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Added change log entries for version 1.5.0.
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apanteleev committed Mar 25, 2021
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# Quake II RTX Change Log

## 1.5.0

**New Features:**

* Added support for ray tracing using the `VK_KHR_ray_query` extension API. _NOTE:_ This is an optional feature, and the two previously supported methods, `VK_NV_ray_tracing` and `VK_KHR_ray_tracing_pipeline`, are still supported.

**Fixed issues:**

* Fixed the crash that happened on some systems when the game is minimized: https://github.com/NVIDIA/Q2RTX/issues/103
* Fixed the invalid Vulkan API usage that happened in the bloom pass: https://github.com/NVIDIA/Q2RTX/issues/104
* Fixed the invalid barrier for an inter-queue resource transition: https://github.com/NVIDIA/Q2RTX/issues/105
* Fixed the out-of-bounds addressing of the framebuffer array: https://github.com/NVIDIA/Q2RTX/issues/107

**Misc Improvements:**

* Reduced the delay after resolution changes by avoiding re-initialization of the RT pipelines.
* Changed the memory type required for the UBO and transparency upload buffers to `(HOST_VISIBLE | HOST_COHERENT)`.
* Improved logging around SLI initialization.

## 1.4.1

**Fixed issues:**
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