diff --git a/local-files/genericTrans/index/Description_Split.json b/local-files/genericTrans/index/Description_Split.json
index bf0e3037..2feb4017 100644
--- a/local-files/genericTrans/index/Description_Split.json
+++ b/local-files/genericTrans/index/Description_Split.json
@@ -1,468 +1,479 @@
{
- "/ 確率中": "/ Medium ",
- "/ 確率大": "/ High ",
- "/ 確率小": "/ Low ",
- "/確率大": "/High ",
- "[__split__](Within lesson": "[__split__] (Within lesson ",
- "[__split__]At the start of the turn, draw a skill card\n○〆Fixed Energy": "[__split__] At the start of the turn, draw a skill card\n○〆Fixed Energy ",
- "[__split__]Pポイント": "[__split__] P-points ",
- "[__split__]SPレッスン終了時、体力回復": "[__split__]Stamina Recovery at the End of SP Lessons ",
- "[__split__]SPレッスン終了時、体力消費": "[__split__] At the end of SP Lesson, stamina consumption ",
- "[__split__]Times)": "[__split__] Times) ",
- "[__split__]Vocal Lesson・Vocal Turn Only": "[__split__] Vocal Lesson・Vocal Turn Only ",
- "[__split__]○〆やる気": "[__split__] ○〆Motivation ",
- "[__split__]○〆やる気が": "[__split__] ○〆Motivation is ",
- "[__split__]○〆やる気が増加後、○〆やる気": "[__split__] After motivation increases, ○〆motivation ",
- "[__split__]○〆やる気の": "[__split__] ○〆Motivation of ",
- "[__split__]○〆やる気効果のスキルカード獲得時、ボーカル上昇": "[__split__] When acquiring a skill card with motivation effect, vocals increase ",
- "[__split__]○〆やる気消費": "[__split__] ○〆Motivation Consumption ",
- "[__split__]○〆アクティブスキルカード使用後○〆やる気が": "[__split__] After using ○〆Active Skill Card, ○〆Motivation ",
- "[__split__]○〆アクティブスキルカード使用後、○〆元気の": "[__split__] After using ○〆Active skill card, ○〆stamina ",
- "[__split__]○〆アクティブスキルカード使用後、○〆好調": "[__split__] After using ○〆Active Skill Card, ○〆Good Shape ",
- "[__split__]○〆アクティブスキルカード使用時、体力回復": "[__split__] When using ○〆Active Skill Card, recover stamina ",
- "[__split__]○〆アクティブスキルカード使用時体力が": "[__split__] When using ○〆Active skill card, stamina ",
- "[__split__]○〆アクティブスキルカード獲得時、ダンス上昇": "[__split__] Dance increase when active skill card is acquired ",
- "[__split__]○〆アクティブスキルカード獲得時、ビジュアル上昇": "[__split__] Visual increase when active skill card is acquired ",
- "[__split__]○〆アクティブスキルカード獲得時、ボーカル上昇": "[__split__] Vocal increase when active skill card is acquired ",
- "[__split__]○〆スキルカード使用数追加": "[__split__] ○〆Additional Skill Card Usage ",
- "[__split__]○〆スコア上昇量増加": "[__split__] ○〆Increased Score Gain ",
- "[__split__]○〆ターン追加": "[__split__] ○〆Extra Turn ",
- "[__split__]○〆パラメータ上昇量増加": "[__split__] ○〆Increase parameter gain ",
- "[__split__]○〆メンタルスキルカード使用後○〆やる気が": "[__split__] After using ○〆Mental Skill Card, ○〆Motivation ",
- "[__split__]○〆メンタルスキルカード使用時直前に○〆メンタルスキルカードを使用していた場合、○〆好調": "[__split__] If a Mental Skill Card was used just before using a Mental Skill Card, ○〆Good condition ",
- "[__split__]○〆メンタルスキルカード使用時直前に○〆メンタルスキルカードを使用していた場合、○〆集中": "[__split__] If a Mental Skill Card was used just before using another Mental Skill Card, ○〆Focus ",
- "[__split__]○〆メンタルスキルカード強化時、ダンス上昇": "[__split__] Dance Increase When ○〆Mental Skill Card is Enhanced ",
- "[__split__]○〆メンタルスキルカード強化時、ボーカル上昇": "[__split__] Vocal Increase When ○〆Mental Skill Card is Enhanced ",
- "[__split__]○〆メンタルスキルカード獲得時、ダンス上昇": "[__split__]○〆 When a Mental Skill Card is obtained, Dance increases",
- "[__split__]○〆メンタルスキルカード獲得時、ビジュアル上昇": "[__split__] Visual increase when mental skill card is acquired ",
- "[__split__]○〆メンタルスキルカード獲得時、ボーカル上昇": "[__split__]○〆 When a Mental Skill Card is obtained, Vocal increases",
- "[__split__]○〆低下状態無効": "[__split__] ○〆Debuff Immune ",
- "[__split__]○〆体力消費": "[__split__] ○〆Stamina Consumption ",
- "[__split__]○〆元気": "[__split__] ○〆Energy ",
- "[__split__]○〆元気が": "[__split__] ○〆Energy is ",
- "[__split__]○〆元気の": "[__split__] ○〆Energy of ",
- "[__split__]○〆元気の増加量が": "[__split__] ○〆Energy increase amount ",
- "[__split__]○〆元気を": "[__split__] ○〆Energy to ",
- "[__split__]○〆元気を半分にして、減少前の○〆元気の": "[__split__] ○〆Halve Energy, before reduction, ○〆Energy ",
- "[__split__]○〆元気増加無効": "[__split__] ○〆Energy Increase Disabled ",
- "[__split__]○〆固定元気": "[__split__] ○〆Fixed Energy ",
- "[__split__]○〆好印象": "[__split__] ○〆Good Impression ",
- "[__split__]○〆好印象が": "[__split__] ○〆Good Impression is ",
- "[__split__]○〆好印象が増加後、○〆好印象": "[__split__] After increasing good impression, good impression ",
- "[__split__]○〆好印象の": "[__split__] ○〆Good Impression of ",
- "[__split__]○〆好印象効果のスキルカード獲得時、ビジュアル上昇": "[__split__] When acquiring a skill card with good impression effect, visuals increase ",
- "[__split__]○〆好印象消費": "[__split__] ○〆Good Impression Consumption ",
- "[__split__]○〆好調": "[__split__] ○〆Good Shape ",
- "[__split__]○〆好調が": "[__split__] ○〆Good Shape is ",
- "[__split__]○〆好調の": "[__split__] ○〆Good Shape of ",
- "[__split__]○〆好調のスコア上昇量を○〆好調": "[__split__] ○〆Good condition score increase amount ○〆Good condition ",
- "[__split__]○〆好調の効果ターンが増加後、○〆好調": "[__split__] After increasing the effect turns of Good Shape, Good Shape ",
- "[__split__]○〆好調効果のスキルカード獲得時、ダンス上昇": "[__split__] When acquiring a skill card with Good Shape effect, dance increase ",
- "[__split__]○〆好調消費": "[__split__] ○〆Good Shape Consumption ",
- "[__split__]○〆好調状態でない場合": "[__split__]If Not in Good Shape",
- "[__split__]○〆好調状態でない場合○〆不安": "[__split__] If not in good condition, ○〆Anxiety ",
- "[__split__]○〆好調状態でない場合○〆弱気": "[__split__] If not in good condition, ○〆Timid ",
- "[__split__]○〆好調状態でない場合○〆手札減少": "[__split__] If not in good condition, ○〆Reduced Hand ",
- "[__split__]○〆好調状態の場合○〆スキルカード使用数追加": "[__split__] If in good condition, ○〆Additional Skill Card Usage ",
- "[__split__]○〆好調状態の場合○〆ターン追加": "[__split__] If in good condition, ○〆Additional Turn ",
- "[__split__]○〆好調状態の場合○〆元気": "[__split__]○〆If in Good Condition ○〆Energy",
- "[__split__]○〆好調状態の場合○〆消費体力削減": "[__split__] If in good condition, ○〆Reduced stamina consumption ",
- "[__split__]○〆好調状態の場合○〆集中": "[__split__] If in good condition, ○〆Focus ",
- "[__split__]○〆好調状態の場合、○〆集中": "[__split__] ○〆When in Good Shape, ○〆Focus ",
- "[__split__]○〆好調状態の場合、パラメータ": "[__split__] ○〆If in Good Shape, Parameter ",
- "[__split__]○〆好調状態の場合、使用可\n○〆絶好調": "[__split__] Usable if ○〆In Good Shape\n○〆Excellent Condition ",
- "[__split__]○〆好調状態の場合、使用可\nパラメータ": "[__split__] ○〆Usable when in Good Shape\nParameter ",
- "[__split__]○〆好調状態の場合以降、ターン開始時、スコア": "[__split__]If in Good Condition ○〆from Then, Score at Turn Start",
- "[__split__]○〆消費体力削減": "[__split__] ○〆Reduced Stamina Consumption ",
- "[__split__]○〆消費体力増加": "[__split__] ○〆Increased Stamina Consumption ",
- "[__split__]○〆消費体力減少": "[__split__] ○〆Reduced Stamina Consumption ",
- "[__split__]○〆消費体力減少状態の場合○〆ターン追加": "[__split__] If in reduced stamina consumption state, ○〆Extra turn ",
- "[__split__]○〆消費体力減少状態の場合○〆消費体力減少": "[__split__] If in reduced stamina consumption state, ○〆Reduced Stamina Consumption ",
- "[__split__]○〆絶好調": "[__split__] ○〆Excellent Condition ",
- "[__split__]○〆集中": "[__split__] ○〆Focus ",
- "[__split__]○〆集中が": "[__split__] ○〆Focus is ",
- "[__split__]○〆集中が増加後、○〆集中": "[__split__] After concentration increases, concentration ",
- "[__split__]○〆集中が増加後体力が": "[__split__] After concentration increases, stamina ",
- "[__split__]○〆集中効果のスキルカード獲得時、ボーカル上昇": "[__split__] When acquiring a skill card with concentration effect, vocals increase ",
- "[__split__]○〆集中消費": "[__split__] ○〆Focus Consumption ",
- "[__split__]お出かけ終了時、ダンス上昇": "[__split__] Dance increase when outing ends ",
- "[__split__]お出かけ終了時、ビジュアル上昇": "[__split__] Visual increase when outing ends ",
- "[__split__]お出かけ終了時、ボーカル上昇": "[__split__] Vocal increase when outing ends ",
- "[__split__]このサポートカードのイベントによるパラメータ上昇を": "[__split__] Parameter Increase from Events of This Support Card ",
- "[__split__]このサポートカードのイベントによる体力回復量を": "[__split__]The amount of stamina recovery from this support card's event ",
- "[__split__]このサポートカードのレッスンサポート発生率を": "[__split__] Increase the Lesson Support Occurrence Rate of This Support Card ",
- "[__split__]ごとにスコアを": "[__split__] Increase score each time ",
- "[__split__]した状態でプロデュースを開始": "[__split__]Start Production with the Above Condition",
- "[__split__]つ獲得": "[__split__] Obtain ",
- "[__split__]で解放": "[__split__] Unlocked By ",
- "[__split__]にして、減少前の○〆元気の": "[__split__] Make, before reducing ○〆Energy of ",
- "[__split__]にする": "[__split__] to ",
- "[__split__]のアイドルをプロデュースしている場合のみ発動": "[__split__] Activates Only When Producing a Specific Idol ",
- "[__split__]の場合、体力減少": "[__split__] If so, stamina decreases ",
- "[__split__]の場合、使用可\n○〆元気": "[__split__] If so, usable\n○〆Energy ",
- "[__split__]の確率で○〆やる気": "[__split__] Chance for ○〆Motivation ",
- "[__split__]の確率で○〆元気": "[__split__] Chance for ○〆Energy ",
- "[__split__]の確率で○〆好印象": "[__split__] Chance of ○〆Good Impression ",
- "[__split__]の確率で○〆好調": "[__split__] Chance for ○〆Good Shape ",
- "[__split__]の確率で○〆消費体力減少": "[__split__] Chance for ○〆Reduced Stamina Consumption ",
- "[__split__]の確率で○〆集中": "[__split__] Chance for ○〆Focus ",
- "[__split__]の確率で体力回復": "[__split__] Chance for Stamina Recovery ",
- "[__split__]を山札のランダムな位置に○〆生成": "[__split__]Generate at a Random Position in the Deck",
- "[__split__]アドレナリン全開": "[__split__] Adrenaline Full Throttle ",
- "[__split__]アピールの基本": "[__split__]Basics of Appeal",
- "[__split__]スキルカードが除外に移動した時、体力回復": "[__split__] When a skill card is moved to exclusion, recover stamina ",
- "[__split__]スキルカードを": "[__split__] Skill Cards ",
- "[__split__]スキルカードを引く": "[__split__] Draw a Skill Card ",
- "[__split__]スキルカードを引く\n手札をすべて○〆レッスン中強化": "[__split__] Draw a Skill Card\nEnhance all cards in hand ○〆During Lesson ",
- "[__split__]スキルカードを引く\n(レッスン内": "[__split__] Draw a skill card\n(In-lesson ",
- "[__split__]スキルカードを選択して": "[__split__] Select a skill card ",
- "[__split__]スキルカード使用後○〆やる気が": "[__split__] After using a skill card, motivation ",
- "[__split__]スキルカード使用後○〆好印象が": "[__split__] After using a skill card, ○〆Good Impression ",
- "[__split__]スキルカード使用時○〆集中が": "[__split__] When using a skill card, ○〆focus ",
- "[__split__]スキルカード強化時、ダンス上昇": "[__split__] Dance increase when skill card is enhanced ",
- "[__split__]スキルカード強化時、ビジュアル上昇": "[__split__] Visual increase when skill card is enhanced ",
- "[__split__]スキルカード強化時、ボーカル上昇": "[__split__] Vocal increase when skill card is enhanced ",
- "[__split__]スキルカード強化時ボーカルが": "[__split__] When skill card is enhanced, vocals ",
- "[__split__]スコア": "[__split__] Score ",
- "[__split__]スコアが": "[__split__] If score is ",
- "[__split__]スコア上昇量が": "[__split__] Score increase amount ",
- "[__split__]スコア上昇量を": "[__split__] Score increase amount ",
- "[__split__]センス": "[__split__] Sense ",
- "[__split__]センス専用": "[__split__] Sense Only ",
- "[__split__]ターン": "[__split__] Turn ",
- "[__split__]ターン\n○〆元気": "[__split__] Turn\n○〆Energy ",
- "[__split__]ターン\n○〆集中": "[__split__] Turn\n○〆Focus ",
- "[__split__]ターン\nパラメータ": "[__split__] Turn\nParameters ",
- "[__split__]ターン\n次に使用するスキルカードの効果をもう": "[__split__] Turn\nNext, use the Skill Card effect again ",
- "[__split__]ターンごとに": "[__split__] Each turn ",
- "[__split__]ターンごとに、○〆元気": "[__split__] Each turn, stamina ",
- "[__split__]ターンの間有効)": "[__split__] Valid for turns) ",
- "[__split__]ターン以上の場合○〆スキルカード使用数追加": "[__split__] If above the turn, ○〆Additional Skill Card Usage ",
