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Releases: NickMcConnell/FAangband

2.0.1-759-g62bb721b8

10 Feb 20:35
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macOS: allow dead key events to be passed to the game's core

A dead key is a key combination that does not have a Unicode equivalent with the current keyboard mapping.  Potentially allows for more key combinations to be used as keymap triggers:  on macOS 12.7.6 with the US keyboard mapping, Option+E is passed to the game's core as {A}e rather than being ignored.

2.0.1-756-gba8893eb8

30 Jan 05:58
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docs: remove the "Module Index" link; start populating the index

Resolves https://github.com/angband/angband/issues/6176 though there's many more index entries that could be added.

2.0.1-755-g4ae0b5eb7

29 Jan 20:00
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SDL2: plug memory leaks introduced by post-4.2.5 changes

2.0.1-751-g05c0e0530

24 Jan 23:11
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Same autoincription when aware or unaware: do not unnecessarily reins…

2.0.1-750-gd7e8c1d7a

19 Jan 20:33
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Apply purple_uniques to monster list glyphs

Resolves https://github.com/angband/angband/issues/6166 .

2.0.1-749-g234346c2d

17 Jan 07:04
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Add readthedocs configuration file

2.0.1-748-g34361d369

16 Jan 20:23
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Plug memory leak and account for awareness in display_object_kind_rec…

2.0.1-747-g73dc244b8

20 Dec 09:09
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Assign artifact IDs for generated randarts

May resolve https://github.com/NickMcConnell/FAangband/issues/435 (previous behavior had all the randarts with an ID of zero at the exit of initialize_random_artifacts() so marking one created would mark all as created).  Also reduce the number of reallocations in initialize_random_artifacts() to be more efficient.

2.0.1-746-ge06b2497a

29 Nov 22:01
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Update more references to the forums

2.0.1-745-g580108b81

22 Nov 19:22
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SDL2: when changing fullscreen, resize backing textures if needed

Resolves https://github.com/angband/angband/issues/6060 , a regression introduced by 850810f00481b854d10415395ed064d9cea80d60 .