire_bolt==(True):
print("You already know the spell")
print(" ")
elif Player.gold<100:
print ("You do not have enough gold")
print(" ")
else:
Player.fire_bolt=True
Player.gold-=100
print("You gain the ability to use fire bolt")
print(" ")
elif choice==("S"):
if Player.shadow_flee==(True):
print("You already know the spell")
print(" ")
elif Player.gold<50:
print ("You do not have enough gold")
print(" ")
else:
Player.shadow_flee=True
Player.gold-=50
print("You gain the ability to use Shadow Flee")
print(" ")
elif choice==("E"):
print("")
else:
print("invalid option")
print(" ")
elif choice==("E"):
break
else:
print("invalid option")
print(" ")
elif choice==("B"):
while True:
print("What would you like to craft?")
print("Bone:",Player.demon_bone, " Fur:", Player.ratling_fur, " Tooth:",Player.imp_tooth,"Silk:",Player.demon_silk," Iron:",Player.iron_shard," Brimstone:",Player.brimstone," Gold:",Player.gold)
print(" ")
print("Ratskin Tunic-5 PROT, 1x Ratling fur and 75g (R)")
print("Brimstone Bone Armour-15 PROT, 2x Brimstone and 2x Demon Bone and 700 gold (B)")
print("Imp Tooth Spear-10 DAM, 1x Imp Tooth and 75g (I)")
print("Demon Bone Shiv-14 DAM, 1x Demon Bone and 100g (D)")
print("Exit (E)")
choice=input("Choice:").upper()
print_settlement()
if choice==("R"):
if Player.ratling_fur<1 or Player.gold<75:
print("You need 1x Ratling fur and 75 gold to craft Ratskin Tunic")
print("You do not have the resource to craft this item")
print(" ")
else:
Player.ratling_fur-=1
Player.gold-=75
Player.inventory.append(RatskinTunic())
print("You gain : Ratskin Tunic")
print(" ")
elif choice==("I"):
if Player.imp_tooth<1 or Player.gold<75:
print("You need 1x Imp Tooth and 75 gold to craft Imp Tooth Spear")
print("You do not have the resource to craft this item")
print(" ")
else:
Player.imp_tooth-=1
Player.gold-=75
Player.inventory.append(ImpToothSpear())
print("You gain : Imp Tooth Spear")
print(" ")
elif choice==("D"):
if Player.demon_bone<1 or Player.gold<100:
print("You need 1x Demon Bone and 100 gold to craft Demon Bone Shiv")
print("You do not have the resource to craft this item")
print(" ")
else:
Player.demon_bone-=1
Player.gold-=100
Player.inventory.append(DemonBoneShiv())
print("You gain : Demon Bone Shiv")
print(" ")#
elif choice==("B"):
if Player.demon_bone<2 or Player.gold<700 or Player.brimstone<2:
print("You need 2x Brimstone and 2x Demon Bone and 700 gold to craft Brimstone Bone Armour")
print("You do not have the resource to craft this item")
print(" ")
else:
Player.demon_bone-=2
Player.brimstone-=2
Player.gold-=700
Player.inventory.append(BrimstoneBoneArmour())
print("You gain : Brimstone Bone Armour")
print(" ")
elif choice==("E"):
break
else:
print("Invalid Option")
elif choice==("E"):
break
else:
pass
def settlement_2(Player):
while True :
print("You stumble upon a small human settlement named 'Gloom Watch'.")
print("Gold:",Player.gold,"Health:",Player.health,"Healing potion:",Player.healing_potion,"Mana potion:",Player.mana_potion,"Reputation:",Player.reputation)
print(" ")
print("Inn(I),Temple(T),Blacksmith(B) Exit(E)")
choice=input("Choice: ").upper()
print_settlement()
if choice==("I"):
while True:
print("What service would you like")
print("Rest 50g (R), Drink/Gossip 1(D), Blood Contract (B), Exit(E)" )
choice=input("Choice:").upper()
print_settlement()
if choice==("R"):
if Player.gold<50:
print("You do not have enough gold to stay !!")
