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Shot.py
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import pygame
from math import degrees
class Shot(object):
def __init__(self, pos, angle, vel, bool_enemy=True, bool_player=False, bool_fire=False):
self.pos = pos
self.vel = vel
self.angle = angle
self.bool_enemy = bool_enemy
self.life = 2
self.dead = False
if bool_fire:
self.img = pygame.image.load("res/fire.png").convert()
elif bool_player:
self.img = pygame.image.load("res/disc.png").convert()
else:
self.img = pygame.image.load("res/bullet.png").convert()
self.img.set_colorkey((255, 0, 255))
self.img = pygame.transform.rotate(self.img, 180-degrees(self.angle))
self.rect = self.img.get_rect()
def update(self, tick):
self.life -= tick
if self.life <= 0:
self.dead = True
self.pos += self.vel * tick
self.rect.center = self.pos
def check_collisions(self, ent):
if ent.rect.colliderect(self.rect):
return True
return False
def get_mask(self):
self.mask = pygame.mask.from_surface(self.img)
def render(self, surface, camera):
self.rect.center = self.pos + camera.offset
surface.blit(self.img, self.rect)