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Blast 1.1.3

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@nvidia-bgaldrikian nvidia-bgaldrikian released this 22 Jun 20:38
· 29 commits to master since this release

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Blast(tm) SDK 1.1.3 (30-May-2018)
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Changes

  • No longer testing Win32 project scripts. Note generate_projects_vc14win32.bat has been renamed generate_projects_vc14win32_untested.bat.
  • Using a PhysX Packman package that no longer includes APEX.
  • Updated documentation:
    • Authoring documentation mentions restrictions for meshes to be fractured.
    • Added BlastTool reference to README.md.
    • Updated documentation paths in README.md.
  • Using Packman5 for external packages.
  • Authoring tools:
    • In NoiseConfiguration, surfaceResolution changed to samplingInterval. The latter is reciprocal of resolution and defined for all 3 axes.
    • Improved cutout robustness.
  • Exporter (used by both authoring tools and ApexImporter) has a JSON collision export option.

New Features

  • VC15 Win64 project scripts. Run generate_projects_vc15win64.bat.
  • Authoring tools:
    • Noisy cutout fracture.
    • Conic cutout option (tapers cut planes relative to central point).
    • Cutout option "useSmoothing." Add generatad faces to the same smoothing group as original face without noise.
    • Periodic cutout boundary conditions.

Bug fixes

  • Packman target platform dependencies no longer pulling windows packages into other platforms.
  • Fixed bond generation for cutout fracture.

Known Issues

  • Damage shaders in extensions can miss bonds if the damage volume is too small.
  • Authoring code does not use the user-defined allocator (NvBlastGlobals) exclusively.