- "[__split__]ターン以上の場合○〆ターン追加": "[__split__] If above the turn, ○〆Additional Turn ",
- "[__split__]ターン以上の場合○〆消費体力減少": "[__split__] If above the turn, ○〆Reduced Stamina Consumption ",
- "[__split__]ターン以上の場合○〆絶好調": "[__split__] If above the turn, ○〆Excellent Condition ",
- "[__split__]ターン以上の場合、": "[__split__] If above turns, ",
- "[__split__]ターン以上の場合、○〆好調": "[__split__] If over turns, ○〆Good Shape ",
- "[__split__]ターン以上の場合以降、ターン終了時、○〆集中": "[__split__] If the turn is above, after that, at the end of the turn, ○〆Focus ",
- "[__split__]ターン以上の場合除外にあるスキルカードを山札の下に移動": "[__split__] If more than X turns, move excluded skill cards to the bottom of the deck ",
- "[__split__]ターン以下の場合○〆不調": "[__split__] If the turn is below, ○〆Bad Condition ",
- "[__split__]ターン以内の場合、○〆スコア上昇量増加": "[__split__] If within X turns, ○〆Score increase amount ",
- "[__split__]ターン以内の場合、○〆元気の": "[__split__] If within the turns, ○〆Energy ",
- "[__split__]ターン以内の場合、○〆好印象の": "[__split__] If within turns, ○〆Good impression of ",
- "[__split__]ターン以内の場合、スコア": "[__split__] If within turns, Score ",
- "[__split__]ターン以内の場合、パラメータ": "[__split__] If within the turns, parameter ",
- "[__split__]ターン目以降の場合、使用可\nパラメータ": "[__split__] If after turn, usable\nParameters ",
- "[__split__]ターン終了時○〆元気が": "[__split__] At the end of the turn, stamina ",
- "[__split__]ターン終了時○〆好印象が": "[__split__] At the end of the turn, good impression ",
- "[__split__]ターン終了時○〆好調が": "[__split__] At the end of the turn, ○〆Good Shape ",
- "[__split__]ターン終了時、パラメータを上昇。ターン開始時、好印象が": "[__split__]At the End of the Turn, Increase Parameters. At the Start of the Turn, Good Impressions",
- "[__split__]ターン終了時、好印象": "[__split__] At the end of the turn, Good impression ",
- "[__split__]ターン終了時体力が": "[__split__] At the end of the turn, stamina ",
- "[__split__]ターン終了時残り": "[__split__] Remaining at the end of the turn ",
- "[__split__]ターン開始時○〆やる気が": "[__split__] At the start of the turn, ○〆motivation ",
- "[__split__]ターン開始時○〆元気が": "[__split__] At the start of the turn, stamina ",
- "[__split__]ターン開始時○〆好印象が": "[__split__] At the start of the turn, ○〆good impression ",
- "[__split__]ターン開始時○〆好調が": "[__split__]At the start of the turn, ○〆 good condition",
- "[__split__]ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加": "[__split__] At the start of the turn, if ○〆in Good Shape, ○〆Skill card usage count added ",
- "[__split__]ターン開始時○〆好調状態の場合、○〆元気": "[__split__] At the start of the turn, if in Good Shape, stamina ",
- "[__split__]ターン開始時○〆好調状態の場合、○〆集中": "[__split__] At the start of the turn, if in Good Shape, concentration ",
- "[__split__]ターン開始時○〆好調状態の場合、パラメータ": "[__split__] At the start of the turn, if in Good Shape, parameters ",
- "[__split__]ターン開始時○〆消費体力減少状態の場合、○〆スコア上昇量増加": "[__split__]At the start of the turn, if in a state of reduced stamina consumption, ○〆 score increase amount increases",
- "[__split__]ターン開始時○〆消費体力減少状態の場合、○〆絶好調": "[__split__] At the start of the turn, if ○〆reduced stamina consumption state, ○〆Excellent Condition ",
- "[__split__]ターン開始時○〆集中が": "[__split__] At the start of the turn, concentration ",
- "[__split__]ターン開始時、○〆やる気": "[__split__]At the start of the turn, ○〆 motivation",
- "[__split__]ターン開始時、○〆やる気の": "[__split__] At the start of the turn, ○〆Motivation ",
- "[__split__]ターン開始時、○〆スキルカード使用数追加": "[__split__] At the start of the turn, ○〆Skill card usage count added ",
- "[__split__]ターン開始時、○〆パラメータ上昇量増加": "[__split__] At the start of the turn, ○〆Increase parameter gain ",
- "[__split__]ターン開始時、○〆固定元気": "[__split__] At the start of the turn, ○〆Fixed Energy ",
- "[__split__]ターン開始時、○〆集中": "[__split__] At the start of the turn, concentration ",
- "[__split__]ターン開始時、スキルカードを引く\n○〆固定元気": "[__split__] At the start of the turn, draw a skill card\n○〆Fixed Energy ",
- "[__split__]ターン開始時体力が": "[__split__] At the start of the turn, stamina ",
- "[__split__]ターン開始時最終ターンの場合、○〆元気の": "[__split__] If it's the final turn, stamina ",
- "[__split__]ターン開始時残り": "[__split__] At the start of the turn, remaining ",
- "[__split__]ダンスSPレッスン発生率": "[__split__] Dance SP lesson occurrence rate ",
- "[__split__]ダンスSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increase in P Points Earned at the End of Dance SP Lesson ",
- "[__split__]ダンスSPレッスン終了時、ダンス上昇": "[__split__] Dance Increase at the End of Dance SP Lesson ",
- "[__split__]ダンスSPレッスン終了時、ランダムにPドリンクを": "[__split__] At the end of Dance SP Lesson, randomly get P drink ",
- "[__split__]ダンスSPレッスン終了時、体力回復": "[__split__] Stamina recovery when dance SP lesson ends ",
- "[__split__]ダンスSPレッスン開始時、": "[__split__] At the start of the dance SP lesson, ",
- "[__split__]ダンスレッスンボーナス": "[__split__] Dance Lesson Bonus ",
- "[__split__]ダンスレッスン・ダンスターンのみ": "[__split__] Dance Lesson・Dance Turn Only ",
- "[__split__]ダンスレッスン終了時、": "[__split__] At the End of Dance Lesson, ",
- "[__split__]ダンスレッスン終了時、ダンス上昇": "[__split__] Dance increase when dance lesson ends ",
- "[__split__]ダンスレッスン終了時体力が": "[__split__] At the end of Dance Lesson, stamina ",
- "[__split__]ダンスレッスン開始時、": "[__split__] At the Start of Dance Lesson, ",
- "[__split__]ダンス上昇": "[__split__] Dance Increase ",
- "[__split__]ダンス通常レッスン終了時、ダンス上昇": "[__split__] Dance increase when regular dance lesson ends ",
- "[__split__]チェンジ": "[__split__] Change ",
- "[__split__]パラメータ": "[__split__] Parameter ",
- "[__split__]ビジュアルSPレッスン発生率": "[__split__] Visual SP Lesson Occurrence Rate ",
- "[__split__]ビジュアルSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increased P points when visual SP lesson ends ",
- "[__split__]ビジュアルSPレッスン終了時、ビジュアル上昇": "[__split__] Visual increase when visual SP lesson ends ",
- "[__split__]ビジュアルSPレッスン終了時、体力回復": "[__split__] Stamina recovery when visual SP lesson ends ",
- "[__split__]ビジュアルSPレッスン終了時ビジュアルが": "[__split__] At the end of Visual SP Lesson, visuals ",
- "[__split__]ビジュアルSPレッスン開始時、": "[__split__] At the Start of Visual SP Lesson, ",
- "[__split__]ビジュアルレッスンボーナス": "[__split__] Visual Lesson Bonus ",
- "[__split__]ビジュアルレッスン・ビジュアルターンのみ": "[__split__] Visual Lesson・Visual Turn Only ",
- "[__split__]ビジュアルレッスン終了時、": "[__split__] At the End of Visual Lesson, ",
- "[__split__]ビジュアルレッスン終了時、ビジュアル上昇": "[__split__] Visual Increase at the End of Visual Lesson ",
- "[__split__]ビジュアルレッスン終了時体力が": "[__split__] At the end of Visual Lesson, stamina ",
- "[__split__]ビジュアルレッスン開始時、": "[__split__] At the start of the visual lesson, ",
- "[__split__]ビジュアル上昇": "[__split__] Visual Increase ",
- "[__split__]ビジュアル通常レッスン終了時、ビジュアル上昇": "[__split__] Visual increase when regular visual lesson ends ",
- "[__split__]プランが": "[__split__] Plan is ",
- "[__split__]ボーカルSPレッスン発生率": "[__split__] Vocal SP lesson occurrence rate ",
- "[__split__]ボーカルSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increase in P Points Earned at the End of Vocal SP Lesson ",
- "[__split__]ボーカルSPレッスン終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Vocal SP Lesson ",
- "[__split__]ボーカルSPレッスン終了時、体力回復": "[__split__] Stamina recovery when vocal SP lesson ends ",
- "[__split__]ボーカルSPレッスン終了時ボーカルが": "[__split__] At the end of Vocal SP Lesson, vocals ",
- "[__split__]ボーカルSPレッスン開始時、": "[__split__] At the Start of Vocal SP Lesson, ",
- "[__split__]ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率": "[__split__]SP Lesson Occurrence Rate for Vocals, Dance, and Visuals",
- "[__split__]ボーカルレッスンボーナス": "[__split__] Vocal Lesson Bonus ",
- "[__split__]ボーカルレッスン・ボーカルターンのみ": "[__split__] Vocal Lesson・Vocal Turn Only ",
- "[__split__]ボーカルレッスン終了時、": "[__split__] At the End of Vocal Lesson, ",
- "[__split__]ボーカルレッスン終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Vocal Lesson ",
- "[__split__]ボーカルレッスン終了時体力が": "[__split__] At the end of Vocal Lesson, stamina ",
- "[__split__]ボーカルレッスン開始時、": "[__split__] At the Start of Vocal Lesson, ",
- "[__split__]ボーカル上昇": "[__split__] Vocal Increase ",
- "[__split__]ボーカル通常レッスン終了時、ボーカル上昇": "[__split__] Vocal increase when regular vocal lesson ends ",
- "[__split__]ランダムな○〆トラブルカードを": "[__split__] Random ○〆 trouble card ",
- "[__split__]ランダムなスキルカードを": "[__split__] Random Skill Card ",
- "[__split__]ランダムな名前に「基本」を含むスキルカードを": "[__split__]Skill Card with 「Basic」 in a Random Name",
- "[__split__]ランダムな名前に「基本」を含むスキルカードを異なるスキルカードに": "[__split__] Change a random skill card containing 'Basic' in its name to a different skill card ",
- "[__split__]ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加": "[__split__] Generate a random enhanced Skill Card in hand ○〆\nGenerate extra Skill Card uses ",
- "[__split__]レッスンCLEARの": "[__split__] Lesson CLEAR of ",
- "[__split__]レッスン中": "[__split__] During Lesson ",
- "[__split__]レッスン中に体力が減少した時、○〆好印象": "[__split__] When stamina decreases during the lesson, ○〆Good Impression ",
- "[__split__]レッスン終了時、Pポイント獲得量増加": "[__split__] Increased P points when lesson ends ",
- "[__split__]レッスン開始時、○〆集中": "[__split__] At the start of the lesson, ○〆Focus ",
- "[__split__]レッスン開始時手札に入る\n○〆元気": "[__split__] Added to hand at Lesson start\n○〆Energy ",
- "[__split__]レッスン開始時手札に入る\n○〆好印象": "[__split__] At lesson start, enters hand\n○〆Good Impression ",
- "[__split__]レッスン開始時手札に入る\n○〆消費体力減少": "[__split__] Added to hand at Lesson start\n○〆Reduced Stamina Consumption ",
- "[__split__]レッスン開始時手札に入る\n○〆集中": "[__split__] At lesson start, enters hand\n○〆Focus ",
- "[__split__]ロジック専用": "[__split__] Logic Only ",
- "[__split__]上昇。ターン開始時、好印象が": "[__split__] Increase. At the start of the turn, Good impression ",
- "[__split__]不屈と勝利を歌ってくるわ!": "[__split__]I’ll Sing of Tenacity and Victory!",
- "[__split__]以上ならスコア": "[__split__]Score if Above",
- "[__split__]以上の場合○〆スキルカード使用数追加": "[__split__] If above, ○〆Additional Skill Card Usage ",
- "[__split__]以上の場合○〆スコア上昇量増加": "[__split__] If above, ○〆Increased Score Gain ",
- "[__split__]以上の場合○〆ターン追加": "[__split__] If above, ○〆Additional Turn ",
- "[__split__]以上の場合○〆元気": "[__split__] If above, ○〆Energy ",
- "[__split__]以上の場合○〆好印象": "[__split__] If above, ○〆Good impression ",
- "[__split__]以上の場合○〆好印象の": "[__split__] If above, ○〆Good impression of ",
- "[__split__]以上の場合○〆好調": "[__split__] If above, ○〆Good Condition ",
- "[__split__]以上の場合○〆消費体力削減": "[__split__] If above, ○〆Stamina Consumption Reduction ",
- "[__split__]以上の場合○〆消費体力減少": "[__split__] If above, ○〆Reduced Stamina Consumption ",
- "[__split__]以上の場合○〆絶好調": "[__split__] If above, ○〆Excellent Condition ",
- "[__split__]以上の場合○〆集中": "[__split__] If above, ○〆Focus ",
- "[__split__]以上の場合、Pポイント": "[__split__] If more, P points ",
- "[__split__]以上の場合、○〆やる気": "[__split__] If above, ○〆Motivation ",
- "[__split__]以上の場合、○〆やる気の": "[__split__] If over, ○〆Motivation ",
- "[__split__]以上の場合、○〆スキルカード使用数追加": "[__split__] If above, ○〆Skill card usage count added ",
- "[__split__]以上の場合、○〆体力消費": "[__split__] If above, ○〆Stamina consumption ",
- "[__split__]以上の場合、○〆元気": "[__split__] If above, ○〆Energy ",
- "[__split__]以上の場合、○〆好印象": "[__split__] If above, ○〆Good Impression ",
- "[__split__]以上の場合、○〆好印象の": "[__split__] If over, ○〆Good Impression ",
- "[__split__]以上の場合、○〆好調": "[__split__] If above, ○〆Good Shape ",
- "[__split__]以上の場合、○〆消費体力削減": "[__split__] If above, ○〆Reduced Stamina Consumption ",
- "[__split__]以上の場合、○〆集中": "[__split__] If above, ○〆Focus ",
- "[__split__]以上の場合、スコア": "[__split__]Score if Above",
- "[__split__]以上の場合、ダンス上昇": "[__split__] If more, dance increase ",
