Releases: NickMcConnell/FAangband
Releases · NickMcConnell/FAangband
2.0.1-759-g62bb721b8
macOS: allow dead key events to be passed to the game's core A dead key is a key combination that does not have a Unicode equivalent with the current keyboard mapping. Potentially allows for more key combinations to be used as keymap triggers: on macOS 12.7.6 with the US keyboard mapping, Option+E is passed to the game's core as {A}e rather than being ignored.
2.0.1-756-gba8893eb8
docs: remove the "Module Index" link; start populating the index Resolves https://github.com/angband/angband/issues/6176 though there's many more index entries that could be added.
2.0.1-755-g4ae0b5eb7
SDL2: plug memory leaks introduced by post-4.2.5 changes
2.0.1-751-g05c0e0530
Same autoincription when aware or unaware: do not unnecessarily reins…
2.0.1-750-gd7e8c1d7a
Apply purple_uniques to monster list glyphs Resolves https://github.com/angband/angband/issues/6166 .
2.0.1-749-g234346c2d
Add readthedocs configuration file
2.0.1-748-g34361d369
Plug memory leak and account for awareness in display_object_kind_rec…
2.0.1-747-g73dc244b8
Assign artifact IDs for generated randarts May resolve https://github.com/NickMcConnell/FAangband/issues/435 (previous behavior had all the randarts with an ID of zero at the exit of initialize_random_artifacts() so marking one created would mark all as created). Also reduce the number of reallocations in initialize_random_artifacts() to be more efficient.
2.0.1-746-ge06b2497a
Update more references to the forums
2.0.1-745-g580108b81
SDL2: when changing fullscreen, resize backing textures if needed Resolves https://github.com/angband/angband/issues/6060 , a regression introduced by 850810f00481b854d10415395ed064d9cea80d60 .