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PyPoker-Eval compiled version for Py2.7 x64
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Changes | ||
======= | ||
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0.1.0 (2014-01-09) | ||
------------------ | ||
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- Package for pip installation (thanks Jim Kelly!) | ||
- Package is called pokereval (thanks Jim Kelly!) | ||
- Additional Card docs added (thanks Jim Kelly!) | ||
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0.0.2 (2012-12-02) | ||
------------------ | ||
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- Fix bug in 2-card hand evaluator | ||
- Add quickstart (thanks arslr!) | ||
- Support Python 2.6 (thanks again arslr!) | ||
- Quick Start docs added (thanks again arslr!) | ||
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0.0.1 (2011-01-27) | ||
------------------ | ||
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- Nothing changed yet; initial public release | ||
- We weren't even versioning at this point, ha |
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Copyright (c) 2014 Alvin Liang | ||
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Licensed under the Apache License, Version 2.0 (the "License"); | ||
you may not use this file except in compliance with the License. | ||
You may obtain a copy of the License at | ||
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http://www.apache.org/licenses/LICENSE-2.0 | ||
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Unless required by applicable law or agreed to in writing, software | ||
distributed under the License is distributed on an "AS IS" BASIS, | ||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
See the License for the specific language governing permissions and | ||
limitations under the License. |
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include *.txt | ||
include *.rst |
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Metadata-Version: 1.0 | ||
Name: pokereval | ||
Version: 0.2.0 | ||
Summary: A pure python poker hand evaluator for 5, 6, 7 cards | ||
Home-page: https://github.com/aliang/pokerhand-eval | ||
Author: Alvin Liang | ||
Author-email: ayliang@gmail.com | ||
License: Apache, see LICENSE.txt | ||
Description: Poker Hand Evaluator | ||
==================== | ||
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In pure python | ||
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27 January 2011, Alvin Liang | ||
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Introduction | ||
------------ | ||
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This is a pure python library to calculate the rank of the best poker | ||
hand out of 5, 6, or 7 cards. It does not run the board for you, or | ||
calculate winning percentage, EV, or anything like that. But if you give | ||
it two hands and the same board, you will be able to tell which hand | ||
wins. | ||
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||
It is nowhere near as fast as pypoker-eval, but it works if you can't | ||
use C for some reason (the early stages of the first MIT pokerbot | ||
competition come to mind). The core algorithm is slower, and you | ||
obviously don't have the speed of C. | ||
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Quick Start | ||
----------- | ||
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.. code:: python | ||
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from pokereval.card import Card | ||
from pokereval.hand_evaluator import HandEvaluator | ||
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hole = [Card(2, 1), Card(2, 2)] | ||
board = [] | ||
score = HandEvaluator.evaluate_hand(hole, board) | ||
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Rank is 2-14 representing 2-A, while suit is 1-4 representing | ||
spades, hearts, diamonds, clubs. | ||
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The Card constructor accepts two arguments, rank, and suit. | ||
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.. code:: python | ||
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aceOfSpades = Card(14, 1) | ||
twoOfDiamonds = Card(2, 3) | ||
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Algorithm | ||
--------- | ||
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The algorithm for 5 cards is just a port of the algorithm that used to | ||
be at the following URL. (I purposely broke the link because it now hosts | ||
a malware site.) | ||
httx://wwx.suffecool.net/poker/evaluator.html | ||
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I came up with the 6 and 7 card evaluators myself, using a very similar | ||
card representation and applying some of the same ideas with prime | ||
numbers. The idea was to strike a balance between lookup table size and | ||
speed. | ||
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||
Also, I haven't included the code I used to generate the lookup tables, | ||
but you should be able to do that with a simpler, slower algorithm. | ||
Maybe I'll add that later as well. | ||
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||
There is also a two-card ranking/percentile algorithm that is unrelated | ||
to the rest and may get cleaned up later. We used it at one point for | ||
some pre-flop evaluation. Credit to Zach Wissner-Gross for developing | ||
this. | ||
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||
Documentation is sparse at the moment, sorry about that, and obviously I | ||