- "[__split__]以上の場合、パラメータ": "[__split__] If above, Parameter ",
- "[__split__]以上の場合、ビジュアル上昇": "[__split__] If more, visuals increase ",
- "[__split__]以上の場合、ボーカル上昇": "[__split__] If more, vocals increase ",
- "[__split__]以上の場合、ランダムなスキルカードを": "[__split__] If more, random skill card ",
- "[__split__]以上の場合、体力回復": "[__split__] If more, stamina recovery ",
- "[__split__]以上の場合、使用可\nパラメータ": "[__split__] If above, usable\nParameters ",
- "[__split__]以上の場合、次のターン、スキルカードを引く": "[__split__] If above, draw a Skill Card next turn ",
- "[__split__]以上の場合スコア": "[__split__] If above, Score ",
- "[__split__]以上の場合以降、ターン終了時、○〆好印象": "[__split__] If above, from the next turn onwards, at the end of the turn, ○〆Good impression ",
- "[__split__]以上の場合以降、ターン終了時、○〆好印象の": "[__split__] If above, from the next turn onwards, at the end of the turn, ○〆Good impression of ",
- "[__split__]以上の場合以降、ターン終了時、スコア": "[__split__] If the score is above, after that, at the end of the turn, Score ",
- "[__split__]以上の場合以降、ターン開始時、○〆スキルカード使用数追加": "[__split__] If above, from the next turn onwards, at the start of the turn, ○〆Extra skill card use ",
- "[__split__]以上の場合以降、ターン開始時、○〆好印象": "[__split__] If above, from the next turn onwards, at the start of the turn, ○〆Good impression ",
- "[__split__]以上の場合体力回復": "[__split__] If above, Stamina Recovery ",
- "[__split__]以上の場合除外にあるスキルカードを山札の下に移動": "[__split__] If above, move excluded skill cards to the bottom of the deck ",
- "[__split__]以上を": "[__split__]Above",
- "[__split__]以下の場合○〆スランプ": "[__split__] If below, ○〆Slump ",
- "[__split__]以下の場合○〆不安": "[__split__] If below, ○〆Anxiety ",
- "[__split__]以下の場合○〆不調": "[__split__] If below, ○〆Bad Condition ",
- "[__split__]以下の場合○〆元気増加無効": "[__split__] If below, ○〆No Energy Gain ",
- "[__split__]以下の場合○〆弱気": "[__split__] If below, ○〆Timid ",
- "[__split__]以下の場合○〆手札減少": "[__split__] If below, ○〆Hand reduction ",
- "[__split__]以下の場合○〆消費体力増加": "[__split__] If below, ○〆Increased stamina consumption ",
- "[__split__]以下の場合、○〆元気": "[__split__] If below, ○〆Energy ",
- "[__split__]以下の場合、○〆集中": "[__split__] If below, ○〆Focus ",
- "[__split__]以下の場合、使用可\nパラメータ": "[__split__] If below, usable\nParameters ",
- "[__split__]以下の場合以降、ターン終了時、○〆好印象の": "[__split__] If below, from the next turn onwards, at the end of the turn, ○〆Good impression of ",
- "[__split__]以下の場合以降、ターン終了時、スコア": "[__split__] If below, after that, at the end of the turn, Score ",
- "[__split__]以下の場合体力減少": "[__split__]Energy Decrease If Below",
- "[__split__]以降、○〆アクティブスキルカード使用時、○〆固定元気": "[__split__] After, when using Active Skill Cards, ○〆Fixed Energy ",
- "[__split__]以降、○〆アクティブスキルカード使用時、○〆集中": "[__split__] After, when using Active Skill Cards, ○〆Focus ",
- "[__split__]以降、○〆アクティブスキルカード使用時、パラメータ": "[__split__] After, when using ○〆Active Skill Card, Parameters ",
- "[__split__]以降、○〆アクティブスキルカード使用時直前に○〆アクティブスキルカードを使用していた場合、スコア": "[__split__] After that, if an Active Skill Card was used just before using another Active Skill Card, Score ",
- "[__split__]以降、○〆メンタルスキルカード使用時、○〆やる気": "[__split__] After, when using Mental Skill Cards, ○〆Motivation ",
- "[__split__]以降、○〆メンタルスキルカード使用時、○〆好印象": "[__split__] After, when using Mental Skill Cards, ○〆Good Impression ",
- "[__split__]以降、スキルカード使用時、○〆好印象の": "[__split__] After, when using Skill Card, ○〆Good Impression of ",
- "[__split__]以降、ターン内にスキルカードを": "[__split__] Afterwards, within the turn, skill cards ",
- "[__split__]以降、ターン終了時○〆やる気が": "[__split__] From the next turn onwards, at the end of the turn, ○〆Motivation ",
- "[__split__]以降、ターン終了時○〆好印象が": "[__split__] After, at turn end ○〆Good Impression is ",
- "[__split__]以降、ターン終了時○〆集中が": "[__split__] After, at turn end ○〆Focus is ",
- "[__split__]以降、ターン終了時、○〆やる気": "[__split__] Afterward, at the end of the turn, ○〆Motivation ",
- "[__split__]以降、ターン終了時、○〆好印象": "[__split__] After, at the end of the turn, ○〆Good Impression ",
- "[__split__]以降、ターン終了時、○〆集中": "[__split__] Afterward, at the end of the turn, ○〆Focus ",
- "[__split__]以降、ターン終了時、スコア": "[__split__] After that, at the end of the turn, Score ",
- "[__split__]休む選択時、ダンス上昇": "[__split__] Dance increase when selecting rest ",
- "[__split__]休む選択時、ビジュアル上昇": "[__split__] Visual increase when selecting rest ",
- "[__split__]休む選択時、ボーカル上昇": "[__split__] Vocal increase when selecting rest ",
- "[__split__]体力が": "[__split__] Stamina is ",
- "[__split__]体力回復": "[__split__] Stamina Recovery ",
- "[__split__]使用時、○〆好調": "[__split__] When used, ○〆Good Shape ",
- "[__split__]倍": "[__split__] Multiplier ",
- "[__split__]分スコア上昇": "[__split__] Score Increase ",
- "[__split__]分スコア上昇\n○〆やる気": "[__split__] Score Increase\n○〆Motivation ",
- "[__split__]分スコア上昇\n○〆元気": "[__split__]Points Increase\n○〆Energy",
- "[__split__]分スコア上昇\n(試験・ステージ内": "[__split__] Score increase per segment\n(In tests or stages) ",
- "[__split__]分パラメータ上昇": "[__split__] Parameter Increase ",
- "[__split__]分パラメータ上昇\n○〆やる気": "[__split__] Parameter Increase \n○〆Motivation ",
- "[__split__]分パラメータ上昇\n○〆やる気の": "[__split__] Parameter Increase\n○〆Motivation of ",
- "[__split__]分パラメータ上昇\n○〆スキルカード使用数追加": "[__split__] Parameter Increase \n○〆Additional Skill Card Usage ",
- "[__split__]分パラメータ上昇\n○〆体力消費": "[__split__] Parameter increase by amount\n○〆Stamina consumption ",
- "[__split__]分パラメータ上昇\n○〆元気": "[__split__] Increase parameter by ○〆Energy ",
- "[__split__]分パラメータ上昇\n○〆消費体力増加": "[__split__] Parameter Increase \n○〆Increased Stamina Consumption ",
- "[__split__]分パラメータ上昇\n(レッスン内": "[__split__] Increase parameter by \n(In-lesson ",
- "[__split__]初期Pポイント": "[__split__] Initial P Points ",
- "[__split__]初期ダンス上昇": "[__split__] Initial Dance Increase ",
- "[__split__]初期ビジュアル上昇": "[__split__] Initial Visual Increase ",
- "[__split__]初期ボーカル上昇": "[__split__] Initial Vocal Increase ",
- "[__split__]削除": "[__split__] Delete ",
- "[__split__]回": "[__split__] Times ",
- "[__split__]回使用するごとに、○〆好印象の": "[__split__] Every time used, ○〆Good impression of ",
- "[__split__]回使用するごとに、○〆絶好調": "[__split__]○〆Excellent Condition for Each Use",
- "[__split__]回使用すると、その試験・ステージが終了するまで、除外に移動する": "[__split__]If Used X Times, Moves to Exile Until the End of the Exam/Stage",
- "[__split__]回獲得": "[__split__]Times Acquired",
- "[__split__]回)": "[__split__] Times) ",
- "[__split__]回)\n○〆集中": "[__split__] Times)\n○〆Focus ",
- "[__split__]回)\n○〆集中が": "[__split__] Times)\n○〆Focus is ",
- "[__split__]増加": "[__split__] Increase ",
- "[__split__]増加するごとに、○〆元気の増加量が": "[__split__] Every time it increases, ○〆Energy increase amount ",
- "[__split__]増加するごとに、スコア上昇量を": "[__split__] For each increase, Score Gain ",
- "[__split__]増加するごとに、ターン開始時に引くスキルカードが": "[__split__] Each time it increases, the skill card drawn at the start of the turn ",
- "[__split__]好調": "[__split__]Good Shape",
- "[__split__]引く": "[__split__] Draw ",
- "[__split__]引く\n○〆消費体力減少": "[__split__] Draw\n○〆Reduced stamina consumption ",
- "[__split__]弱気が": "[__split__] Timidness ",
- "[__split__]強化": "[__split__] Enhance ",
- "[__split__]後、スキルカードを引く": "[__split__] After, draw a Skill Card ",
- "[__split__]後、体力回復": "[__split__] After, Stamina Recovery ",
- "[__split__]後、手札をすべて○〆レッスン中強化": "[__split__] After, enhance all cards in hand ○〆During Lesson ",
- "[__split__]手札をすべて○〆レッスン中強化": "[__split__] Enhance all cards in hand ○〆During Lesson ",
- "[__split__]手札をすべて○〆レッスン中強化\n体力回復": "[__split__] Strengthen all cards in hand ○〆During lesson\nRecover stamina ",
- "[__split__]手札をすべて○〆レッスン中強化\n(レッスン内": "[__split__] Strengthen all cards in hand ○〆During lesson\n(In-lesson ",
- "[__split__]手札をすべて○〆試験・ステージ中強化": "[__split__]Strengthen All Cards in Hand During Exams/Stages",
- "[__split__]手札をすべて入れ替える\n○〆消費体力減少": "[__split__] Swap all cards in hand\n○〆Reduced Stamina Consumption ",
- "[__split__]手札をすべて入れ替える\n体力回復": "[__split__] Replace all cards in hand\nRecover stamina ",
- "[__split__]手札減少が": "[__split__] Hand reduction ",
- "[__split__]授業終了時、ダンス上昇": "[__split__] Dance increase when class ends ",
- "[__split__]授業終了時、ビジュアル上昇": "[__split__] Visual increase when class ends ",
- "[__split__]授業終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Lesson ",
- "[__split__]最大体力上昇": "[__split__]Maximum Stamina Increase ",
- "[__split__]未満の場合○〆スランプ": "[__split__] If below, ○〆Slump ",
- "[__split__]未満の場合○〆不調": "[__split__] If below, ○〆Bad Condition ",
- "[__split__]未満の場合○〆元気増加無効": "[__split__] If below, ○〆No Energy Gain ",
- "[__split__]未満の場合○〆気まぐれ": "[__split__] If below, ○〆Whim ",
- "[__split__]未満の場合○〆消費体力増加": "[__split__]If Below ○〆Increased Energy Consumption",
- "[__split__]枚": "[__split__] Cards ",
- "[__split__]枚ごとに、○〆元気増加量": "[__split__] Per card, ○〆Increased Energy ",
- "[__split__]枚減少": "[__split__] Decrease by X cards ",
- "[__split__]次に使用する○〆アクティブスキルカードの効果をもう": "[__split__] Next, reuse ○〆Active Skill Card effect ",
- "[__split__]次に使用するスキルカードの効果をもう": "[__split__] Next, reuse the Skill Card effect ",
- "[__split__]次のターン、スキルカードを": "[__split__] Next turn, draw a skill card ",
- "[__split__]次のターン、スキルカードを引く": "[__split__] Draw a Skill Card next turn ",
- "[__split__]次のターン、スキルカードを引く\n以降、○〆アクティブスキルカード使用時、パラメータ": "[__split__] Next turn, draw a skill card\nAfterwards, when using an active skill card, parameters ",
- "[__split__]次のターン、パラメータ": "[__split__] Next turn, Parameters ",
- "[__split__]次のターン、手札をすべて○〆レッスン中強化": "[__split__] Next turn, enhance all cards in hand ○〆During Lesson ",
- "[__split__]次のターン、手札をすべて○〆試験・ステージ中強化": "[__split__]Next Turn, Strengthen All Cards During Exam/Stage",
- "[__split__]活動支給選択時、ダンス上昇": "[__split__] Dance increase when selecting activity ",
- "[__split__]活動支給選択時、ビジュアル上昇": "[__split__] Visual increase when selecting activity ",
- "[__split__]活動支給選択時、ボーカル上昇": "[__split__] Vocal increase when selecting activity ",
- "[__split__]消費体力が": "[__split__] Stamina consumption ",
- "[__split__]消費体力を": "[__split__] Stamina Consumption ",
- "[__split__]減少": "[__split__] Decrease ",
- "[__split__]発動(": "[__split__] Activate ( ",
- "[__split__]直前に○〆アクティブスキルカードを使用していた場合体力回復": "[__split__] If an Active Skill Card was used just before, Stamina Recovery ",
- "[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆好印象": "[__split__] If a Mental Skill Card was used just before, ○〆Good impression ",
- "[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆消費体力減少": "[__split__] If a Mental Skill Card was used just before, ○〆Reduced stamina consumption ",
- "[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆絶好調": "[__split__] If a Mental Skill Card was used just before, ○〆Excellent Condition ",
- "[__split__]相談選択時、ダンス上昇": "[__split__] Dance increase when selecting consultation ",
- "[__split__]相談選択時、ビジュアル上昇": "[__split__] Visual increase when selecting consultation ",
- "[__split__]相談選択時、ボーカル上昇": "[__split__] Vocal increase when selecting consultation ",
- "[__split__]花海 咲季のプロデュースで評価A": "[__split__]Rating A for Producing Hanami Saki",
- "[__split__]花海 咲季の親愛度Lvを": "[__split__] Increase Saki Hanami's Bond Level to ",
- "[__split__]試験・ステージ中": "[__split__] During Exam/Stage ",
- "[__split__]試験・ステージ中に": "[__split__]During Exams/Stages",
- "[__split__]試験・ステージ開始時手札に入る\n○〆元気": "[__split__] Added to Hand at Exam/Stage Start\n○〆Energy ",
- "[__split__]試験・ステージ開始時手札に入る\n○〆好印象": "[__split__] Enter the hand at the start of the test/stage\n○〆Good impression",