print(" ")
else:
Player.gold-=50
Player.health=Player.max_health
Player.mana=Player.max_mana
print("You wake up the next day ready for combat ")
print("Your health is",Player.health,"and your mana is",Player.mana)
print(" ")
elif choice==("D"):
if Player.gold<1:
print("You do not have enough gold for an Ale ")
print(" ")
else:
Player.gold-=1
print("As you drink your Ale, you hear something helpful:")
tip=random.choice(tip_list_2)
print(tip)
print(" ")
elif choice==("B"):
if Player.sideboss_2_alive==True:
Player.sidequest_2=True
print("Defeat the Sea Beast 'Atumbrath' at the strange caves and we will give you a map to travel though them")
print("The strange caves are south of here. Shout his name to summon him")
print(" ")
elif Player.sideboss_2_alive==False and Player.sidequest_2==True:
print("You have defeated the Sea Beast, here is the map. You gain 60 reputations")
print("I will mark the nearest settlement 'Bone Valley' outside of the caves ")
print("You have gain 'Caves Map'")
print(" ")
Player.reputation+=60
Player.map=True
Player.inventory.append("Caves Map")
Player.sidequest_2=False
else:
print("Thank you for slaying the Sea Beast")
print(" ")
elif choice==("E"):
break
else:
print("Sorry what was that again ?")
print(" ")
elif choice==("T"):
while True:
print("What service would you like ?")
print( "Buy Items(I), Learn Spell(S), Exit(E)")
choice=input("Choice:").upper()
print_settlement()
if choice==("I"):
print("What Items would you like?")
print("Healing potion:",Player.healing_potion," Mana potion:",Player.mana_potion)
print(" ")
print( "Healing Potion 350g(H), Mana Potion 500g(M), Resurrection Talisman 50g(R), Exit(E) ")
choice=input("Choice:").upper()
print_settlement()
if choice==("H"):
if Player.gold<350:
print("You do not have enough gold")
print(" ")
else:
Player.healing_potion+=1
Player.gold-=350
print( "You gain a healing potion")
print(" ")
elif choice==("M"):
if Player.gold<500:
print("You do not have enough gold")
print(" ")
else:
Player.mana_potion+=1
Player.gold-=500
print( "You gain a mana potion")
print(" ")
elif choice==("R"):
if Player.talisman==("Resurrection"):
print("You can only have 1 Talisman ")
print("You can buy another once you have used it ")
else:
if Player.gold<50:
print("You do not have enough gold")
print(" ")
else:
Player.talisman=("Resurrection")
Player.gold-=50
print( "You gain a Resurrection Talisman")
print(" ")
Player.inventory.append("Resurrection Talisman")
elif choice==("E"):
print("")
else:
print_settlement()
print("invalid choice")
print(" ")
elif choice==("S"):
print("What spell would you like to learn")
print("Divine Heal 1000g(D), Ice Blast 700g(I), Exit(E)")
choice=input("Choice:").upper()
print_settlement()
if choice==("D"):
if Player.divine_heal==(True):
print("You already know the spell")
print(" ")
elif Player.gold<1000:
print ("You do not have enough gold")
print(" ")
else:
Player.divine_heal=True
Player.gold-=1000
print("You gain the ability to use Divine Heal")
print(" ")
elif choice==("I"):
if Player.ice_blast==(True):
print("You already know the spell")
print(" ")
elif Player.gold<700:
print ("You do not have enough gold")
print(" ")
else:
Player.ice_blast=True
Player.gold-=700
print("You gain the ability to use Ice Blast")
print(" ")
elif choice==("E"):
print(" ")
else:
print("invalid option")
print(" ")
elif choice==("E"):
break
else:
print("invalid option")
print(" ")
elif choice==("B"):
while True:
print("What would you like to craft?")
