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SRBs.cfg
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@PART[solidBooster_sm_v2]
{
MODEL
{
model = OldNewNormal/Parts/Engine/solidBoosterRT-5_v1/SRB_RT5
scale = 1.25, 1.25, 1.25
}
@MODULE[ModulePartVariants]
{
-primaryColor = #ffffff
-secondaryColor = #ffffff
-baseDisplayName = #autoLOC_8007119
-baseThemeName = Classic
baseVariant = Classic
VARIANT
{
name = White
displayName = White
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
SRB5 = true
RT5 = false
}
}
@VARIANT[Orange]
{
GAMEOBJECTS
{
SRB5 = true
RT5 = false
}
}
@VARIANT[YellowAndWhite]
{
GAMEOBJECTS
{
SRB5 = true
RT5 = false
}
}
VARIANT
{
name = Classic
displayName = Classic
themeName = Classic
primaryColor = #4c4f47
secondaryColor = #000000
GAMEOBJECTS
{
SRB5 = false
RT5 = true
}
NODES
{
node_stack_bottom = 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 1
node_stack_top = 0.0, 0.6875, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, 0.0, -0.625, 0.0, 0.0, 1.0, 1
}
}
}
}
@PART[solidBooster_v2]
{
MODEL
{
model = OldNewNormal/Parts/Engine/solidBoosterRT-10_v1/model
scale = 1.25, 1.25, 1.25
}
@MODULE[ModulePartVariants]
{
-primaryColor = #ffffff
-secondaryColor = #ffffff
-baseDisplayName = #autoLOC_8007119
-baseThemeName = Classic
baseVariant = Classic
VARIANT
{
name = White
displayName = White
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
SRB10 = true
booster = false
}
}
@VARIANT[Orange]
{
GAMEOBJECTS
{
SRB10 = true
booster = false
}
}
@VARIANT[YellowAndWhite]
{
GAMEOBJECTS
{
SRB10 = true
booster = false
}
}
VARIANT
{
name = Classic
displayName = Classic
themeName = Classic
primaryColor = #4c4f47
secondaryColor = #000000
GAMEOBJECTS
{
SRB10 = false
booster = true
}
NODES
{
node_stack_bottom = 0.0, -1.5640875, 0.0, 0.0, -1.0, 0.0, 1
node_stack_top = 0.0, 1.2818375, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, 0.0, -0.625, 0.0, 0.0, 1.0, 1
}
}
}
}
@PART[solidBooster1-1]
{
!mesh = model.mu
MODEL
{
model = Squad/Parts/Engine/solidBoosterBACC/model
scale = 1, 1, 1
}
MODEL
{
model = OldNewNormal/Parts/Engine/solidBoosterBACC/model
scale = 1, 1, 1
}
MODULE
{
name = ModulePartVariants
primaryColor = #ffffff
secondaryColor = #ffffff
baseDisplayName = Classic
baseThemeName = Classic
baseVariant = Classic
VARIANT
{
name = YellowAndWhite
displayName = #autoLOC_8003114
themeName = YellowAndWhite
primaryColor = #E8DB27
secondaryColor = #ffffff
GAMEOBJECTS
{
Squad/Parts/Engine/solidBoosterBACC/model(Clone) = true
OldNewNormal/Parts/Engine/solidBoosterBACC/model(Clone) = false
}
NODES
{
node_stack_bottom = 0.0, -3.9, 0.0, 0.0, -1.0, 0.0, 1
node_stack_top = 0.0, 3.9, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, 0.0, -0.635, 0.0, 0.0, 1.0
}
}
VARIANT
{
name = Classic
displayName = Classic
themeName = Classic
primaryColor = #4c4f47
secondaryColor = #000000
GAMEOBJECTS
{
Squad/Parts/Engine/solidBoosterBACC/model(Clone) = false
OldNewNormal/Parts/Engine/solidBoosterBACC/model(Clone) = true
}
NODES
{
node_stack_bottom = 0.0, -3.9, 0.0, 0.0, -1.0, 0.0, 1
node_stack_top = 0.0, 3.9, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, 0.0, -0.635, 0.0, 0.0, 1.0
}
}
}
}