- "[__split__]試験・ステージ開始時手札に入る\n○〆消費体力減少": "[__split__]Gains in Hand at Exam/Stage Start\n○〆Reduced Energy Consumption",
- "[__split__]試験・ステージ開始時手札に入る\n○〆集中": "[__split__]Added to Hand at the Start of Exams/Stages\n○〆Concentration",
- "[__split__]試験終了時、ダンス上昇": "[__split__] Dance increase when exam ends ",
- "[__split__]試験終了時、ビジュアル上昇": "[__split__] Visual Increase at the End of Exam ",
- "[__split__]試験終了時、体力回復": "[__split__]Stamina Recovery at the End of Exams ",
- "[__split__]軽減": "[__split__] Reduction ",
- "[__split__]追い込みレッスン終了時ダンスが": "[__split__] At the end of Intensive Lesson, dance ",
- "[__split__]追い込みレッスン終了時ビジュアルが": "[__split__] At the end of Intensive Lesson, visuals ",
- "[__split__]追い込みレッスン終了時ボーカルが": "[__split__] At the end of Intensive Lesson, vocals ",
- "[__split__]適用)": "[__split__] Applied) ",
- "[__split__]適用)\n○〆集中": "[__split__] Apply)\n○〆Focus ",
- "[__split__]適用)\n体力が": "[__split__] Apply)\nStamina is ",
- "[__split__]重複不可": "[__split__] Cannot Stack ",
- "[__split__]集中が": "[__split__] When Focus is ",
- "[__split__](": "[__split__] ( ",
- "[__split__](○〆集中効果を": "[__split__] (○〆Focus effect ",
- "[__split__](プロデュース中": "[__split__] (During Production ",
- "[__split__](レッスン中に使用したスキルカード": "[__split__] (Skill cards used during the lesson ",
- "[__split__](レッスン内": "[__split__] (Within lesson ",
- "[__split__](試験・ステージ内": "[__split__] (In Exam/Stage ",
- "[__split__](開始": "[__split__] (Start ",
- "[__split__])": "[__split__] ) ",
- "[__split__])\n○〆スキルカード使用数追加": "[__split__] )\n○〆Skill Card Use Count Added ",
- "[__split__])\n○〆体力消費": "[__split__] )\n○〆Stamina consumption ",
- "[__split__])\n○〆好調": "[__split__] )\n○〆Good Shape ",
- "[__split__])\n○〆消費体力減少": "[__split__] )\n○〆Reduce stamina consumption ",
- "[__split__])\n(レッスン内": "[__split__] )\n(In-lesson ",
- "[__split__])\n(試験・ステージ内": "[__split__] )\n(In Exam/Stage ",
- "○〆元気が増加しない": "○〆Energy does not increase ",
- "○〆元気が増加しない ": "○〆Energy does not increase ",
- "○〆元気など補助効果を主とするスキルカード": "○〆Skill Card focusing on support effects like Energy ",
- "○〆元気の増加量を増加": "○〆 Increase the Amount of Increased Energy",
- "「○〆好印象」や「○〆やる気」を活用して育成するプラン": "A Plan Utilizing 「○〆Good Impression」 and 「○〆Motivation」 for Training ",
- "「○〆好調」や「○〆集中」を活用して育成するプラン": "A Plan Utilizing 「○〆Good Shape」 and 「○〆Focus」 for Training ",
- "スキルカードの消費体力を減少": "Reduce stamina consumption of skill cards ",
- "スキルカードの消費体力を減少 ": "Reduce stamina consumption of skill cards ",
- "スキルカードをプロデュース終了まで強化": "Enhance Skill Card Until Production Ends ",
- "スキルカードを異なるスキルカードに変え、プロデュース終了までデッキに追加(強化段階を引き継ぐ)": "Change a skill card to a different one and add it to the deck until the end of production (inherits enhancement stage) ",
- "スコアが上昇しない": "Score does not increase ",
- "スコア上昇効果を主とするスキルカード": "Skill cards focused on score increase effect ",
- "スコア上昇量を増加(○〆好印象による上昇も含む)": "Increase score (including increases from ○〆Good impression) ",
- "スコア上昇量増加": " Score increase amount ",
- "ターン目": " Turns ",
- "ターン追加": " Extra turn ",
- "チェンジ": " Change ",
- "パラメータ上昇量を増加": "Increased parameter gain",
- "ランダムな強化済みスキルカード(SSR)を、手札に○〆生成": "Generate a random enhanced skill card (SSR) into the hand ○〆 ",
- "ランダムな所持している基本とつくスキルカードを異なるスキルカードにチェンジ": "Change a Random Owned Basic Skill Card to a Different Skill Card ",
- "レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add skill card choices to lesson rewards ",
- "不安": "Anxiety ",
- "不調": "Poor condition ",
- "以降、ターン開始時、スキルカードを引く": "After that, at the start of the turn, draw a Skill Card ",
- "元気増加無効": "Energy increase nullified ",
- "初星オブジェ(銀)": "First Star Object (Silver) ",
- "弱気": "Timid ",
- "応援/トラブル詳細": "Support/Trouble Details ",
- "手札の消費体力がランダムに変化": "Stamina consumption of hand changes randomly ",
- "気まぐれ": "Whim ",
- "消費体力削減": "Reduced Stamina Consumption ",
- "消費体力増加": "Increased Stamina Consumption ",
- "消費体力減少": "Reduced Stamina Consumption ",
- "試験・ステージの残りターンが増加": "Increase remaining turns in test/stage "
-}
+ "/ 確率中": "/ Medium ",
+ "/ 確率大": "/ High ",
+ "/ 確率小": "/ Low ",
+ "/確率大": "/High ",
+ "[__split__](Within lesson": "[__split__] (Within lesson ",
+ "[__split__]At the start of the turn, draw a skill card\n○〆Fixed Energy": "[__split__] At the start of the turn, draw a skill card\n○〆Fixed Energy ",
+ "[__split__]If over, ○〆Good Impression": "[__split__]If Over, ○〆 Good Impression",
+ "[__split__]Pポイント": "[__split__] P-points ",
+ "[__split__]SPレッスン終了時、体力回復": "[__split__]Stamina Recovery at the End of SP Lessons ",
+ "[__split__]SPレッスン終了時、体力消費": "[__split__] At the end of SP Lesson, stamina consumption ",
+ "[__split__]Times)": "[__split__] Times) ",
+ "[__split__]Vocal Lesson・Vocal Turn Only": "[__split__] Vocal Lesson・Vocal Turn Only ",
+ "[__split__]○〆Stamina Consumption": "[__split__]○〆 Stamina Consumption",
+ "[__split__]○〆やる気": "[__split__] ○〆Motivation ",
+ "[__split__]○〆やる気が": "[__split__] ○〆Motivation is ",
+ "[__split__]○〆やる気が増加後、○〆やる気": "[__split__] After motivation increases, ○〆motivation ",
+ "[__split__]○〆やる気の": "[__split__] ○〆Motivation of ",
+ "[__split__]○〆やる気効果のスキルカード獲得時、ボーカル上昇": "[__split__] When acquiring a skill card with motivation effect, vocals increase ",
+ "[__split__]○〆やる気消費": "[__split__] ○〆Motivation Consumption ",
+ "[__split__]○〆アクティブスキルカード使用後○〆やる気が": "[__split__] After using ○〆Active Skill Card, ○〆Motivation ",
+ "[__split__]○〆アクティブスキルカード使用後、○〆元気の": "[__split__] After using ○〆Active skill card, ○〆stamina ",
+ "[__split__]○〆アクティブスキルカード使用後、○〆好調": "[__split__] After using ○〆Active Skill Card, ○〆Good Shape ",
+ "[__split__]○〆アクティブスキルカード使用時、体力回復": "[__split__] When using ○〆Active Skill Card, recover stamina ",
+ "[__split__]○〆アクティブスキルカード使用時体力が": "[__split__] When using ○〆Active skill card, stamina ",
+ "[__split__]○〆アクティブスキルカード獲得時、ダンス上昇": "[__split__] Dance increase when active skill card is acquired ",
+ "[__split__]○〆アクティブスキルカード獲得時、ビジュアル上昇": "[__split__] Visual increase when active skill card is acquired ",
+ "[__split__]○〆アクティブスキルカード獲得時、ボーカル上昇": "[__split__] Vocal increase when active skill card is acquired ",
+ "[__split__]○〆スキルカード使用数追加": "[__split__] ○〆Additional Skill Card Usage ",
+ "[__split__]○〆スコア上昇量増加": "[__split__] ○〆Increased Score Gain ",
+ "[__split__]○〆ターン追加": "[__split__] ○〆Extra Turn ",
+ "[__split__]○〆パラメータ上昇量増加": "[__split__] ○〆Increase parameter gain ",
+ "[__split__]○〆メンタルスキルカード使用後○〆やる気が": "[__split__] After using ○〆Mental Skill Card, ○〆Motivation ",
+ "[__split__]○〆メンタルスキルカード使用時直前に○〆メンタルスキルカードを使用していた場合、○〆好調": "[__split__] If a Mental Skill Card was used just before using a Mental Skill Card, ○〆Good condition ",
+ "[__split__]○〆メンタルスキルカード使用時直前に○〆メンタルスキルカードを使用していた場合、○〆集中": "[__split__] If a Mental Skill Card was used just before using another Mental Skill Card, ○〆Focus ",
+ "[__split__]○〆メンタルスキルカード強化時、ダンス上昇": "[__split__] Dance Increase When ○〆Mental Skill Card is Enhanced ",
+ "[__split__]○〆メンタルスキルカード強化時、ボーカル上昇": "[__split__] Vocal Increase When ○〆Mental Skill Card is Enhanced ",
+ "[__split__]○〆メンタルスキルカード獲得時、ダンス上昇": "[__split__]○〆 When a Mental Skill Card is obtained, Dance increases",
+ "[__split__]○〆メンタルスキルカード獲得時、ビジュアル上昇": "[__split__] Visual increase when mental skill card is acquired ",
+ "[__split__]○〆メンタルスキルカード獲得時、ボーカル上昇": "[__split__]○〆 When a Mental Skill Card is obtained, Vocal increases",
+ "[__split__]○〆低下状態無効": "[__split__] ○〆Debuff Immune ",
+ "[__split__]○〆体力消費": "[__split__] ○〆Stamina Consumption ",
+ "[__split__]○〆元気": "[__split__] ○〆Energy ",
+ "[__split__]○〆元気が": "[__split__] ○〆Energy is ",
+ "[__split__]○〆元気の": "[__split__] ○〆Energy of ",
+ "[__split__]○〆元気の増加量が": "[__split__] ○〆Energy increase amount ",
+ "[__split__]○〆元気を": "[__split__] ○〆Energy to ",
+ "[__split__]○〆元気を半分にして、減少前の○〆元気の": "[__split__] ○〆Halve Energy, before reduction, ○〆Energy ",
+ "[__split__]○〆元気増加無効": "[__split__] ○〆Energy Increase Disabled ",
+ "[__split__]○〆固定元気": "[__split__] ○〆Fixed Energy ",
+ "[__split__]○〆好印象": "[__split__] ○〆Good Impression ",
+ "[__split__]○〆好印象が": "[__split__] ○〆Good Impression is ",
+ "[__split__]○〆好印象が増加後、○〆好印象": "[__split__] After increasing good impression, good impression ",
+ "[__split__]○〆好印象の": "[__split__] ○〆Good Impression of ",
+ "[__split__]○〆好印象効果のスキルカード獲得時、ビジュアル上昇": "[__split__] When acquiring a skill card with good impression effect, visuals increase ",
+ "[__split__]○〆好印象消費": "[__split__] ○〆Good Impression Consumption ",
+ "[__split__]○〆好調": "[__split__] ○〆Good Shape ",
+ "[__split__]○〆好調が": "[__split__] ○〆Good Shape is ",
+ "[__split__]○〆好調の": "[__split__] ○〆Good Shape of ",
+ "[__split__]○〆好調のスコア上昇量を○〆好調": "[__split__] ○〆Good condition score increase amount ○〆Good condition ",
+ "[__split__]○〆好調の効果ターンが増加後、○〆好調": "[__split__] After increasing the effect turns of Good Shape, Good Shape ",
+ "[__split__]○〆好調効果のスキルカード獲得時、ダンス上昇": "[__split__] When acquiring a skill card with Good Shape effect, dance increase ",
+ "[__split__]○〆好調消費": "[__split__] ○〆Good Shape Consumption ",
+ "[__split__]○〆好調状態でない場合": "[__split__]If Not in Good Shape",
+ "[__split__]○〆好調状態でない場合○〆不安": "[__split__] If not in good condition, ○〆Anxiety ",
+ "[__split__]○〆好調状態でない場合○〆弱気": "[__split__] If not in good condition, ○〆Timid ",
+ "[__split__]○〆好調状態でない場合○〆手札減少": "[__split__] If not in good condition, ○〆Reduced Hand ",
+ "[__split__]○〆好調状態の場合○〆スキルカード使用数追加": "[__split__] If in good condition, ○〆Additional Skill Card Usage ",
+ "[__split__]○〆好調状態の場合○〆ターン追加": "[__split__] If in good condition, ○〆Additional Turn ",
+ "[__split__]○〆好調状態の場合○〆元気": "[__split__]○〆If in Good Condition ○〆Energy",
+ "[__split__]○〆好調状態の場合○〆消費体力削減": "[__split__] If in good condition, ○〆Reduced stamina consumption ",
+ "[__split__]○〆好調状態の場合○〆集中": "[__split__] If in good condition, ○〆Focus ",
+ "[__split__]○〆好調状態の場合、○〆集中": "[__split__] ○〆When in Good Shape, ○〆Focus ",
+ "[__split__]○〆好調状態の場合、パラメータ": "[__split__] ○〆If in Good Shape, Parameter ",
+ "[__split__]○〆好調状態の場合、使用可\n○〆絶好調": "[__split__] Usable if ○〆In Good Shape\n○〆Excellent Condition ",
+ "[__split__]○〆好調状態の場合、使用可\nパラメータ": "[__split__] ○〆Usable when in Good Shape\nParameter ",
+ "[__split__]○〆好調状態の場合以降、ターン開始時、スコア": "[__split__]If in Good Condition ○〆from Then, Score at Turn Start",
+ "[__split__]○〆消費体力削減": "[__split__] ○〆Reduced Stamina Consumption ",
+ "[__split__]○〆消費体力増加": "[__split__] ○〆Increased Stamina Consumption ",
+ "[__split__]○〆消費体力減少": "[__split__] ○〆Reduced Stamina Consumption ",
+ "[__split__]○〆消費体力減少状態の場合○〆ターン追加": "[__split__] If in reduced stamina consumption state, ○〆Extra turn ",
+ "[__split__]○〆消費体力減少状態の場合○〆消費体力減少": "[__split__] If in reduced stamina consumption state, ○〆Reduced Stamina Consumption ",
+ "[__split__]○〆絶好調": "[__split__] ○〆Excellent Condition ",
+ "[__split__]○〆集中": "[__split__] ○〆Focus ",
+ "[__split__]○〆集中が": "[__split__] ○〆Focus is ",
+ "[__split__]○〆集中が増加後、○〆集中": "[__split__] After concentration increases, concentration ",
+ "[__split__]○〆集中が増加後体力が": "[__split__] After concentration increases, stamina ",
+ "[__split__]○〆集中効果のスキルカード獲得時、ボーカル上昇": "[__split__] When acquiring a skill card with concentration effect, vocals increase ",
+ "[__split__]○〆集中消費": "[__split__] ○〆Focus Consumption ",
+ "[__split__]お出かけ終了時、ダンス上昇": "[__split__] Dance increase when outing ends ",
