Releases: NetroScript/Graveyard-Keeper-Savefile-Editor
0.1.24
Improved:
- It is now possible to have a worker zombie of any efficiency
- At the same time you can now decide how many skulls the bodies in the graves should have
- Utility functions can now be collapsed and expanded
- Loading of .info files (more robust display of the save files, should an error with a single file happen, only that save is missing instead of all)
Fixed:
- Before when upgrading to the highest grave decoration, you still had to manually "repair" the top part, this is now fixed and it directly display correctly
- When saving new indexed strings now, they get added correctly to the save file (Unless you used the application to export your save to JSON and then edit yourself and then reimported it, this problem doesn't matter for you)
EDIT - 15.11.2021:
The Windows build has been updated because of a small bug and multiple features which should belong into the 0.1.24 Tag. If you want to know which they are, see the additional commit ba73c84.
EDIT - 15.11.2021 #2:
The data.json was fixed for the bodies in graves because they had red skulls, now they only have white skulls.
See the additional commit de14d8c.
EDIT - 17.11.2021:
The loading of .info files was improved (#78 )
See the additional commit 6fdc54d.
EDIT - 23.11.2024:
Added Graveyard.Keeper.Savefile.Editor.-.Windows.-.0.1.24-CSS_FIX.zip
-> See #93
0.1.23
Added:
- Support for items in the new Better Save Soul DLC (considering Autocomplete and icons)
0.1.22
Added:
- Preview for items in bags
- Utilities
- Reset dungeon button
Improved:
- Greatly improved item deleting and adding, by default it should work much better now, the only problem which might remain is when items are added which have special meta data (like bags), these items need special cases, but for those a working save with the item is needed. Currently supported with special meta data are
bag_universal
andbag_universal_big
EDIT - 12.01.2021:
A Hotfix (see 7561114) was added so that save files already containing item ids which are loaded in a special way don't cause the loading to fail.
0.1.21
Added:
- Camp storage as editable Inventory
Improved:
- In the settings you can now disable and enable your owned DLC's. If a DLC is disabled their item names will not show up in the autocomplete. Additionally based on DLC or non DLC some functionality differs (like perfect decoration for graves)
0.1.20
Added:
- Support for the Game of Crone DLC (meaning items, localisation and npcs)
- When exporting as JSON you can now also select
.html
which generates a HTML file where you can relatively easily edit the JSON in your browser - Utilities
- Remove church visitors stuck in the church
0.1.19
Improved:
- In non expert mode you are now warned (red border) about non existant items and you will be unable to save if any exist
- Items which did not show correctly before (like organs) are now shown again
- In the big view of an item you can see the entire item again, instead of only a part of it (for non square items)
- When using the update function for the GUI now the entire GUI is replaced instead of only parts meaning bigger updates can be done using that
0.1.18
Added:
- Utilities
- Reset morgue body count to 0
Improved:
- Now the remove drops button doesn't bug your morgue (when removing bodies from the floor it will decrease the morgue counter)
- Replaced some NPC images with better ones and added some
- Hints / Warnings are now hidden by default and you can hover to display them so they don't clutter the UI as much with text
- Now the application requests focus when opening file dialogs, so now they don't hide behind tons of windows anymore
0.1.17
Improved:
- The editor now tries to automatically get the save file location on the first start of the application
- The save file location field now allows path variables
- The Open button in the settings menu will now start in the directory which is currently in the field
- If you want to use your context menu (to f.e. inspect elements for debugging) you can now press
ALT
once to enable it again
0.1.16
Added:
- New items (of version 1.200 / DLC)
Improved:
- Instead of having an image for every item a spritesheet is used now which speeds up interface loading times
(Note: No python code was changed, meaning nothing was changed with how the editor loads or saves files)
0.1.15
Improved:
- Utilities
- Remove drops button now also removes red, green and blue points
Edit 15.07.2019: Including Hotfix to prevent key error when the object containing points doesn't exist