Skip to content

Commit

Permalink
Update: Anomaly UI
Browse files Browse the repository at this point in the history
  • Loading branch information
ToastyBuns3939 committed Nov 17, 2024
1 parent 82e1bec commit ca2b716
Show file tree
Hide file tree
Showing 2 changed files with 59 additions and 1 deletion.
1 change: 1 addition & 0 deletions local-files/genericTrans/index/rivals.json
Original file line number Diff line number Diff line change
Expand Up @@ -21,5 +21,6 @@
"風間 りおん": "Lion Kazama",
"高円寺 レイ": "Rei Koenji",
"藍井 撫子": "Aoi Nadeshiko",
"雨夜 燕": "Tsubame Amaya",
"鳴海 ひかり": "Hikari Narumi"
}
59 changes: 58 additions & 1 deletion local-files/genericTrans/index/term.json
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,7 @@
"指針を○〆強気に変更する\nすでに○〆強気の場合、2段階目になる\r\n\n▼1段階目\nパラメータ上昇量と消費体力を100%増加\n\n▼2段階目\nパラメータ上昇量を150%増加・消費体力が100%増加\nスキルカードを使うごとに、○〆体力消費1": "Switch Guideline to ○〆Confident.\nIf already ○〆Confident, it moves to Phase 2.\n\n▼Phase 1\nParameter increase and stamina consumption increase by 100%.\n\n▼Phase 2\nParameter increase by 150%, stamina consumption increases by 100%.\nEach Skill Card use consumes 1 ○〆Stamina.",
"指針を○〆温存に変更する\nすでに○〆温存の場合、2段階目になる\r\n\n▼1段階目\nパラメータ上昇量と消費体力を50%減少\n解除されたとき、○〆熱意+5・○〆スキルカード使用数追加+1\n\n▼2段階目\nパラメータ上昇量と消費体力を75%減少\n解除されたとき、○〆熱意+8・○〆元気+5・○〆スキルカード使用数追加+1": "Switch Guideline to ○〆Preserve.\nIf already ○〆Preserve, it moves to Phase 2.\n\n▼Phase 1\nParameter increase and stamina consumption decrease by 50%.\nWhen canceled, ○〆Enthusiasm +5 and ○〆Skill Card usage +1.\n\n▼Phase 2\nParameter increase and stamina consumption decrease by 75%.\nWhen canceled, ○〆Enthusiasm +8, ○〆Energy +5, and ○〆Skill Card usage +1.",
"ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+5%": "SP Lesson occurrence rate for Vocal, Dance, and Visual +5%.",

"○〆強気に変更\nパラメータ<nobr>+15</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "Change to ○〆Confident\nParameter <nobr>+15</nobr>\n<nobr><color=#8581FF>Once during a lesson</color> </nobr>",
"○〆全力値<nobr>+1</nobr>\n○〆温存の場合、自身を<color=#8581FF>保留</color>に移動\n○〆全力の場合、パラメータ<nobr>+25</nobr>": "○〆Full Power Value <nobr>+1</nobr>\nIf ○〆Reserved, move self to <color=#8581FF>Hold</color>\nIf ○〆Full Power, Parameter <nobr>+25</nobr>",
"ターン終了時に○〆全力値が10以上なら、次のターン開始時に○〆全力値を10消費して、指針を○〆全力に変更": "If ○〆Full Power Value is 10 or higher at the end of the turn, consume 10 ○〆Full Power Value at the start of the next turn to change Guideline to ○〆Full Power",
Expand All @@ -45,8 +46,64 @@
"○〆元気+5\n○〆全力値<nobr>+2</nobr>\n○〆全力値が1以上の場合、○〆温存に変更\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "○〆Energy +5\n○〆Full Power Value <nobr>+2</nobr>\nIf ○〆Full Power Value is 1 or higher, change to ○〆Reserved\n<nobr><color=#8581FF>Once during a lesson</color> </nobr>",
"○〆温存に変更\n○〆元気<nobr>+2</nobr>\n○〆強気の場合、○〆全力値<nobr>+3</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "Change to ○〆Reserved\n○〆Energy <nobr>+2</nobr>\nIf ○〆Confident, ○〆Full Power Value <nobr>+3</nobr>\n<nobr><color=#8581FF>Once during a lesson</color> </nobr>",
"○〆強気に変更\nパラメータ<nobr>+10</nobr>\n○〆全力値<nobr>+2</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "Change to ○〆Confident\nParameter <nobr>+10</nobr>\n○〆Full Power Value <nobr>+2</nobr>\n<nobr><color=#8581FF>Once during a lesson</color> </nobr>",
"○〆全力値<nobr>+4</nobr>\n○〆消費体力減少<nobr>2ターン</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "○〆Full Power Value <nobr>+4</nobr>\n○〆Stamina consumption decrease for <nobr>2 turns</nobr>\n<nobr><color=#8581FF>Once per lesson</color></nobr> <nobr><color=#8581FF>No stacking</color></nobr>",