+ "[__split__]お出かけ終了時、ビジュアル上昇": "[__split__] Visual increase when outing ends ",
+ "[__split__]お出かけ終了時、ボーカル上昇": "[__split__] Vocal increase when outing ends ",
+ "[__split__]このサポートカードのイベントによるパラメータ上昇を": "[__split__] Parameter Increase from Events of This Support Card ",
+ "[__split__]このサポートカードのイベントによる体力回復量を": "[__split__]The amount of stamina recovery from this support card's event ",
+ "[__split__]このサポートカードのレッスンサポート発生率を": "[__split__] Increase the Lesson Support Occurrence Rate of This Support Card ",
+ "[__split__]ごとにスコアを": "[__split__] Increase score each time ",
+ "[__split__]した状態でプロデュースを開始": "[__split__]Start Production with the Above Condition",
+ "[__split__]つ獲得": "[__split__] Obtain ",
+ "[__split__]で解放": "[__split__] Unlocked By ",
+ "[__split__]にして、減少前の○〆元気の": "[__split__] Make, before reducing ○〆Energy of ",
+ "[__split__]にする": "[__split__] to ",
+ "[__split__]のアイドルをプロデュースしている場合のみ発動": "[__split__] Activates Only When Producing a Specific Idol ",
+ "[__split__]の場合、体力減少": "[__split__] If so, stamina decreases ",
+ "[__split__]の場合、使用可\n○〆元気": "[__split__] If so, usable\n○〆Energy ",
+ "[__split__]の確率で○〆やる気": "[__split__] Chance for ○〆Motivation ",
+ "[__split__]の確率で○〆元気": "[__split__] Chance for ○〆Energy ",
+ "[__split__]の確率で○〆好印象": "[__split__] Chance of ○〆Good Impression ",
+ "[__split__]の確率で○〆好調": "[__split__] Chance for ○〆Good Shape ",
+ "[__split__]の確率で○〆消費体力減少": "[__split__] Chance for ○〆Reduced Stamina Consumption ",
+ "[__split__]の確率で○〆集中": "[__split__] Chance for ○〆Focus ",
+ "[__split__]の確率で体力回復": "[__split__] Chance for Stamina Recovery ",
+ "[__split__]を山札のランダムな位置に○〆生成": "[__split__]Generate at a Random Position in the Deck",
+ "[__split__]アドレナリン全開": "[__split__] Adrenaline Full Throttle ",
+ "[__split__]アピールの基本": "[__split__]Basics of Appeal",
+ "[__split__]スキルカードが除外に移動した時、体力回復": "[__split__] When a skill card is moved to exclusion, recover stamina ",
+ "[__split__]スキルカードを": "[__split__] Skill Cards ",
+ "[__split__]スキルカードを引く": "[__split__] Draw a Skill Card ",
+ "[__split__]スキルカードを引く\n手札をすべて○〆レッスン中強化": "[__split__] Draw a Skill Card\nEnhance all cards in hand ○〆During Lesson ",
+ "[__split__]スキルカードを引く\n(レッスン内": "[__split__] Draw a skill card\n(In-lesson ",
+ "[__split__]スキルカードを選択して": "[__split__] Select a skill card ",
+ "[__split__]スキルカード使用後○〆やる気が": "[__split__] After using a skill card, motivation ",
+ "[__split__]スキルカード使用後○〆好印象が": "[__split__] After using a skill card, ○〆Good Impression ",
+ "[__split__]スキルカード使用時○〆集中が": "[__split__] When using a skill card, ○〆focus ",
+ "[__split__]スキルカード強化時、ダンス上昇": "[__split__] Dance increase when skill card is enhanced ",
+ "[__split__]スキルカード強化時、ビジュアル上昇": "[__split__] Visual increase when skill card is enhanced ",
+ "[__split__]スキルカード強化時、ボーカル上昇": "[__split__] Vocal increase when skill card is enhanced ",
+ "[__split__]スキルカード強化時ボーカルが": "[__split__] When skill card is enhanced, vocals ",
+ "[__split__]スコア": "[__split__] Score ",
+ "[__split__]スコアが": "[__split__] If score is ",
+ "[__split__]スコア上昇量が": "[__split__] Score increase amount ",
+ "[__split__]スコア上昇量を": "[__split__] Score increase amount ",
+ "[__split__]センス": "[__split__] Sense ",
+ "[__split__]センス専用": "[__split__] Sense Only ",
+ "[__split__]ターン": "[__split__] Turn ",
+ "[__split__]ターン\n○〆元気": "[__split__] Turn\n○〆Energy ",
+ "[__split__]ターン\n○〆集中": "[__split__] Turn\n○〆Focus ",
+ "[__split__]ターン\nパラメータ": "[__split__] Turn\nParameters ",
+ "[__split__]ターン\n次に使用するスキルカードの効果をもう": "[__split__] Turn\nNext, use the Skill Card effect again ",
+ "[__split__]ターンごとに": "[__split__] Each turn ",
+ "[__split__]ターンごとに○〆好印象が": "[__split__]Good Impression ○〆 per Turn",
+ "[__split__]ターンごとに、○〆元気": "[__split__] Each turn, stamina ",
+ "[__split__]ターンの間有効)": "[__split__] Valid for turns) ",
+ "[__split__]ターン以上の場合○〆スキルカード使用数追加": "[__split__] If above the turn, ○〆Additional Skill Card Usage ",
+ "[__split__]ターン以上の場合○〆ターン追加": "[__split__] If above the turn, ○〆Additional Turn ",
+ "[__split__]ターン以上の場合○〆消費体力減少": "[__split__] If above the turn, ○〆Reduced Stamina Consumption ",
+ "[__split__]ターン以上の場合○〆絶好調": "[__split__] If above the turn, ○〆Excellent Condition ",
+ "[__split__]ターン以上の場合、": "[__split__] If above turns, ",
+ "[__split__]ターン以上の場合、○〆好調": "[__split__] If over turns, ○〆Good Shape ",
+ "[__split__]ターン以上の場合以降、ターン終了時、○〆集中": "[__split__] If the turn is above, after that, at the end of the turn, ○〆Focus ",
+ "[__split__]ターン以上の場合除外にあるスキルカードを山札の下に移動": "[__split__] If more than X turns, move excluded skill cards to the bottom of the deck ",
+ "[__split__]ターン以下の場合○〆不調": "[__split__] If the turn is below, ○〆Bad Condition ",
+ "[__split__]ターン以内の場合、○〆スコア上昇量増加": "[__split__] If within X turns, ○〆Score increase amount ",
+ "[__split__]ターン以内の場合、○〆元気の": "[__split__] If within the turns, ○〆Energy ",
+ "[__split__]ターン以内の場合、○〆好印象の": "[__split__] If within turns, ○〆Good impression of ",
+ "[__split__]ターン以内の場合、スコア": "[__split__] If within turns, Score ",
+ "[__split__]ターン以内の場合、パラメータ": "[__split__] If within the turns, parameter ",
+ "[__split__]ターン目以降の場合、使用可\nパラメータ": "[__split__] If after turn, usable\nParameters ",
+ "[__split__]ターン終了時○〆元気が": "[__split__] At the end of the turn, stamina ",
+ "[__split__]ターン終了時○〆好印象が": "[__split__] At the end of the turn, good impression ",
+ "[__split__]ターン終了時○〆好調が": "[__split__] At the end of the turn, ○〆Good Shape ",
+ "[__split__]ターン終了時、パラメータを上昇。ターン開始時、好印象が": "[__split__]At the End of the Turn, Increase Parameters. At the Start of the Turn, Good Impressions",
+ "[__split__]ターン終了時、好印象": "[__split__] At the end of the turn, Good impression ",
+ "[__split__]ターン終了時体力が": "[__split__] At the end of the turn, stamina ",
+ "[__split__]ターン終了時残り": "[__split__] Remaining at the end of the turn ",
+ "[__split__]ターン開始時○〆やる気が": "[__split__] At the start of the turn, ○〆motivation ",
+ "[__split__]ターン開始時○〆元気が": "[__split__] At the start of the turn, stamina ",
+ "[__split__]ターン開始時○〆好印象が": "[__split__] At the start of the turn, ○〆good impression ",
+ "[__split__]ターン開始時○〆好調が": "[__split__]At the start of the turn, ○〆 good condition",
+ "[__split__]ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加": "[__split__] At the start of the turn, if ○〆in Good Shape, ○〆Skill card usage count added ",
+ "[__split__]ターン開始時○〆好調状態の場合、○〆元気": "[__split__] At the start of the turn, if in Good Shape, stamina ",
+ "[__split__]ターン開始時○〆好調状態の場合、○〆集中": "[__split__] At the start of the turn, if in Good Shape, concentration ",
+ "[__split__]ターン開始時○〆好調状態の場合、パラメータ": "[__split__] At the start of the turn, if in Good Shape, parameters ",
+ "[__split__]ターン開始時○〆消費体力減少状態の場合、○〆スコア上昇量増加": "[__split__]At the start of the turn, if in a state of reduced stamina consumption, ○〆 score increase amount increases",
+ "[__split__]ターン開始時○〆消費体力減少状態の場合、○〆絶好調": "[__split__] At the start of the turn, if ○〆reduced stamina consumption state, ○〆Excellent Condition ",
+ "[__split__]ターン開始時○〆集中が": "[__split__] At the start of the turn, concentration ",
+ "[__split__]ターン開始時、○〆やる気": "[__split__]At the start of the turn, ○〆 motivation",
+ "[__split__]ターン開始時、○〆やる気の": "[__split__] At the start of the turn, ○〆Motivation ",
+ "[__split__]ターン開始時、○〆スキルカード使用数追加": "[__split__] At the start of the turn, ○〆Skill card usage count added ",
+ "[__split__]ターン開始時、○〆パラメータ上昇量増加": "[__split__] At the start of the turn, ○〆Increase parameter gain ",
+ "[__split__]ターン開始時、○〆固定元気": "[__split__] At the start of the turn, ○〆Fixed Energy ",
+ "[__split__]ターン開始時、○〆好印象": "[__split__]At the Start of the Turn, ○〆 Good Impression",
+ "[__split__]ターン開始時、○〆集中": "[__split__] At the start of the turn, concentration ",
+ "[__split__]ターン開始時、スキルカードを引く\n○〆固定元気": "[__split__] At the start of the turn, draw a skill card\n○〆Fixed Energy ",
+ "[__split__]ターン開始時体力が": "[__split__] At the start of the turn, stamina ",
+ "[__split__]ターン開始時最終ターンの場合、○〆元気の": "[__split__] If it's the final turn, stamina ",
+ "[__split__]ターン開始時残り": "[__split__] At the start of the turn, remaining ",
+ "[__split__]ダンスSPレッスン発生率": "[__split__] Dance SP lesson occurrence rate ",
+ "[__split__]ダンスSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increase in P Points Earned at the End of Dance SP Lesson ",
+ "[__split__]ダンスSPレッスン終了時、ダンス上昇": "[__split__] Dance Increase at the End of Dance SP Lesson ",
+ "[__split__]ダンスSPレッスン終了時、ランダムにPドリンクを": "[__split__] At the end of Dance SP Lesson, randomly get P drink ",
+ "[__split__]ダンスSPレッスン終了時、体力回復": "[__split__] Stamina recovery when dance SP lesson ends ",
+ "[__split__]ダンスSPレッスン終了時ダンスが": "[__split__]Dance Increases After Dance SP Lesson",
+ "[__split__]ダンスSPレッスン開始時、": "[__split__] At the start of the dance SP lesson, ",
+ "[__split__]ダンスレッスンボーナス": "[__split__] Dance Lesson Bonus ",
+ "[__split__]ダンスレッスン・ダンスターンのみ": "[__split__] Dance Lesson・Dance Turn Only ",
+ "[__split__]ダンスレッスン終了時、": "[__split__] At the End of Dance Lesson, ",
+ "[__split__]ダンスレッスン終了時、ダンス上昇": "[__split__] Dance increase when dance lesson ends ",
+ "[__split__]ダンスレッスン終了時体力が": "[__split__] At the end of Dance Lesson, stamina ",
+ "[__split__]ダンスレッスン開始時、": "[__split__] At the Start of Dance Lesson, ",
+ "[__split__]ダンス上昇": "[__split__] Dance Increase ",
+ "[__split__]ダンス通常レッスン終了時、ダンス上昇": "[__split__] Dance increase when regular dance lesson ends ",
+ "[__split__]チェンジ": "[__split__] Change ",
+ "[__split__]パラメータ": "[__split__] Parameter ",
+ "[__split__]ビジュアルSPレッスン発生率": "[__split__] Visual SP Lesson Occurrence Rate ",
+ "[__split__]ビジュアルSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increased P points when visual SP lesson ends ",
+ "[__split__]ビジュアルSPレッスン終了時、ビジュアル上昇": "[__split__] Visual increase when visual SP lesson ends ",
+ "[__split__]ビジュアルSPレッスン終了時、体力回復": "[__split__] Stamina recovery when visual SP lesson ends ",
+ "[__split__]ビジュアルSPレッスン終了時ビジュアルが": "[__split__] At the end of Visual SP Lesson, visuals ",
+ "[__split__]ビジュアルSPレッスン開始時、": "[__split__] At the Start of Visual SP Lesson, ",
+ "[__split__]ビジュアルレッスンボーナス": "[__split__] Visual Lesson Bonus ",
+ "[__split__]ビジュアルレッスン・ビジュアルターンのみ": "[__split__] Visual Lesson・Visual Turn Only ",
+ "[__split__]ビジュアルレッスン終了時、": "[__split__] At the End of Visual Lesson, ",
+ "[__split__]ビジュアルレッスン終了時、ビジュアル上昇": "[__split__] Visual Increase at the End of Visual Lesson ",
+ "[__split__]ビジュアルレッスン終了時体力が": "[__split__] At the end of Visual Lesson, stamina ",
+ "[__split__]ビジュアルレッスン開始時、": "[__split__] At the start of the visual lesson, ",
+ "[__split__]ビジュアル上昇": "[__split__] Visual Increase ",
+ "[__split__]ビジュアル通常レッスン終了時、ビジュアル上昇": "[__split__] Visual increase when regular visual lesson ends ",
+ "[__split__]プランが": "[__split__] Plan is ",
+ "[__split__]ボーカルSPレッスン発生率": "[__split__] Vocal SP lesson occurrence rate ",
+ "[__split__]ボーカルSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increase in P Points Earned at the End of Vocal SP Lesson ",
+ "[__split__]ボーカルSPレッスン終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Vocal SP Lesson ",
+ "[__split__]ボーカルSPレッスン終了時、体力回復": "[__split__] Stamina recovery when vocal SP lesson ends ",
+ "[__split__]ボーカルSPレッスン終了時ボーカルが": "[__split__] At the end of Vocal SP Lesson, vocals ",
+ "[__split__]ボーカルSPレッスン開始時、": "[__split__] At the Start of Vocal SP Lesson, ",
