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Fixes issue in ReductionCS.hlsl that caused a divide by zero when all probes in a volume are disabled. A reduction thread should not contribute to the variability calculation if threadFootprintWeightSum is zero.
Fixes issue in ProbeBlendingCS.hlsl that prevented probeBrightnessThreshold from working as intended. Fixes GitHub Issue #70.
Test Harness
Improvements
Enhances shader compilation options and allows for the options to be specified in *.ini files.
Enhancements to frame queueing/buffering. The CPU can now run ahead one frame, allowing CPU and GPU work to overlap.
Adds a toggle to enable/disable progressive rendering in the path tracer.
Increased the granularity of CPU timestamps and reworks the detailed performance UI.