print("Bone:",Player.demon_bone, " Fur:", Player.ratling_fur, " Tooth:",Player.imp_tooth,"Silk:",Player.demon_silk," Iron:",Player.iron_shard," Brimstone:",Player.brimstone," Gold:",Player.gold)
print(" ")
print("Demon Bone Axe-20 DAM, 2x Demon Bone and 300g (D)")
print("Brimstone Mace-24 DAM, 2x Brimstone, 2x Iron Shard and 500g (B)")
print("Silk Armour-12 PROT, 2x Demon Silk and 400g (S)")
print("Exit (E)")
choice=input("Choice:").upper()
print_settlement()
if choice==("D"):
if Player.demon_bone<2 or Player.gold<300:
print("You need 2x Demon Bone and 300 gold to craft Demon Bone Axe")
print("You do not have enough material to craft this item")
print(" ")
else:
Player.demon_bone-=2
Player.gold-=300
Player.inventory.append(DemonBoneAxe())
print("You gain : Demon Bone Axe")
print(" ")
elif choice==("S"):
if Player.demon_silk<2 or Player.gold<400:
print("You need 2x Demon Silk and 400 gold to craft Silk Armour")
print("You do not have enough material to craft this item")
print(" ")
else:
Player.demon_silk-=2
Player.gold-=400
Player.inventory.append(SilkArmour())
print("You gain : Silk Armour")
print(" ")
elif choice==("B"):
if Player.iron_shard<2 or Player.gold<500 or Player.brimstone<2 :
print("You need 2x Brimstone and 2x Iron Shard and 500 gold to craft Brimstone Mace")
print("You do not have enough material to craft this item")
print(" ")
else:
Player.iron_shard-=2
Player.brimstone-=2
Player.gold-=500
Player.inventory.append(BrimstoneMace())
print("You gain : Brimstone Mace")
print(" ")
elif choice==("E"):
break
else:
print("Invalid Option")
print(" ")
elif choice==("E"):
break
else:
pass
def settlement_3(Player):
while True :
print("You stumble upon a small human settlement named 'Bone Valley'.")
print("Gold:",Player.gold,"Health:",Player.health,"Healing potion:",Player.healing_potion,"Mana potion:",Player.mana_potion,"Reputation:",Player.reputation)
print(" ")
print("Inn(I),Temple(T),Blacksmith(B) Exit(E)")
choice=input("Choice: ").upper()
print_settlement()
if choice==("I"):
while True:
print("What service would you like")
print("Rest 50g (R), Drink/Gossip 1g (D), Blood Contract (B), Exit(E)" )
choice=input("Choice:").upper()
print_settlement()
if choice==("R"):
if Player.gold<50:
print("You do not have enough gold to stay !!")
print(" ")
else:
Player.gold-=50
Player.health=Player.max_health
Player.mana=Player.max_mana
print("You wake up the next day ready for combat ")
print("Your health is",Player.health,"and your mana is",Player.mana)
print(" ")
elif choice==("D"):
if Player.gold<1:
print("You do not have enough gold for an Ale ")
print(" ")
else:
Player.gold-=1
print("As you drink your Ale, you hear something helpful:")
tip=random.choice(tip_list_3)
print(tip)
print(" ")
elif choice==("B"):
if Player.sideboss_3_alive==True:
Player.sidequest_3=True
print("Defeat 'Nine Dead Eyes ' the shadow stalker and you will gain a chest of crafting materials")
print("His hideout is south from here in a cave")
print(" ")
elif Player.sideboss_3_alive==False and Player.sidequest_3==True:
print("You have defeated Nine Dead Eyes, here is your reward. I'll throw in 2000 gold for good measures")
print("5x Demon Bones, 5 x Iron Shard, 5x Brimstone, 5x Ratling Fur, 5x Demon Silk")
print("You gain 2000 gold and 50 reputations ")
print(" ")
Player.demon_bone+=5
Player.iron_shard+=5
Player.brimstone+=5
Player.ratling_fur+=5
Player.demon_silk+=5
Player.gold+=2000
Player.reputation+=50
Player.sidequest_3=False
else:
print("Thank you for slaying Nine Dead Eyes")
print(" ")
elif choice==("E"):
break
else:
print("Sorry what was that again ?")
print(" ")
elif choice==("T"):
while True:
print("What service would you like ?")
print( "Buy Items(I), Knighthood (K), Learn Spell(S), Exit(E)")
choice=input("Choice:").upper()
print_settlement()
if choice==("I"):
print("What Items would you like?")