+ "[__split__]ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率": "[__split__]SP Lesson Occurrence Rate for Vocals, Dance, and Visuals",
+ "[__split__]ボーカルレッスンボーナス": "[__split__] Vocal Lesson Bonus ",
+ "[__split__]ボーカルレッスン・ボーカルターンのみ": "[__split__] Vocal Lesson・Vocal Turn Only ",
+ "[__split__]ボーカルレッスン終了時、": "[__split__] At the End of Vocal Lesson, ",
+ "[__split__]ボーカルレッスン終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Vocal Lesson ",
+ "[__split__]ボーカルレッスン終了時体力が": "[__split__] At the end of Vocal Lesson, stamina ",
+ "[__split__]ボーカルレッスン開始時、": "[__split__] At the Start of Vocal Lesson, ",
+ "[__split__]ボーカル上昇": "[__split__] Vocal Increase ",
+ "[__split__]ボーカル通常レッスン終了時、ボーカル上昇": "[__split__] Vocal increase when regular vocal lesson ends ",
+ "[__split__]ランダムな○〆トラブルカードを": "[__split__] Random ○〆 trouble card ",
+ "[__split__]ランダムなスキルカードを": "[__split__] Random Skill Card ",
+ "[__split__]ランダムな名前に「基本」を含むスキルカードを": "[__split__]Skill Card with 「Basic」 in a Random Name",
+ "[__split__]ランダムな名前に「基本」を含むスキルカードを異なるスキルカードに": "[__split__] Change a random skill card containing 'Basic' in its name to a different skill card ",
+ "[__split__]ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加": "[__split__] Generate a random enhanced Skill Card in hand ○〆\nGenerate extra Skill Card uses ",
+ "[__split__]レッスンCLEARの": "[__split__] Lesson CLEAR of ",
+ "[__split__]レッスン中": "[__split__] During Lesson ",
+ "[__split__]レッスン中に体力が減少した時、○〆好印象": "[__split__] When stamina decreases during the lesson, ○〆Good Impression ",
+ "[__split__]レッスン終了時、Pポイント獲得量増加": "[__split__] Increased P points when lesson ends ",
+ "[__split__]レッスン開始時、○〆集中": "[__split__] At the start of the lesson, ○〆Focus ",
+ "[__split__]レッスン開始時手札に入る\n○〆元気": "[__split__] Added to hand at Lesson start\n○〆Energy ",
+ "[__split__]レッスン開始時手札に入る\n○〆好印象": "[__split__] At lesson start, enters hand\n○〆Good Impression ",
+ "[__split__]レッスン開始時手札に入る\n○〆消費体力減少": "[__split__] Added to hand at Lesson start\n○〆Reduced Stamina Consumption ",
+ "[__split__]レッスン開始時手札に入る\n○〆集中": "[__split__] At lesson start, enters hand\n○〆Focus ",
+ "[__split__]ロジック専用": "[__split__] Logic Only ",
+ "[__split__]上昇。ターン開始時、好印象が": "[__split__] Increase. At the start of the turn, Good impression ",
+ "[__split__]不屈と勝利を歌ってくるわ!": "[__split__]I’ll Sing of Tenacity and Victory!",
+ "[__split__]以上ならスコア": "[__split__]Score if Above",
+ "[__split__]以上の場合○〆スキルカード使用数追加": "[__split__] If above, ○〆Additional Skill Card Usage ",
+ "[__split__]以上の場合○〆スコア上昇量増加": "[__split__] If above, ○〆Increased Score Gain ",
+ "[__split__]以上の場合○〆ターン追加": "[__split__] If above, ○〆Additional Turn ",
+ "[__split__]以上の場合○〆元気": "[__split__] If above, ○〆Energy ",
+ "[__split__]以上の場合○〆好印象": "[__split__] If above, ○〆Good impression ",
+ "[__split__]以上の場合○〆好印象の": "[__split__] If above, ○〆Good impression of ",
+ "[__split__]以上の場合○〆好調": "[__split__] If above, ○〆Good Condition ",
+ "[__split__]以上の場合○〆消費体力削減": "[__split__] If above, ○〆Stamina Consumption Reduction ",
+ "[__split__]以上の場合○〆消費体力減少": "[__split__] If above, ○〆Reduced Stamina Consumption ",
+ "[__split__]以上の場合○〆絶好調": "[__split__] If above, ○〆Excellent Condition ",
+ "[__split__]以上の場合○〆集中": "[__split__] If above, ○〆Focus ",
+ "[__split__]以上の場合、Pポイント": "[__split__] If more, P points ",
+ "[__split__]以上の場合、○〆やる気": "[__split__] If above, ○〆Motivation ",
+ "[__split__]以上の場合、○〆やる気の": "[__split__] If over, ○〆Motivation ",
+ "[__split__]以上の場合、○〆スキルカード使用数追加": "[__split__] If above, ○〆Skill card usage count added ",
+ "[__split__]以上の場合、○〆体力消費": "[__split__] If above, ○〆Stamina consumption ",
+ "[__split__]以上の場合、○〆元気": "[__split__] If above, ○〆Energy ",
+ "[__split__]以上の場合、○〆好印象": "[__split__] If above, ○〆Good Impression ",
+ "[__split__]以上の場合、○〆好印象の": "[__split__] If over, ○〆Good Impression ",
+ "[__split__]以上の場合、○〆好調": "[__split__] If above, ○〆Good Shape ",
+ "[__split__]以上の場合、○〆消費体力削減": "[__split__] If above, ○〆Reduced Stamina Consumption ",
+ "[__split__]以上の場合、○〆集中": "[__split__] If above, ○〆Focus ",
+ "[__split__]以上の場合、スコア": "[__split__]Score if Above",
+ "[__split__]以上の場合、ダンス上昇": "[__split__] If more, dance increase ",
+ "[__split__]以上の場合、パラメータ": "[__split__] If above, Parameter ",
+ "[__split__]以上の場合、ビジュアル上昇": "[__split__] If more, visuals increase ",
+ "[__split__]以上の場合、ボーカル上昇": "[__split__] If more, vocals increase ",
+ "[__split__]以上の場合、ランダムなスキルカードを": "[__split__] If more, random skill card ",
+ "[__split__]以上の場合、体力回復": "[__split__] If more, stamina recovery ",
+ "[__split__]以上の場合、使用可\nパラメータ": "[__split__] If above, usable\nParameters ",
+ "[__split__]以上の場合、次のターン、スキルカードを引く": "[__split__] If above, draw a Skill Card next turn ",
+ "[__split__]以上の場合スコア": "[__split__] If above, Score ",
+ "[__split__]以上の場合以降、ターン終了時、○〆好印象": "[__split__] If above, from the next turn onwards, at the end of the turn, ○〆Good impression ",
+ "[__split__]以上の場合以降、ターン終了時、○〆好印象の": "[__split__] If above, from the next turn onwards, at the end of the turn, ○〆Good impression of ",
+ "[__split__]以上の場合以降、ターン終了時、スコア": "[__split__] If the score is above, after that, at the end of the turn, Score ",
+ "[__split__]以上の場合以降、ターン開始時、○〆スキルカード使用数追加": "[__split__] If above, from the next turn onwards, at the start of the turn, ○〆Extra skill card use ",
+ "[__split__]以上の場合以降、ターン開始時、○〆好印象": "[__split__] If above, from the next turn onwards, at the start of the turn, ○〆Good impression ",
+ "[__split__]以上の場合体力回復": "[__split__] If above, Stamina Recovery ",
+ "[__split__]以上の場合除外にあるスキルカードを山札の下に移動": "[__split__] If above, move excluded skill cards to the bottom of the deck ",
+ "[__split__]以上を": "[__split__]Above",
+ "[__split__]以下の場合○〆スランプ": "[__split__] If below, ○〆Slump ",
+ "[__split__]以下の場合○〆不安": "[__split__] If below, ○〆Anxiety ",
+ "[__split__]以下の場合○〆不調": "[__split__] If below, ○〆Bad Condition ",
+ "[__split__]以下の場合○〆元気増加無効": "[__split__] If below, ○〆No Energy Gain ",
+ "[__split__]以下の場合○〆弱気": "[__split__] If below, ○〆Timid ",
+ "[__split__]以下の場合○〆手札減少": "[__split__] If below, ○〆Hand reduction ",
+ "[__split__]以下の場合○〆消費体力増加": "[__split__] If below, ○〆Increased stamina consumption ",
+ "[__split__]以下の場合、○〆元気": "[__split__] If below, ○〆Energy ",
+ "[__split__]以下の場合、○〆集中": "[__split__] If below, ○〆Focus ",
+ "[__split__]以下の場合、使用可\nパラメータ": "[__split__] If below, usable\nParameters ",
+ "[__split__]以下の場合以降、ターン終了時、○〆好印象の": "[__split__] If below, from the next turn onwards, at the end of the turn, ○〆Good impression of ",
+ "[__split__]以下の場合以降、ターン終了時、スコア": "[__split__] If below, after that, at the end of the turn, Score ",
+ "[__split__]以下の場合体力減少": "[__split__]Energy Decrease If Below",
+ "[__split__]以降、○〆アクティブスキルカード使用時、○〆固定元気": "[__split__] After, when using Active Skill Cards, ○〆Fixed Energy ",
+ "[__split__]以降、○〆アクティブスキルカード使用時、○〆集中": "[__split__] After, when using Active Skill Cards, ○〆Focus ",
+ "[__split__]以降、○〆アクティブスキルカード使用時、パラメータ": "[__split__] After, when using ○〆Active Skill Card, Parameters ",
+ "[__split__]以降、○〆アクティブスキルカード使用時直前に○〆アクティブスキルカードを使用していた場合、スコア": "[__split__] After that, if an Active Skill Card was used just before using another Active Skill Card, Score ",
+ "[__split__]以降、○〆メンタルスキルカード使用時、○〆やる気": "[__split__] After, when using Mental Skill Cards, ○〆Motivation ",
+ "[__split__]以降、○〆メンタルスキルカード使用時、○〆好印象": "[__split__] After, when using Mental Skill Cards, ○〆Good Impression ",
+ "[__split__]以降、○〆元気効果のスキルカード使用後、○〆好印象": "[__split__]After Using a Skill Card with a Cheerful Effect, ○〆Good Impression",
+ "[__split__]以降、スキルカード使用時、○〆好印象の": "[__split__] After, when using Skill Card, ○〆Good Impression of ",
+ "[__split__]以降、ターン内にスキルカードを": "[__split__] Afterwards, within the turn, skill cards ",
+ "[__split__]以降、ターン終了時○〆やる気が": "[__split__] From the next turn onwards, at the end of the turn, ○〆Motivation ",
+ "[__split__]以降、ターン終了時○〆好印象が": "[__split__] After, at turn end ○〆Good Impression is ",
+ "[__split__]以降、ターン終了時○〆集中が": "[__split__] After, at turn end ○〆Focus is ",
+ "[__split__]以降、ターン終了時、○〆やる気": "[__split__] Afterward, at the end of the turn, ○〆Motivation ",
+ "[__split__]以降、ターン終了時、○〆好印象": "[__split__] After, at the end of the turn, ○〆Good Impression ",
+ "[__split__]以降、ターン終了時、○〆集中": "[__split__] Afterward, at the end of the turn, ○〆Focus ",
+ "[__split__]以降、ターン終了時、スコア": "[__split__] After that, at the end of the turn, Score ",
+ "[__split__]休む選択時、ダンス上昇": "[__split__] Dance increase when selecting rest ",
+ "[__split__]休む選択時、ビジュアル上昇": "[__split__] Visual increase when selecting rest ",
+ "[__split__]休む選択時、ボーカル上昇": "[__split__] Vocal increase when selecting rest ",
+ "[__split__]体力が": "[__split__] Stamina is ",
+ "[__split__]体力回復": "[__split__] Stamina Recovery ",
+ "[__split__]使用時、○〆好調": "[__split__] When used, ○〆Good Shape ",
+ "[__split__]倍": "[__split__] Multiplier ",
+ "[__split__]分○〆元気増加\n○〆やる気": "[__split__]○〆 Energy Increases by Minutes\n○〆 Motivation",
+ "[__split__]分スコア上昇": "[__split__] Score Increase ",
+ "[__split__]分スコア上昇\n○〆やる気": "[__split__] Score Increase\n○〆Motivation ",
+ "[__split__]分スコア上昇\n○〆元気": "[__split__]Points Increase\n○〆Energy",
+ "[__split__]分スコア上昇\n○〆消費体力増加": "[__split__]Score Increases by Minutes\n○〆Stamina Consumption Increases",
+ "[__split__]分スコア上昇\n(試験・ステージ内": "[__split__] Score increase per segment\n(In tests or stages) ",
+ "[__split__]分パラメータ上昇": "[__split__] Parameter Increase ",
+ "[__split__]分パラメータ上昇\n○〆やる気": "[__split__] Parameter Increase \n○〆Motivation ",
+ "[__split__]分パラメータ上昇\n○〆やる気の": "[__split__] Parameter Increase\n○〆Motivation of ",
+ "[__split__]分パラメータ上昇\n○〆スキルカード使用数追加": "[__split__] Parameter Increase \n○〆Additional Skill Card Usage ",
+ "[__split__]分パラメータ上昇\n○〆体力消費": "[__split__] Parameter increase by amount\n○〆Stamina consumption ",
+ "[__split__]分パラメータ上昇\n○〆元気": "[__split__] Increase parameter by ○〆Energy ",
+ "[__split__]分パラメータ上昇\n○〆消費体力増加": "[__split__] Parameter Increase \n○〆Increased Stamina Consumption ",
+ "[__split__]分パラメータ上昇\n(レッスン内": "[__split__] Increase parameter by \n(In-lesson ",
+ "[__split__]初期Pポイント": "[__split__] Initial P Points ",
+ "[__split__]初期ダンス上昇": "[__split__] Initial Dance Increase ",
+ "[__split__]初期ビジュアル上昇": "[__split__] Initial Visual Increase ",
+ "[__split__]初期ボーカル上昇": "[__split__] Initial Vocal Increase ",
+ "[__split__]削除": "[__split__] Delete ",
+ "[__split__]回": "[__split__] Times ",
+ "[__split__]回使用するごとに、○〆好印象の": "[__split__] Every time used, ○〆Good impression of ",
+ "[__split__]回使用するごとに、○〆絶好調": "[__split__]○〆Excellent Condition for Each Use",
+ "[__split__]回使用すると、その試験・ステージが終了するまで、除外に移動する": "[__split__]If Used X Times, Moves to Exile Until the End of the Exam/Stage",
+ "[__split__]回獲得": "[__split__]Times Acquired",
+ "[__split__]回)": "[__split__] Times) ",
+ "[__split__]回)\n○〆集中": "[__split__] Times)\n○〆Focus ",
+ "[__split__]回)\n○〆集中が": "[__split__] Times)\n○〆Focus is ",
+ "[__split__]増加": "[__split__] Increase ",
+ "[__split__]増加するごとに、○〆元気の増加量が": "[__split__] Every time it increases, ○〆Energy increase amount ",
+ "[__split__]増加するごとに、スコア上昇量を": "[__split__] For each increase, Score Gain ",
+ "[__split__]増加するごとに、ターン開始時に引くスキルカードが": "[__split__] Each time it increases, the skill card drawn at the start of the turn ",
+ "[__split__]夏の宵の線香花火": "[__split__]Summer Evening Sparklers",
