Releases: MulverineX/player_motion
Releases · MulverineX/player_motion
v1.4.2 - Fix negative y motion
When using launch_xyz with a negative y score a much higher value was required to achieve results because of faulty math, this is now fixed. Credit to nedraw.
v1.4.1 - Fix y rotation bug
[DISCLAIMER, applying motion frequently/every tick causes the player to get stuck and sometimes hear explosion noises, due to desync issues and teleport command behavior. Please upvote MC-276722, MC-276704]
Full Changelog: v1.4.0...v1.4.1
v1.4.0 - Update to 1.21.2
Update for attribute type refactor
v1.3.1 - Improve math performance & stability
Credit to @SuperSwordTW for helping with this release.
v1.3.0 - Use ender crystals to avoid subtick hacks
Huge shoutout to nedraw
from the minecraft commands discord for doing most of the heavy lifting for this release!
- Completely resolves incompatibilities with (terrible) server modding platforms like Paper.
- Much lower complexity; easier to maintain/update!
- Much more efficient; easier on server TPS!
- Works on peaceful mode!
- Now cancels launch function if the player is on a mount.
- Near-perfect launch power parity with the previous method.
Full Diff: v1.2.0...v1.3.0
v1.2.0 - Update to 1.21
Breaking change
v1.1.0 - Fixed multiplayer support
v1.0.1 - Fixed & Optimized
Actually works now, and no longer requires the shulker box hack
What's Changed
- Update for latest 1.20.5 snapshot by @Nico314159 in #3
- Optimize & remove shulker box hack by @MulverineX
New Contributors
- @Nico314159 made their first contribution in #3
Full Changelog: v1.0.0...v1.0.1
v1.0.0 - Initial Release
Update LICENSE