Skip to content

issues Search Results · repo:Nekomaru-PKU/egui-directx11 language:Rust

Filter by

4 results
 (45 ms)

4 results

inNekomaru-PKU/egui-directx11 (press backspace or delete to remove)

Can you make an example of how to render shapes i.e squares or circles using dx11 with your crate?
  • CheetoTrump
  • 2
  • Opened 
    on Aug 12, 2024
  • #4

Hi there! Feel free to ignore this if you re not interested; this would be more of a convenience for me more than anything. I ve forked egui-directx11 to retarget it to DirectX 10: https://github.com/philpax/egui-directx10 ...
  • philpax
  • 13
  • Opened 
    on Aug 1, 2024
  • #3

It seems to be using the wrong color space. - Reference rendering (egui_glow) image - egui-directx11 image Other widgets are using the correct colors. The render target is using the DXGI_FORMAT_R8G8B8A8_UNORM_SRGB ...
  • LeadRDRK
  • 3
  • Opened 
    on Apr 16, 2024
  • #2

Why does the renderer need to clear the state on its own? That seems unnecessary. It already sets the state up for its own rendering, so why need to mess with the entire context, if the other states won ...
  • LeadRDRK
  • 2
  • Opened 
    on Apr 16, 2024
  • #1
Issue origami icon

Learn how you can use GitHub Issues to plan and track your work.

Save views for sprints, backlogs, teams, or releases. Rank, sort, and filter issues to suit the occasion. The possibilities are endless.Learn more about GitHub Issues
ProTip! 
Press the
/
key to activate the search input again and adjust your query.
Issue origami icon

Learn how you can use GitHub Issues to plan and track your work.

Save views for sprints, backlogs, teams, or releases. Rank, sort, and filter issues to suit the occasion. The possibilities are endless.Learn more about GitHub Issues
ProTip! 
Press the
/
key to activate the search input again and adjust your query.
Issue search results · GitHub