+ "[__split__]好調": "[__split__]Good Shape",
+ "[__split__]引く": "[__split__] Draw ",
+ "[__split__]引く\n○〆消費体力減少": "[__split__] Draw\n○〆Reduced stamina consumption ",
+ "[__split__]弱気が": "[__split__] Timidness ",
+ "[__split__]強化": "[__split__] Enhance ",
+ "[__split__]後、スキルカードを引く": "[__split__] After, draw a Skill Card ",
+ "[__split__]後、体力回復": "[__split__] After, Stamina Recovery ",
+ "[__split__]後、手札をすべて○〆レッスン中強化": "[__split__] After, enhance all cards in hand ○〆During Lesson ",
+ "[__split__]手札をすべて○〆レッスン中強化": "[__split__] Enhance all cards in hand ○〆During Lesson ",
+ "[__split__]手札をすべて○〆レッスン中強化\n体力回復": "[__split__] Strengthen all cards in hand ○〆During lesson\nRecover stamina ",
+ "[__split__]手札をすべて○〆レッスン中強化\n(レッスン内": "[__split__] Strengthen all cards in hand ○〆During lesson\n(In-lesson ",
+ "[__split__]手札をすべて○〆試験・ステージ中強化": "[__split__]Strengthen All Cards in Hand During Exams/Stages",
+ "[__split__]手札をすべて入れ替える\n○〆消費体力減少": "[__split__] Swap all cards in hand\n○〆Reduced Stamina Consumption ",
+ "[__split__]手札をすべて入れ替える\n体力回復": "[__split__] Replace all cards in hand\nRecover stamina ",
+ "[__split__]手札減少が": "[__split__] Hand reduction ",
+ "[__split__]授業終了時、ダンス上昇": "[__split__] Dance increase when class ends ",
+ "[__split__]授業終了時、ビジュアル上昇": "[__split__] Visual increase when class ends ",
+ "[__split__]授業終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Lesson ",
+ "[__split__]時間": "[__split__]Time",
+ "[__split__]最大体力上昇": "[__split__]Maximum Stamina Increase ",
+ "[__split__]未満の場合○〆スランプ": "[__split__] If below, ○〆Slump ",
+ "[__split__]未満の場合○〆不調": "[__split__] If below, ○〆Bad Condition ",
+ "[__split__]未満の場合○〆元気増加無効": "[__split__] If below, ○〆No Energy Gain ",
+ "[__split__]未満の場合○〆気まぐれ": "[__split__] If below, ○〆Whim ",
+ "[__split__]未満の場合○〆消費体力増加": "[__split__]If Below ○〆Increased Energy Consumption",
+ "[__split__]枚": "[__split__] Cards ",
+ "[__split__]枚ごとに、○〆元気増加量": "[__split__] Per card, ○〆Increased Energy ",
+ "[__split__]枚減少": "[__split__] Decrease by X cards ",
+ "[__split__]次に使用する○〆アクティブスキルカードの効果をもう": "[__split__] Next, reuse ○〆Active Skill Card effect ",
+ "[__split__]次に使用するスキルカードの効果をもう": "[__split__] Next, reuse the Skill Card effect ",
+ "[__split__]次のターン、スキルカードを": "[__split__] Next turn, draw a skill card ",
+ "[__split__]次のターン、スキルカードを引く": "[__split__] Draw a Skill Card next turn ",
+ "[__split__]次のターン、スキルカードを引く\n以降、○〆アクティブスキルカード使用時、パラメータ": "[__split__] Next turn, draw a skill card\nAfterwards, when using an active skill card, parameters ",
+ "[__split__]次のターン、パラメータ": "[__split__] Next turn, Parameters ",
+ "[__split__]次のターン、手札をすべて○〆レッスン中強化": "[__split__] Next turn, enhance all cards in hand ○〆During Lesson ",
+ "[__split__]次のターン、手札をすべて○〆試験・ステージ中強化": "[__split__]Next Turn, Strengthen All Cards During Exam/Stage",
+ "[__split__]活動支給選択時、ダンス上昇": "[__split__] Dance increase when selecting activity ",
+ "[__split__]活動支給選択時、ビジュアル上昇": "[__split__] Visual increase when selecting activity ",
+ "[__split__]活動支給選択時、ボーカル上昇": "[__split__] Vocal increase when selecting activity ",
+ "[__split__]消費体力が": "[__split__] Stamina consumption ",
+ "[__split__]消費体力を": "[__split__] Stamina Consumption ",
+ "[__split__]減少": "[__split__] Decrease ",
+ "[__split__]発動(": "[__split__] Activate ( ",
+ "[__split__]直前に○〆アクティブスキルカードを使用していた場合体力回復": "[__split__] If an Active Skill Card was used just before, Stamina Recovery ",
+ "[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆好印象": "[__split__] If a Mental Skill Card was used just before, ○〆Good impression ",
+ "[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆消費体力減少": "[__split__] If a Mental Skill Card was used just before, ○〆Reduced stamina consumption ",
+ "[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆絶好調": "[__split__] If a Mental Skill Card was used just before, ○〆Excellent Condition ",
+ "[__split__]相談選択時、ダンス上昇": "[__split__] Dance increase when selecting consultation ",
+ "[__split__]相談選択時、ビジュアル上昇": "[__split__] Visual increase when selecting consultation ",
+ "[__split__]相談選択時、ボーカル上昇": "[__split__] Vocal increase when selecting consultation ",
+ "[__split__]花海 咲季のプロデュースで評価A": "[__split__]Rating A for Producing Hanami Saki",
+ "[__split__]花海 咲季の親愛度Lvを": "[__split__] Increase Saki Hanami's Bond Level to ",
+ "[__split__]藤田 ことねを入手": "[__split__]Acquire Kotone Fujita",
+ "[__split__]試験・ステージ中": "[__split__] During Exam/Stage ",
+ "[__split__]試験・ステージ中に": "[__split__]During Exams/Stages",
+ "[__split__]試験・ステージ開始時手札に入る\n○〆元気": "[__split__] Added to Hand at Exam/Stage Start\n○〆Energy ",
+ "[__split__]試験・ステージ開始時手札に入る\n○〆好印象": "[__split__] Enter the hand at the start of the test/stage\n○〆Good impression",
+ "[__split__]試験・ステージ開始時手札に入る\n○〆消費体力減少": "[__split__]Gains in Hand at Exam/Stage Start\n○〆Reduced Energy Consumption",
+ "[__split__]試験・ステージ開始時手札に入る\n○〆集中": "[__split__]Added to Hand at the Start of Exams/Stages\n○〆Concentration",
+ "[__split__]試験終了時、ダンス上昇": "[__split__] Dance increase when exam ends ",
+ "[__split__]試験終了時、ビジュアル上昇": "[__split__] Visual Increase at the End of Exam ",
+ "[__split__]試験終了時、体力回復": "[__split__]Stamina Recovery at the End of Exams ",
+ "[__split__]軽減": "[__split__] Reduction ",
+ "[__split__]追い込みレッスン終了時ダンスが": "[__split__] At the end of Intensive Lesson, dance ",
+ "[__split__]追い込みレッスン終了時ビジュアルが": "[__split__] At the end of Intensive Lesson, visuals ",
+ "[__split__]追い込みレッスン終了時ボーカルが": "[__split__] At the end of Intensive Lesson, vocals ",
+ "[__split__]適用)": "[__split__] Applied) ",
+ "[__split__]適用)\n○〆集中": "[__split__] Apply)\n○〆Focus ",
+ "[__split__]適用)\n体力が": "[__split__] Apply)\nStamina is ",
+ "[__split__]重複不可": "[__split__] Cannot Stack ",
+ "[__split__]集中が": "[__split__] When Focus is ",
+ "[__split__](": "[__split__] ( ",
+ "[__split__](○〆集中効果を": "[__split__] (○〆Focus effect ",
+ "[__split__](プロデュース中": "[__split__] (During Production ",
+ "[__split__](レッスン中に使用したスキルカード": "[__split__] (Skill cards used during the lesson ",
+ "[__split__](レッスン内": "[__split__] (Within lesson ",
+ "[__split__](試験・ステージ内": "[__split__] (In Exam/Stage ",
+ "[__split__](開始": "[__split__] (Start ",
+ "[__split__])": "[__split__] ) ",
+ "[__split__])\n○〆スキルカード使用数追加": "[__split__] )\n○〆Skill Card Use Count Added ",
+ "[__split__])\n○〆体力消費": "[__split__] )\n○〆Stamina consumption ",
+ "[__split__])\n○〆好調": "[__split__] )\n○〆Good Shape ",
+ "[__split__])\n○〆消費体力減少": "[__split__] )\n○〆Reduce stamina consumption ",
+ "[__split__])\n(レッスン内": "[__split__] )\n(In-lesson ",
+ "[__split__])\n(試験・ステージ内": "[__split__] )\n(In Exam/Stage ",
+ "○〆元気が増加しない": "○〆Energy does not increase ",
+ "○〆元気が増加しない ": "○〆Energy does not increase ",
+ "○〆元気など補助効果を主とするスキルカード": "○〆Skill Card focusing on support effects like Energy ",
+ "○〆元気の増加量を増加": "○〆 Increase the Amount of Increased Energy",
+ "「○〆好印象」や「○〆やる気」を活用して育成するプラン": "A Plan Utilizing 「○〆Good Impression」 and 「○〆Motivation」 for Training ",
+ "「○〆好調」や「○〆集中」を活用して育成するプラン": "A Plan Utilizing 「○〆Good Shape」 and 「○〆Focus」 for Training ",
+ "スキルカードの消費体力を減少": "Reduce stamina consumption of skill cards ",
+ "スキルカードの消費体力を減少 ": "Reduce stamina consumption of skill cards ",
+ "スキルカードをプロデュース終了まで強化": "Enhance Skill Card Until Production Ends ",
+ "スキルカードを異なるスキルカードに変え、プロデュース終了までデッキに追加(強化段階を引き継ぐ)": "Change a skill card to a different one and add it to the deck until the end of production (inherits enhancement stage) ",
+ "スコアが上昇しない": "Score does not increase ",
+ "スコア上昇効果を主とするスキルカード": "Skill cards focused on score increase effect ",
+ "スコア上昇量を増加(○〆好印象による上昇も含む)": "Increase score (including increases from ○〆Good impression) ",
+ "スコア上昇量増加": " Score increase amount ",
+ "ターン目": " Turns ",
+ "ターン追加": " Extra turn ",
+ "チェンジ": " Change ",
+ "パラメータ上昇量を増加": "Increased parameter gain",
+ "ランダムな強化済みスキルカード(SSR)を、手札に○〆生成": "Generate a random enhanced skill card (SSR) into the hand ○〆 ",
+ "ランダムな所持している基本とつくスキルカードを異なるスキルカードにチェンジ": "Change a Random Owned Basic Skill Card to a Different Skill Card ",
+ "レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add skill card choices to lesson rewards ",
+ "不安": "Anxiety ",
+ "不調": "Poor condition ",
+ "以降、ターン開始時、スキルカードを引く": "After that, at the start of the turn, draw a Skill Card ",
+ "元気増加無効": "Energy increase nullified ",
+ "初星オブジェ(銀)": "First Star Object (Silver) ",
+ "弱気": "Timid ",
+ "応援/トラブル詳細": "Support/Trouble Details ",
+ "手札の消費体力がランダムに変化": "Stamina consumption of hand changes randomly ",
+ "気まぐれ": "Whim ",
+ "消費体力削減": "Reduced Stamina Consumption ",
+ "消費体力増加": "Increased Stamina Consumption ",
+ "消費体力減少": "Reduced Stamina Consumption ",
+ "試験・ステージの残りターンが増加": "Increase remaining turns in test/stage "
+}
\ No newline at end of file
diff --git a/local-files/genericTrans/index/News.json b/local-files/genericTrans/index/News.json
index 6c496ed4..af462e82 100644
--- a/local-files/genericTrans/index/News.json
+++ b/local-files/genericTrans/index/News.json
@@ -146,5 +146,20 @@
"衣装一覧で髪型が誤表示されている現象": "Phenomenon of Incorrect Hairstyle Display in Costume List",
"親愛度コミュ第9話が条件を満たしても発生しない現象": "Phenomenon Where Bond Commu Episode 9 Does Not Trigger Even If Conditions Are Met",
"通信エラーになる現象": "Issue with Communication Error",
- "過去に開催したイベントコミュ追加のお知らせ": "Notice of Additional Event Commu from the Past"
+ "過去に開催したイベントコミュ追加のお知らせ": "Notice of Additional Event Commu from the Past",
+ "初声公演記念パック": "First Voice Performance Commemorative Pack",
+ "[__split__]ツアー記念": "[__split__]Tour Commemoration",
+ "[__split__]回きりお得!": "[__split__]Limited Time Deal!",
+ "[__split__]ジュエル": "[__split__]Jewels",
+ "[__split__]個": "[__split__]Pieces",
+ "[__split__]left": "[__split__]Left",
+ "[__split__]あと": "[__split__]Left",
+ "[__split__]日": "[__split__]Days",
+ "[__split__]プロデュースアイドルピースパック(リーリヤ)": "[__split__]Produce Idol Piece Pack (Lilja)",
+ "初声公演記念パック販売中!": "First Voice Performance Commemorative Pack On Sale!",
+ "初ツアー開催記念!お得なジュエル販売中!": "First Tour Celebration! Special Jewel Sale!",
+ "サークルのリーダーが一定期間ログインしていない場合、他のメンバーが新しいリーダーになる条件調整のお知らせ": "Notice of Condition Adjustment for New Leader if Circle Leader Has Not Logged In for a Certain Period",
+ "[__split__]予告": "[__split__]Notice",
+ "[__split__]冠菊 ことねガシャ開催!": "[__split__]Kamurigoku Kotone Gacha Event!",
+ "[__split__]「アイドルへの道」に倉本千奈と花海佑芽が登場!": "[__split__]China Kuramoto and Ume Hanami to appear in 「The Idol Road」!"
}
diff --git a/local-files/genericTrans/index/Support_voices.json b/local-files/genericTrans/index/Support_voices.json
index 86b104e4..e71625a4 100644
--- a/local-files/genericTrans/index/Support_voices.json
+++ b/local-files/genericTrans/index/Support_voices.json
@@ -13,7 +13,7 @@
"んぐっ……よし、がんばろー!": "Mmph...... Alright, let's do our best!",
"まだまだ序の口、始まったばかりよ!": "This is just the beginning, it's only getting started!",
"私の声が聞こえないくらい、\n盛り上がってみせなさい!": "Make so much noise that you can't even hear my voice!",
- "……これが、一番星……": "......So this is, Hatsuboshi......",
+ "……これが、一番星……": "......So this is, Prima Stella......",
"あ、水たまりはっけーん!": "Ah, found a puddle!",
"ちょっと佑芽!": "Hey, Ume!",
"やめなさーい!": "Stop it!",
@@ -107,5 +107,11 @@
"きみはわたしの、生徒なんですから。": "You're my student, after all.",
"――ほら、ボクの背中に乗って。": "——Here, get on my back.",
"心配しなくて大丈夫。": "Don't worry, it's okay.",
- "うぅ……。\n麻央センパイの背中、あったかい……。": "Uuu... Mao-senpai's back is so warm..."