"成長効果": "Growth Effect",
"スコア上昇なし": "No Score Increase",
"増加なし": "No Increase",
"次のターン": "Next Turn",
"上昇なし": "No Increase",
"成長": "Growth",
"成長効果はありません": "No Growth Effect",
"発動中の指針はありません": "No active guideline",
"カード除去": "Card Removal",
"プリマステラ": "Prima Stella",
"初期パラメータ": "Initial Parameters",
"ダンスSPレッスン発生率増加": "Increased Dance SP Lesson Rate",
"ビジュアルSPレッスン発生率増加": "Increased Visual SP Lesson Rate",
"リフレッシュ": "Refresh",
"[__split__]手札のスキルカードが": "[__split__]Skill cards in hand are ",
"[__split__]枚です": "[__split__]cards. ",
"[__split__]ターン開始時に引けるスキルカードが": "[__split__]Skill cards that can be drawn at the start of the turn are ",
"[__split__]Score if Above": "[__split__]Score if Above ",
"[__split__]山札 (": "[__split__]Deck ( ",
"[__split__]全力に変更時、手札に移動するスキルカードを": "[__split__]Skill cards moved to hand when changing to All-Out are ",
"[__split__]枚まで保留でき、": "[__split__]can be stored, ",
"[__split__]つのTrue End条件アチーブメントを獲得しプロデュース": "[__split__]Obtain True End condition achievements and produce ",
"[__split__]定期公演『初』の最終試験で": "[__split__]In the final test of Regular Performance Hajime, ",
"[__split__]位になる": "[__split__]rank. ",
"[__split__]アノマリー専用": "[__split__]Anomaly Exclusive ",
"[__split__]の確率で○〆温存に変更": "[__split__]% chance to switch to Reserved. ",
"[__split__]○〆温存になった回数が": "[__split__]Number of times switched to Reserved is ",
"[__split__]このレッスン中の累計○〆全力値が": "[__split__]Total All-Out Value during this lesson is ",
"[__split__]以上の場合、○〆全力値": "[__split__]or more, All-Out Value ",
"[__split__]○〆全力になった回数が": "[__split__]Number of times switched to All-Out is ",
"[__split__]回の場合、○〆体力消費": "[__split__]times, stamina consumption is ",
"[__split__]以下の場合、○〆体力消費": "[__split__]If below, stamina consumption is ",
"[__split__]試験・ステージ開始時手札に入る\n○〆温存に変更\n○〆元気": "[__split__]Added to hand at the start of test/stage.\nSwitch to Reserved.\nGain Energy. ",
"[__split__]段階目に変更\nスコア": "[__split__]Switch to stage\nScore ",
"[__split__]○〆強気に変更\nスコア": "[__split__]Switch to Assertive\nScore ",
"[__split__]に移動\n○〆全力の場合、スコア": "[__split__]Move to\nIf All-Out, Score ",
"[__split__]段階目\nスコア上昇量と消費体力を": "[__split__]Stage\nIncrease in score and stamina consumption ",
"[__split__]段階目\nスコア上昇量を": "[__split__]Stage\nIncrease in score. ",
"[__split__]にあるスキルカードを手札に移動\n○〆全力状態の時、スコア上昇量を": "[__split__]Move skill cards from there to hand.\nIf All-Out, increase in score. ",
"[__split__](この試験・ステージ中に増加した○〆全力値の": "[__split__](All-Out Value increased during this test/stage by ",
"[__split__]分、スコア上昇量増加)": "[__split__]Score increase amount boosted accordingly.) ",
"[__split__]スコア値増加": "[__split__]Increase in score value ",
"[__split__](試験・ステージ中": "[__split__](During the test/stage ",
"[__split__]以下の場合、○〆元気増加無効": "[__split__]If below, Energy increase is invalid. ",
"[__split__]回以下の場合、○〆体力消費": "[__split__]If below this many times, stamina is consumed. ",
"[__split__]手札をすべて○〆試験・ステージ中強化\n○〆体力回復": "[__split__]Enhance all cards during test/stage.\nStamina recovery. ",
"[__split__]スコア上昇回数増加": "[__split__]Increase in number of score boosts. ",
"[__split__]の場合、使用可\n○〆強気に変更\nスコア": "[__split__]Usable in this case.\nSwitch to Assertive.\nScore. ",
"[__split__]親愛度": "[__split__]Bond ",
"[__split__]十王 星南のプロデュースで最終試験に合格": "[__split__]Pass the final test with Sena Juo's production. ",
"[__split__]可能性を求めて\n十王 星南のプロデュースを": "[__split__]Seeking possibilities\nProduce Sena Juo. ",
"[__split__]回完了": "[__split__]times completed. ",
"[__split__]弱点を武器に\n十王 星南で最終試験に合格して評価A以上を": "[__split__]Turn weaknesses into strengths.\nPass the final test with Sena Juo with an A or higher. ",
"[__split__]希望があるなら\n十王 星南で最終試験に合格して評価B以上を": "[__split__]If there's hope,\nPass the final test with Sena Juo with a B or higher. ",


"○〆全力値<nobr>+4</nobr>\n○〆消費体力減少<nobr>2ターン</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "○〆Full Power Value <nobr>+4</nobr>\n○〆Stamina consumption decrease for <nobr>2 turns</nobr>\n<nobr><color=#8581FF>Once per lesson</color></nobr> <nobr><color=#8581FF>No stacking</color></nobr>",
" 藤田ことねのプロデュースを10回完了": " Completed 10 productions of Kotone Fujita",
"1ターン後": "After 1 turn",
"1位ボーナス": "1st place bonus",
Expand Down

0 comments on commit ca2b716

Please sign in to comment.