Post Date | Minecraft Version | Length | FPS | Resolution | Youtube Link |
---|---|---|---|---|---|
2021-12-23 | Minecraft Alpha v1.0.16.05_13 Lilypad QA BUILD: DEV4 | 5:03:43 | 59.94 | 1280x720 | Watch it here |
"This, I am pretty sure is the last version to ever exist. While you can see many new features, Lilypad was merely a bugfix release, most notably we fixed a bug with that sorting function that crashed the game often."
"As for the video itself, it shows [4] testing some of the new features added in version 12. He was a bit late to the party, but at the time he'd been busy with managing our site and bug tracker page."
"But that's not a development build, this is what we planned to hand out to the QA team."
"Speaking of the QA tests, we realised the 2 people from our team weren't quite enough to test all of the new features. And because we already had a 'closed' group of testers, we decided to let anyone who registers via email play it."
"what is this name at the top?"
"That's the name of the player's current area. [0] wanted every group of chunks you visit to feel unique, so that's what we settled on"
- Player is dev4 because of the watermark.
- The whole video is an anomaly:
- Chunks have names, this mechanic is explained here.
- Glowing lilies/lilypads in the water, they can be placed on the ground and have an added ingredient
- These lilies/lilypads are called [glowingFlower] in the source code, the generator is
OnWaterGen
. - Glowing sky things: glows green/teal and sets zombies on fire (maybe other mobs too?).
- Purple ingot: glows purple
- These lilies/lilypads are called [glowingFlower] in the source code, the generator is
- Pillars sticking up from the ground, generator is referenced as
PillarGen
, the block issaltBlock
. - Skeletons have a different head texture.
- Upon dying, it will say "Milestone: X", this mechanic is explained here.
- 0:32:19: Damage from an unknown source,
- 0:42:56: A blurred image, compression artifact?
- 0:47:56: 2. Blurred image.
- 0:47:59: 2B. Blurred image.
- 01:33:46: 3. Blurred image.
- 01:45:51: 4. Blurred image.
- 01:57:06: 5. Blurred image.
- 02:10:51: 6. Blurred image.
- 02:13:21: 7. Blurred image.
- 02:14:36: 8. Blurred image.
- 02:22:31: 9. Blurred image.
- 02:36:42: The player takes damage.
- 03:17:08: A gap.
- This gap is around 9.032 seconds long.
- 03:47:55: The player takes damage, but no health is lost.
- 04:47:25: The player takes damage again.
- 04:57:06: 10. Blurred image.