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Releases: MulverineX/player_motion

v1.4.2 - Fix negative y motion

05 Oct 08:39
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When using launch_xyz with a negative y score a much higher value was required to achieve results because of faulty math, this is now fixed. Credit to nedraw.

v1.4.1 - Fix y rotation bug

15 Sep 20:12
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[DISCLAIMER, applying motion frequently/every tick causes the player to get stuck and sometimes hear explosion noises, due to desync issues and teleport command behavior. Please upvote MC-276722, MC-276704]

Full Changelog: v1.4.0...v1.4.1

v1.4.0 - Update to 1.21.2

04 Sep 15:46
95ed0fa
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Update for attribute type refactor

v1.3.1 - Improve math performance & stability

25 Jul 11:29
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Credit to @SuperSwordTW for helping with this release.

v1.3.0 - Use ender crystals to avoid subtick hacks

16 Jul 07:37
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Huge shoutout to nedraw from the minecraft commands discord for doing most of the heavy lifting for this release!

  • Completely resolves incompatibilities with (terrible) server modding platforms like Paper.
  • Much lower complexity; easier to maintain/update!
  • Much more efficient; easier on server TPS!
  • Works on peaceful mode!
  • Now cancels launch function if the player is on a mount.
  • Near-perfect launch power parity with the previous method.

Full Diff: v1.2.0...v1.3.0

v1.2.0 - Update to 1.21

02 Jul 22:16
8eef121
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Breaking change

v1.1.0 - Fixed multiplayer support

22 Apr 19:19
e86a8a3
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What's Changed

  • Fix UUID mixup bugs in launch contexts by @Evtema3 in #4

New Contributors

Full Changelog: v1.0.1...v1.1.0

v1.0.1 - Fixed & Optimized

25 Mar 04:35
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Actually works now, and no longer requires the shulker box hack

What's Changed

New Contributors

Full Changelog: v1.0.0...v1.0.1

v1.0.0 - Initial Release

09 Feb 07:52
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