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local-files/genericTrans/index/skill_card_customization.json
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{ | ||
"レッスン中1回\nの制限削除": "Remove 1-Time Limit\nDuring Lesson", | ||
"やる気分パラメータ追加": "Add Motivation-Based Param", | ||
"やる気追加": "Add Motivation", | ||
"スキルカード使用数+": "Number of Skill Cards Used+", | ||
"スキルカード強化追加": "Add Skill Card Enhancement", | ||
"パラメータ追加": "Add Parameter", | ||
"保留追加": "Add On Hold", | ||
"元気分パラメータ追加": "Add Energy-Based Parameter", | ||
"元気追加": "Add Energy", | ||
"全力値追加": "Add Full Power Point", | ||
"好印象分パラメータ追加": "Add Good Impression Param", | ||
"好印象追加": "Add Good Impression", | ||
"好調追加": "Add Good Shape", | ||
"強気+": "Confident+", | ||
"強気追加": "Add Confident", | ||
"成長+": "Growth+", | ||
"成長追加": "Add Growth", | ||
"持続効果+": "Sustained Effect+", | ||
"消費体力減少追加": "Add Reduced Stamina Consumption", | ||
"温存+": "Preservation+", | ||
"温存追加": "Add Preservation", | ||
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||
"パラメータ+": "Parameter+", | ||
"パラメータ-": "Parameter-", | ||
"パラメータ\n上昇回数+": "Parameter\nIncrease Count+", | ||
"パラメータ\n上昇回数-": "Parameter\nIncrease Count-", | ||
"元気+": "Energy+", | ||
"元気-": "Energy-", | ||
"全力値+": "Full Power Point+", | ||
"全力値-": "Full Power Point-", | ||
"強化状態コスト値-": "Enhanced State Cost-", | ||
"強化状態コスト値+": "Enhanced State Cost+", | ||
"コスト値-": "Cost-", | ||
"コスト値+": "Cost+", | ||
"体力消費コスト値-": "Stamina Consumption Cost-", | ||
"体力消費コスト値+": "Stamina Consumption Cost+", | ||
"好調+": "Good Condition+", | ||
"好調-": "Good Condition-", | ||
"集中+": "Focus+", | ||
"集中-": "Focus-", | ||
"好印象+": "Good Impression+", | ||
"好印象-": "Good Impression-", | ||
"やる気+": "Motivation+", | ||
"やる気-": "Motivation-", | ||
"カードを引く+": "Draw Cards+", | ||
"カードを引く-": "Draw Cards-", | ||
"絶好調+": "Excellent Condition+", | ||
"絶好調-": "Excellent Condition-", | ||
"消費体力減少+": "Reduced Stamina Consumption+", | ||
"消費体力減少-": "Reduced Stamina Consumption-", | ||
"消費体力増加+": "Increased Stamina Consumption+", | ||
"消費体力増加-": "Increased Stamina Consumption-", | ||
"効果追加": "Add Effect", | ||
"効果削除": "Delete Effect", | ||
"効果変更": "Change Effect", | ||
"成長": "Growth", | ||
"条件変更": "Condition Change", | ||
"移動先変更": "Change Destination", | ||
"開始時手札に入る": "Enter Starting Hand", | ||
"集中コスト値-": "Focus Cost-", | ||
"集中コスト値+": "Focus Cost+", | ||
"好印象コスト値-": "Good Impression Cost-", | ||
"好印象コスト値+": "Good Impression Cost+", | ||
"やる気コスト値-": "Motivation Cost-", | ||
"やる気コスト値+": "Motivation Cost+", | ||
"好調コスト値-": "Good Condition Cost-", | ||
"好調コスト値+": "Good Condition Cost+", | ||
"全力値コスト値-": "Full Power Point Cost-", | ||
"全力値コスト値+": "Full Power Point Cost+", | ||
"元気分パラメータ+": "Energy-Based Parameter+", | ||
"やる気分パラメータ+": "Motivation-Based Parameter+", | ||
"好印象分パラメータ+": "Good Impression-Based Parameter+", | ||
|
||
"パラメータ値増加": "Parameter Increase", | ||
"パラメータ値減少": "Parameter Decrease", | ||
"パラメータ上昇回数増加": "Parameter Increase Count Increase", | ||
"パラメータ上昇回数減少": "Parameter Increase Count Decrease", | ||
"元気値増加": "Energy Increase", | ||
"元気値減少": "Energy Decrease", | ||
"全力値増加": "Full Power Point Increase", | ||
"全力値減少": "Full Power Point Decrease", | ||
"強化状態コスト値減少": "Enhanced State Cost Decrease", | ||
"強化状態コスト値増加": "Enhanced State Cost Increase", | ||
"コスト値減少": "Cost Decrease", | ||
"コスト値増加": "Cost Increase", | ||
"体力消費コスト値減少": "Stamina Consumption Cost Decrease", | ||
"体力消費コスト値増加": "Stamina Consumption Cost Increase", | ||
"好調値増加": "Good Condition Increase", | ||
"好調値減少": "Good Condition Decrease", | ||
"集中値増加": "Focus Increase", | ||
"集中値減少": "Focus Decrease", | ||
"好印象値増加": "Good Impression Increase", | ||
"好印象値減少": "Good Impression Decrease", | ||
"やる気値増加": "Motivation Increase", | ||
"やる気値減少": "Motivation Decrease", | ||
"ドロー枚数増加": "Draw Count Increase", | ||
"ドロー枚数減少": "Draw Count Decrease", | ||
"絶好調値増加": "Excellent Condition Increase", | ||
"絶好調値減少": "Excellent Condition Decrease", | ||
"消費体力減少値増加": "Reduced Stamina Consumption Increase", | ||
"消費体力減少値減少": "Reduced Stamina Consumption Decrease", | ||
"消費体力増加値減少": "Increased Stamina Consumption Decrease", | ||
"消費体力増加値増加": "Increased Stamina Consumption Increase", | ||
"使用可能条件を置換": "Replace Usable Condition", | ||
"効果発動条件を置換": "Replace Effect Activation Condition", | ||
"使用後移動先変更": "Change Destination After Use", | ||
"元気分パラメータ倍率増加": "Energy-Based Parameter Multiplier Increase", | ||
"やる気分パラメータ倍率増加": "Motivation-Based Parameter Multiplier Increase", | ||
"好印象分パラメータ倍率増加": "Good Impression-Based Parameter Multiplier Increase" | ||
} |
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