print("Healing potion:",Player.healing_potion," Mana potion:",Player.mana_potion)
print(" ")
print( "Healing Potion 350g (H), Mana Potion 500g(M), Resurrection Talisman 100g(R), Exit(E) ")
choice=input("Choice:").upper()
print_settlement()
if choice==("H"):
if Player.gold<350:
print("You do not have enough gold")
print(" ")
else:
Player.healing_potion+=1
Player.gold-=350
print( "You gain a healing potion")
print(" ")
elif choice==("M"):
if Player.gold<500:
print("You do not have enough gold")
print(" ")
else:
Player.mana_potion+=1
Player.gold-=500
print( "You gain a mana potion")
print(" ")
elif choice==("R"):
if Player.talisman==("Resurrection"):
print("You can only have 1 Talisman ")
print("You can buy another once you have used it ")
else:
if Player.gold<50:
print("You do not have enough gold")
print(" ")
else:
Player.talisman=("Resurrection")
Player.gold-=50
print( "You gain a Resurrection Talisman")
print(" ")
Player.inventory.append("Resurrection Talisman")
elif choice==("E"):
print("")
else:
print_settlement()
print("invalid choice")
print(" ")
elif choice==("K"):
if Player.shadow_hunter==True or Player.doom_wizard==True:
print("Begone child of darkness, son of decay !! You align yourself to wickedness")
print(" ")
elif Player.holy_knight==True:
print("Weclome back holy child !!")
print(" ")
else:
print("You will need over 300 reputations points to upgrade your class to Holy Knight ")
print(" ")
if Player.reputation<300:
print ("You do not have enough reputation")
print(" ")
else:
choice=input("Would you like to train to be a Holy Knight? Y(Y)or(N) ").upper()
if choice==("Y"):
Player.holy_knight=True
Player.player_class="Holy Knight"
Player.max_health+=100
Player.health=Player.max_health
Player.inventory.append(HolyPlateMail())
Player.inventory.append(SilverSword())
Player.divine_heal=True
print("After many months of training you become a Hardened Holy Knight ")
print("You gain 100 max hp")
print("You gain Silver Sword")
print("You gain Holy Plate Mail")
print("Gain : Passive Skill 'Closer to God'( Divine Heal cost 3 less mana points ) ")
print("Gain : Divine Heal")
print(" ")
else:
print("Come back when you are more sure")
print(" ")
elif choice==("S"):
print("What spell would you like to learn")
print("Divine Heal 1000g(D), Ice Blast 700g(I), Exit(E)")
choice=input("Choice:").upper()
print_settlement()
if choice==("D"):
if Player.divine_heal==(True):
print("You already know the spell")
print(" ")
elif Player.gold<1000:
print ("You do not have enough gold")
print(" ")
else:
Player.divine_heal=True
Player.gold-=1000
print("You gain the ability to use Divine Heal")
print(" ")
elif choice==("I"):
if Player.ice_blast==(True):
print("You already know the spell")
print(" ")
elif Player.gold<700:
print ("You do not have enough gold")
print(" ")
else:
Player.ice_blast=True
Player.gold-=700
print("You gain the ability to use Ice Blast")
print(" ")
elif choice==("E"):
print("")
else:
print("invalid option")
print(" ")
elif choice==("E"):
break
else:
print("invalid option")
print(" ")
elif choice==("B"):
while True:
print("What would you like to craft?")
