Releases
v1.2.07
SDK
Features and Improvements
Shader improvements for probe data reads/writes
The probe data texture now uses the same layout as the irradiance and distance textures
This change makes probe data visualizations easier to understand
Adds a RWTexture2D variant of DDGILoadProbeState()
Uses the DDGILoadProbeState()
convenience function where appropriate
Moved the data
member of the DDGIVolumeDescGPU
struct inside the GetPackedData()
function so the struct size is the same on the CPU and GPU
Updated stale code comments (non-functional)
Bumped SDK revision number and version string
Bug Fixes
DDGIGetVolumeBlendWeight
: fixed regression related to volume edge fade not respecting rotations
Test Harness
Features and Improvements
ProbeTraceRGS.hlsl
: no longer performs lighting for fixed rays when probe relocation is enabled (performance optimization)
Adds a performance benchmark mode that collects CPU and GPU performance data and outputs the results to *.csv
files
Press the F2
key to run a benchmark
Adds the ability to store intermediate textures (back buffer, GBuffer, RTAO, and DDGIVolume textures) to disk
Uses the zlib and libpng libraries for cross-platform compatibility
Press the F1
key to save the current image data to disk
VolumeTexturesCS.hlsl
: minor updates to the layout order of visualized textures
Config file and documentation updates
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