Skip to content

Commit

Permalink
Update README.md
Browse files Browse the repository at this point in the history
  • Loading branch information
NiV-L-A authored Mar 31, 2022
1 parent e10f90e commit 2f3c4e6
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,12 +2,12 @@
Endless Ocean Files Converter
Author: NiV, MDB
Special thanks to Hiroshi
Current version: 1.7
Current version: 1.7.1
*If you have any issues, join this discord server and contact NiV-L-A: https://discord.gg/4hmcsmPMDG - Endless Ocean Wiki Server

## Changes ##
- Better Parsing of the Hierarchy List:
- Instantiate the class TDLStream.CHierarchyObject to understand how the list is made.
- Instantiate the class MDLStream.CHierarchyObject to understand how the list is made.
- Better parsing of x30 Codes (duplicate meshes).
- Converts .tdl image files to .bmp files (supports file format 0x05 and 0xA).
- Implemented the TDLStream.cs file with its classes to parse the .tdl file.
Expand All @@ -30,4 +30,4 @@ To use this tool, drag and drop a single or multiple .mdl, .tdl and/or .bmp file
- 0x50 Codes (duplicate meshes outside of the .mdl, that references other .mdl files: deep hole, weddell sea, north coast of canada, etc...).
- Fixing some stuff with the materials.
- Needs to add transparency to the meshes/textures that require it (there's a flag for it so no big deal, but .obj doesn't support transparency as far as I looked around).
- Discover how the character's heads get in their right position.
- Discover how the character's heads get in their right position.

0 comments on commit 2f3c4e6

Please sign in to comment.