+ "うぅ……。\n麻央センパイの背中、あったかい……。": "Uuu... Mao-senpai's back is so warm...",
+ "なんだかことねの気配を感じるわ。": "I feel Kotone's presence somehow.",
+ "わたあめお面でバレないはず!": "I shouldn't be recognized with this cotton candy mask!",
+ "ふふ――見えてるわよ。": "Hehe— I can see you.",
+ "お~し、挟み撃ちするぞ~!": "Alright, let's pincer attack!",
+ "任せてことね": "Leave it to me, Kotone",
+ "こんなときだけ息ぴったりね!": "We only sync up perfectly at times like this!",
}
diff --git a/local-files/genericTrans/index/commu_titles.json b/local-files/genericTrans/index/commu_titles.json
index c02e6f71..75f4e939 100644
--- a/local-files/genericTrans/index/commu_titles.json
+++ b/local-files/genericTrans/index/commu_titles.json
@@ -39,6 +39,7 @@
"[__split__]秦谷美鈴誕生日": "[__split__]Misuzu Hataya's Birthday",
"[__split__]十王星南誕生日": "[__split__]Sena Juo's Birthday",
"[__split__]根緒亜紗里誕生日": "[__split__]Asari Neo's Birthday",
+
"プロデュースをA+評価で完了する": "Complete the produce with an A+ rating",
"目標:ユニット内の役割決め\n「一番目立つセンターは、当然、私がやるべき」\n「いちばん!顔が!可愛いやつがやるんだよ!」\n「年功序列!」": "Goal: Deciding roles within the unit\n\"The most prominent center should obviously be me\"\n\"The one with the cutest face should do it!\"\n\"Seniority rules!\"",
"ptで解放": "Unlock with points",
@@ -731,5 +732,20 @@
"レッスン後、ボロボロで": "Exhausted After Lesson",
"'24夏": "'24 Summer",
"'24祭": "'24 Festival",
- "やさしさ、あったかい": "Kindness, warmth"
+ "やさしさ、あったかい": "Kindness, warmth",
+ "勉強タイム!": "Study Time!",
+ "久しぶりのお出かけ": "A Rare Outing",
+ "ドッジボール対決!": "Dodgeball Showdown!",
+ "[初声]月村 手毬": "[First Voice] Tsukimura Temari",
+ "初声公演": "First Voice Performance",
+ "[初声]藤田 ことね": "[First Voice] Fujita Kotone",
+ "[初声]花海 咲季": "[First Voice] Hanami Saki",
+ "初声": "First Voice",
+ "[__split__]祭": "[__split__]Festival",
+ "夏を満喫するわよ!": "Let's Enjoy the Summer!",
+ "ふわふわなお面?": "A Fluffy Mask?",
+ "[__split__]光景 '": "[__split__]Koukei '",
+ "[__split__]The Rolling Riceball '": "[__split__]The Rolling Riceball '",
+ "[__split__]冠菊": "[__split__]Kamurigoku",
+ "仲良し自慢": "Best Friends Boast"
}
diff --git a/local-files/genericTrans/index/mission.fmt.json b/local-files/genericTrans/index/mission.fmt.json
index 77b160e3..a78e190e 100644
--- a/local-files/genericTrans/index/mission.fmt.json
+++ b/local-files/genericTrans/index/mission.fmt.json
@@ -29,8 +29,8 @@
"お仕事を{0}回開始しよう ({1}/{2})": "Let's start {0} jobs ({1}/{2})",
"お仕事を合計{0}時間しよう": "Let's work a total of {0} hours",
"お仕事を合計{0}時間しよう ({1}/{2})": "Let's work a total of {0} hours ({1}/{2})",
- "アイドルへの道で★を合計{0}以上獲得しよう": "Let's earn a total of {0} or more stars on the path to becoming an idol",
- "アイドルへの道で★を合計{0}以上獲得しよう ({1}/{2})": "Let's earn a total of {0} or more stars on the path to becoming an idol ({1}/{2})",
+ "アイドルへの道で★を合計{0}以上獲得しよう": "Let's earn a total of {0} or more stars on The Idol Road",
+ "アイドルへの道で★を合計{0}以上獲得しよう ({1}/{2})": "Let's earn a total of {0} or more stars on The Idol Road ({1}/{2})",
"アチーブメントを{0}個獲得しよう": "Let's acquire {0} achievements",
"アチーブメントを{0}個獲得しよう ({1}/{2})": "Let's acquire {0} achievements ({1}/{2})",
"イベントガシャを{0}回引こう": "Let's pull the event gacha {0} times",
diff --git a/local-files/genericTrans/index/mission.json b/local-files/genericTrans/index/mission.json
index 921ac3dd..c046bc80 100644
--- a/local-files/genericTrans/index/mission.json
+++ b/local-files/genericTrans/index/mission.json
@@ -42,8 +42,8 @@
"[__split__]藤田 ことね": "[__split__]Kotone Fujita",
"「お仕事」機能解放": "Unlock 'Work' feature",
"「お仕事」機能解放 (1/1)": "Unlock 'Work' feature (1/1)",
- "「アイドルへの道」機能解放": "Unlock 'Path to Idol' feature",
- "「アイドルへの道」機能解放 (1/1)": "Unlock 'Path to Idol' feature (1/1)",
+ "「アイドルへの道」機能解放": "Unlock 「The Idol Road」 feature",
+ "「アイドルへの道」機能解放 (1/1)": "Unlock 「The Idol Road」 feature (1/1)",
"「コインガシャ」機能解放": "Unlock 'Coin Gacha' feature",
"「コインガシャ」機能解放 (1/1)": "Unlock 'Coin Gacha' feature (1/1)",
"「コンテスト」機能解放": "Unlock 'Contest' feature",
diff --git a/local-files/genericTrans/index/pitem_name.json b/local-files/genericTrans/index/pitem_name.json
index a9d1c623..64887f17 100644
--- a/local-files/genericTrans/index/pitem_name.json
+++ b/local-files/genericTrans/index/pitem_name.json
@@ -104,5 +104,15 @@
"転がり続ける元気の源": "Rolling Source of Energy",
"転がり続ける元気の源+": "Rolling Source of Energy+",
"願いを叶えるお守り": "Wish-fulfilling Charm",
- "願いを叶えるお守り+": "Wish-fulfilling Charm+"
+ "願いを叶えるお守り+": "Wish-fulfilling Charm+",
+ "初声の証・咲季": "First Voice Proof - Saki",
+ "初声の証・手毬": "First Voice Proof - Temari",
+ "初声の証・ことね": "First Voice Proof - Kotone",
+ "[__split__]初声の証・咲季": "[__split__]First Voice Proof - Saki",
+ "[__split__]初声の証・手毬": "[__split__]First Voice Proof - Temari",
+ "[__split__]初声の証・ことね": "[__split__]First Voice Proof - Kotone",
+ "ハンターの戦利品": "Hunter's Spoils",
+ "[__split__]シューター": "[__split__]Shooter",
+ "ぱちぱち線香花火": "Crackling Sparklers",
+ "[__split__]ぱちぱち線香花火": "[__split__]Crackling Sparklers"
}
diff --git a/local-files/genericTrans/index/skill_card_name.json b/local-files/genericTrans/index/skill_card_name.json
index bb025695..4918926d 100644
--- a/local-files/genericTrans/index/skill_card_name.json
+++ b/local-files/genericTrans/index/skill_card_name.json
@@ -6,6 +6,18 @@
"Colorful Cute!": "Colorful Cute!",
"Colorful Cute! has been removed": "Colorful Cute! has been removed",
"POW!": "POW!",
+ "初めてのご褒美 has been removed": "First Reward has been removed",
+ "初めての未来 has been removed": "First Future has been removed",
+ "初めての場所 has been removed": "First Place has been removed",
+ "Upgraded 初めてのご褒美": "Upgraded First Reward",
+ "Upgraded 初めての未来": "Upgraded First Future",
+ "Upgraded 初めての場所": "Upgraded First Place",
+ "初めてのご褒美": "First Reward",
+ "初めての未来": "First Future",
+ "初めての場所": "First Place",
+ "初めての未来": "[__split__]First Future",
+ "[__split__]初めてのご褒美": "[__split__]First Reward",
+ "初めての場所": "[__split__]First Place",
"POW! has been removed": "POW!has been removed",
"Upgraded ": "Upgraded ",
"Upgraded 200%スマイル": "Upgraded 200% Smile",
diff --git a/local-files/genericTrans/index/tutorial.json b/local-files/genericTrans/index/tutorial.json
index 4ee9b3f6..d7c57d9c 100644
--- a/local-files/genericTrans/index/tutorial.json
+++ b/local-files/genericTrans/index/tutorial.json
@@ -11,35 +11,35 @@
"今回のように\n強化状態を消費するスキルカードには\n強力なものがあります": "As seen this time\nthere are powerful skill cards that consume \"enhanced state\"",
"以降、○〆アクティブスキルカード使用時直前に○〆アクティブスキルカードを使用していた場合、スコア": "Thereafter, if a ○〆 active skill card was used just before using a ○〆 active skill card, score",
"Pアイテムは条件を満たすと効果を発揮します。\nはじめから持っているPアイテムは\nプロデュースアイドルによって決まります。": "P-Items will take effect when conditions are met.\nThe P-Items you start with are determined by the produced idol.",
- "Pポ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイン": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントが": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがあ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがあり": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありま": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがあります": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談し": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整え": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整えて": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整えてみ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整えてみま": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整えてみませ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整えてみません": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整えてみませんか": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポ": "L",
+ "Pポイ": "Lo",
+ "Pポイン": "Looks ",
+ "Pポイントが": "Looks li",
+ "Pポイントがあ": "Looks lik",
+ "Pポイントがあり": "Looks like ",
+ "Pポイントがありま": "Looks like you ",
+ "Pポイントがあります": "Looks like you have som",
+ "Pポイントがありますね": "Looks like you have some P-Po",
+ "Pポイントがありますね\n": "Looks like you have some P-Points.\n",
+ "Pポイントがありますね\n先": "Looks like you have some P-Points.\nWh",
+ "Pポイントがありますね\n先生": "Looks like you have some P-Points.\nWhy",
+ "Pポイントがありますね\n先生に": "Looks like you have some P-Points.\nWhy n",
+ "Pポイントがありますね\n先生に相": "Looks like you have some P-Points.\nWhy no",
+ "Pポイントがありますね\n先生に相談": "Looks like you have some P-Points.\nWhy not",
+ "Pポイントがありますね\n先生に相談し": "Looks like you have some P-Points.\nWhy not c",
+ "Pポイントがありますね\n先生に相談して": "Looks like you have some P-Points.\nWhy not co",
+ "Pポイントがありますね\n先生に相談して、": "Looks like you have some P-Points.\nWhy not con",
+ "Pポイントがありますね\n先生に相談して、準": "Looks like you have some P-Points.\nWhy not consu",
+ "Pポイントがありますね\n先生に相談して、準備": "Looks like you have some P-Points.\nWhy not consul",
+ "Pポイントがありますね\n先生に相談して、準備を": "Looks like you have some P-Points.\nWhy not consult",
+ "Pポイントがありますね\n先生に相談して、準備を整": "Looks like you have some P-Points.\nWhy not consult t",
+ "Pポイントがありますね\n先生に相談して、準備を整え": "Looks like you have some P-Points.\nWhy not consult th",
+ "Pポイントがありますね\n先生に相談して、準備を整えて": "Looks like you have some P-Points.\nWhy not consult the",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみ": "Looks like you have some P-Points.\nWhy not consult the ",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみま": "Looks like you have some P-Points.\nWhy not consult the t",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみませ": "Looks like you have some P-Points.\nWhy not consult the te",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみません": "Looks like you have some P-Points.\nWhy not consult the tea",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみませんか": "Looks like you have some P-Points.\nWhy not consult the teac",
"Pポイントがありますね\n先生に相談して、準備を整えてみませんか?": "Looks like you have some P-Points.\nWhy not consult the teacher?",
"Pポイントが少ない場合、相談を開始する時に\n確認メッセージを表示します。": "If P-Points are low, a confirmation message\nwill be displayed when starting a consultation.",
"True EndアチーブメントはTrue Endに到達すると獲得できます。True Endアチーブメントを獲得すると、アイドルのパラメータが上昇します。": "True End Achievements can be earned by reaching the True End. Earning True End Achievements increases the idol's parameters.",
@@ -158,32 +158,32 @@
"ダンスが足りないみたいですね\nダンスレッスンがおすすめ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
"ダンスが足りないみたいですね\nダンスレッスンがおすすめで": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
"ダンスが足りないみたいですね\nダンスレッスンがおすすめです": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスに": "ダンスに",
- "ダンスに差": "ダンスに差",
- "ダンスに差が": "ダンスに差が",
- "ダンスに差があ": "ダンスに差があ",
- "ダンスに差があっ": "ダンスに差があっ",
- "ダンスに差があった": "ダンスに差があった",
- "ダンスに差があったみ": "ダンスに差があったみ",
- "ダンスに差があったみた": "ダンスに差があったみた",
- "ダンスに差があったみたい": "ダンスに差があったみたい",
- "ダンスに差があったみたいで": "ダンスに差があったみたいで",
- "ダンスに差があったみたいです": "ダンスに差があったみたいです",
- "ダンスに差があったみたいです\n": "ダンスに差があったみたいです\n",
- "ダンスに差があったみたいです\nダ": "ダンスに差があったみたいです\nダ",
- "ダンスに差があったみたいです\nダン": "ダンスに差があったみたいです\nダン",
- "ダンスに差があったみたいです\nダンス": "ダンスに差があったみたいです\nダンス",
- "ダンスに差があったみたいです\nダンスレ": "ダンスに差があったみたいです\nダンスレ",
- "ダンスに差があったみたいです\nダンスレッ": "ダンスに差があったみたいです\nダンスレッ",
- "ダンスに差があったみたいです\nダンスレッス": "ダンスに差があったみたいです\nダンスレッス",
- "ダンスに差があったみたいです\nダンスレッスン": "ダンスに差があったみたいです\nダンスレッスン",
- "ダンスに差があったみたいです\nダンスレッスンで": "ダンスに差があったみたいです\nダンスレッスンで",
- "ダンスに差があったみたいです\nダンスレッスンで強": "ダンスに差があったみたいです\nダンスレッスンで強",
- "ダンスに差があったみたいです\nダンスレッスンで強化": "ダンスに差があったみたいです\nダンスレッスンで強化",
- "ダンスに差があったみたいです\nダンスレッスンで強化し": "ダンスに差があったみたいです\nダンスレッスンで強化し",
- "ダンスに差があったみたいです\nダンスレッスンで強化しま": "ダンスに差があったみたいです\nダンスレッスンで強化しま",
- "ダンスに差があったみたいです\nダンスレッスンで強化しまし": "ダンスに差があったみたいです\nダンスレッスンで強化しまし",
- "ダンスに差があったみたいです\nダンスレッスンで強化しましょ": "ダンスに差があったみたいです\nダンスレッスンで強化しましょ",
+ "ダンスに": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差が": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があっ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があった": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみた": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたい": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいで": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\n": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダン": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンス": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッス": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッスン": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッスンで": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッスンで強": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッスンで強化": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッスンで強化し": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッスンで強化しま": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッスンで強化しまし": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッスンで強化しましょ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
"ダンスに差があったみたいです\nダンスレッスンで強化しましょう": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
"ダンスのパラメータが上昇して\nレッスンクリアに近づきましたね!": "Your dance parameter has increased\nand you are closer to clearing the lesson!",
"パラメータ上昇量を": "Amount of parameter increase",