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init.lua
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-- CP77 Language Settings Patch fixes the issue that language settings don't persist after restart.
-- Copyright (C) 2021 Mingming Cui
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
registerForEvent("onInit", function()
LanguagePatch:Init()
end)
registerForEvent("onShutdown", function()
LanguagePatch:Save()
end)
LanguagePatch = {}
function LanguagePatch:Init()
self.Settings = Game.GetSettingsSystem():GetRootGroup():GetGroups(true)
self.Languages = self.Settings[6]:GetVars(true)
self.VoiceOver = self.Languages[1]
self.Subtitles = self.Languages[2]
self.OnScreen = self.Languages[3]
self:Apply()
end
function LanguagePatch:Apply()
local file = io.open("languages.json", "r")
if file then
local languages = json.decode(file:read("*a"))
for k,v in pairs(languages) do
self[k]:SetIndex(v)
end
Game.GetSettingsSystem():ConfirmChanges()
end
file:close()
end
function LanguagePatch:Save()
local file = io.open("languages.json", "w")
local languages = {
VoiceOver = self.VoiceOver:GetIndex(),
Subtitles = self.Subtitles:GetIndex(),
OnScreen = self.OnScreen:GetIndex(),
}
file:write(json.encode(languages))
file:close()
end