print("Bone:",Player.demon_bone, " Fur:", Player.ratling_fur, " Tooth:",Player.imp_tooth,"Silk:",Player.demon_silk," Iron:",Player.iron_shard," Brimstone:",Player.brimstone," Gold:",Player.gold)
print(" ")
print("Ratling Death Claws-34 DAM, 4x ratling furs, 2x Iron Shards, 1000g (R)")
print("Doom Hammer-39 DAM, 2x Demon Silk, 3x Iron Shards, 2x Demon Bones and 1500g (D)")
print("Heretic Plate Mail-24 PROT, 3x Brimstone, 2x Iron Shard, 2x Demon Bones and 1500g (H)")
print("Exit (E)")
choice=input("Choice:").upper()
print_settlement()
if choice==("R"):
if Player.ratling_fur<4 or Player.gold<1000 or Player.iron_shard<2:
print("You need 4x ratling furs, 2x Iron Shards and 1000 gold to craft Ratling Death Claws")
print("You do not have enough material to craft this item")
print(" ")
else:
Player.ratling_fur-=4
Player.iron_shard-=2
Player.gold-=1000
Player.inventory.append(RatlingDeathClaws())
print("You gain : Ratling Death Claws")
print(" ")
elif choice==("D"):
if Player.demon_silk<2 or Player.gold<1500 or Player.iron_shard<3 or Player.demon_bone<2 :
print("You need 2x Demon Silk, 3x Iron Shards, 2x Demon Bones and 1500 gold to craft Doom Hammer ")
print("You do not have enough material to craft this item")
print(" ")
else:
Player.demon_silk-=2
Player.iron_shard-=3
Player.demon_bone-=2
Player.gold-=1500
Player.inventory.append(DoomHammer())
print("You gain : Doom Hammer")
print(" ")
elif choice==("H"):
if Player.iron_shard<2 or Player.gold<1500 or Player.brimstone<3 or Player.demon_bone<2 :
print("You need 3x Brimstone, 2x Iron Shard, 2x Demon Bones and 1500 gold to craft Heretic Plate Mail")
print("You do not have enough material to craft this item")
print(" ")
else:
Player.iron_shard-=2
Player.brimstone-=3
Player.demon_bone-=2
Player.gold-=1500
Player.inventory.append(HereticPlateMail())
print("You gain : Heretic Plate Mail")
print(" ")
elif choice==("E"):
break
else:
print("Invalid Option")
print(" ")
elif choice==("E"):
break
else:
pass
def settlement_4(Player):
while True :
print("You stumble upon a port named 'The Ship’s Biscuit'.")
print("Gold:",Player.gold,"Health:",Player.health,"Healing potion:",Player.healing_potion,"Mana potion:",Player.mana_potion,"Reputation:",Player.reputation)
print(" ")
print("Inn(I),Blacksmith(B) Exit(E)")
choice=input("Choice: ").upper()
print_settlement()
if choice==("I"):
while True:
print("What service would you like")
print("Rest 50g (R), Drink/Gossip 1g (D), Blood Contract (B), Speak to the Wizard Pug (P) Exit(E)" )
choice=input("Choice:").upper()
print_settlement()
if choice==("R"):
if Player.gold<50:
print("You do not have enough gold to stay !!")
print(" ")
else:
Player.gold-=50
Player.health=Player.max_health
Player.mana=Player.max_mana
print("You wake up the next day ready for combat ")
print("Your health is",Player.health,"and your mana is",Player.mana)
print(" ")
elif choice==("D"):
if Player.gold<1:
print("You do not have enough gold for an Ale ")
print(" ")
else:
Player.gold-=1
print("As you drink your Ale, you hear something helpful:")
tip=random.choice(tip_list_4)
print(tip)
print(" ")
elif choice==("B"):
if Player.sideboss_5_alive==True:
Player.sidequest_5=True
print("Defeat 'Idijheh the Cultist Impaler' within the Cultist Temple of Lost Souls and we will give you a ship's deed ")
print("The Cultist Temple is north west from here (-17x,+14y).")
print(" ")
elif Player.sideboss_5_alive==False and Player.sidequest_5==True:
print("You have defeated Idijheh here is your ship's deed. You gain 60 reputation")
print("You gain 'Ship's Deed'")
print(" ")
Player.inventory.append("Ship's Deed")
Player.reputation+=60
Player.ship=True
Player.sidequest_5=False
else:
print("Thank you for slaying Idijheh the Cultist Impaler")
print(" ")
elif choice==("P"):
if Player.doom_king_alive==False:
print("'You have slain the Doom King !!")
print(" Well done, but what is your next move ?'")
print(" ")
input("Press enter to continue")
print(" ")
print_settlement()
print("'Retirement seems to be a good option with the amount of gold you accumulated")
print(" or you can continue slaying demons, gaining more loot and power until the end of time,")
print(" the choice is yours adventurer.. Press (Q) to Retire or (C) to Continue '")
choice=input("Choice:").upper()
if choice=="Q":
print("\033c", end="")
winsound.PlaySound(".\\music\\ending.wav", winsound.SND_ALIAS | winsound.SND_ASYNC +winsound.SND_LOOP)