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premake5.lua
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workspace "SFML-Cellular-Automata"
configurations
{
"Debug",
"Release"
}
platforms
{
"x86",
"x86_64"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
project "CellularAutomata"
location "CellularAutomata"
kind "ConsoleApp"
language "C++"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
"%{prj.name}/res/**"
}
includedirs
{
"deps/SFML/include"
}
libdirs
{
"deps/SFML/lib"
}
defines
{
"SFML_STATIC"
}
filter "system:Windows"
systemversion "latest"
filter "configurations:Debug"
defines { "DEBUG" }
symbols "On"
links
{
"sfml-system-s-d",
"sfml-window-s-d",
"sfml-graphics-s-d"
}
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
links
{
"sfml-system-s",
"sfml-window-s",
"sfml-graphics-s"
}
filter "configurations:*"
links
{
"opengl32",
"freetype",
"winmm",
"gdi32"
}