did not really bother to package it or clean it up. I may or may not | ||
work on this in the future. Basically, I made it, so why not release it? | ||
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||
Contributors | ||
------------ | ||
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||
- Me! Go me! | ||
- Zach Wissner-Gross (2-card algorithm) | ||
- arslr (Fixes for other Python versions) | ||
- Jim Kelly (Help with packaging, additional documentation) | ||
- hwmrocker (Improvements to Card constructor, Python 3 compatibility) | ||
- radekj (Tests, Python 3 compatibility) | ||
Platform: UNKNOWN |
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Poker Hand Evaluator | ||
==================== | ||
|
||
In pure python | ||
|
||
27 January 2011, Alvin Liang | ||
|
||
Introduction | ||
------------ | ||
|
||
This is a pure python library to calculate the rank of the best poker | ||
hand out of 5, 6, or 7 cards. It does not run the board for you, or | ||
calculate winning percentage, EV, or anything like that. But if you give | ||
it two hands and the same board, you will be able to tell which hand | ||
wins. | ||
|
||
It is nowhere near as fast as pypoker-eval, but it works if you can't | ||
use C for some reason (the early stages of the first MIT pokerbot | ||
competition come to mind). The core algorithm is slower, and you | ||
obviously don't have the speed of C. | ||
|
||
Quick Start | ||
----------- | ||
|
||
.. code:: python | ||
from pokereval.card import Card | ||
from pokereval.hand_evaluator import HandEvaluator | ||
hole = [Card(2, 1), Card(2, 2)] | ||
board = [] | ||
score = HandEvaluator.evaluate_hand(hole, board) | ||
Rank is 2-14 representing 2-A, while suit is 1-4 representing | ||
spades, hearts, diamonds, clubs. | ||
|
||
The Card constructor accepts two arguments, rank, and suit. | ||
|
||
.. code:: python | ||
aceOfSpades = Card(14, 1) | ||
twoOfDiamonds = Card(2, 3) | ||
Algorithm | ||
--------- | ||
|
||
The algorithm for 5 cards is just a port of the algorithm that used to | ||
be at the following URL. (I purposely broke the link because it now hosts | ||
a malware site.) | ||
httx://wwx.suffecool.net/poker/evaluator.html | ||
|
||
I came up with the 6 and 7 card evaluators myself, using a very similar | ||
card representation and applying some of the same ideas with prime | ||
numbers. The idea was to strike a balance between lookup table size and | ||
speed. | ||
|
||
Also, I haven't included the code I used to generate the lookup tables, | ||
but you should be able to do that with a simpler, slower algorithm. | ||
Maybe I'll add that later as well. | ||
|
||
There is also a two-card ranking/percentile algorithm that is unrelated | ||
to the rest and may get cleaned up later. We used it at one point for | ||
some pre-flop evaluation. Credit to Zach Wissner-Gross for developing | ||
this. | ||
|
||
Documentation is sparse at the moment, sorry about that, and obviously I | ||
did not really bother to package it or clean it up. I may or may not | ||
work on this in the future. Basically, I made it, so why not release it? | ||
|
||
Contributors | ||
------------ | ||
|
||
- Me! Go me! | ||
- Zach Wissner-Gross (2-card algorithm) | ||
- arslr (Fixes for other Python versions) | ||
- Jim Kelly (Help with packaging, additional documentation) | ||
- hwmrocker (Improvements to Card constructor, Python 3 compatibility) | ||
- radekj (Tests, Python 3 compatibility) |
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packaging/windows/pypoker-eval-x64/build/lib/pokereval/bug-1823.py
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# | ||
# Copyright (C) 2007, 2008 Loic Dachary <loic@dachary.org> | ||
# | ||
# This program is free software; you can redistribute it and/or modify | ||
# it under the terms of the GNU General Public License as published by | ||
# the Free Software Foundation; either version 3 of the License, or | ||
# (at your option) any later version. | ||
# | ||
# This program is distributed in the hope that it will be useful, | ||
# but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
# GNU General Public License for more details. | ||
# | ||
# You should have received a copy of the GNU General Public License | ||
# along with this program; if not, write to the Free Software | ||
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. | ||
# | ||
# http://gna.org/support/?1823 | ||
# | ||
import sys | ||
sys.path.insert(0, ".") | ||
sys.path.insert(0, ".libs") | ||
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from pokereval import PokerEval | ||
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pokereval = PokerEval() | ||
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result = pokereval.poker_eval(game = "holdem", fill_pockets = 1, pockets = [ ["As", "3s"], ["__", "__"]], dead = [], board = ["Ad", "Qs", "2c", "Ac", "Kc"]) | ||
assert result == {'info': (990, 0, 1), 'eval': [{'winlo': 0, 'tielo': 0, 'winhi': 877, 'scoop': 877, 'loselo': 0, 'ev': 903, 'losehi': 78, 'tiehi': 35}, {'winlo': 0, 'tielo': 0, 'winhi': 78, 'scoop': 78, 'loselo': 0, 'ev': 96, 'losehi': 877, 'tiehi': 35}]} | ||
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result = pokereval.poker_eval(game = "omaha8", fill_pockets = 1, pockets = [ ["As", "3s", "2s", "6s"], ["__", "__", "__", "__"]], dead = [], board = ["Ad", "Qs", "2c", "7c", "5c"]) | ||
assert result == {'info': (123410, 1, 1), 'eval': [{'winlo': 109375, 'tielo': 5361, 'winhi': 73190, 'scoop': 69661, 'loselo': 8674, 'ev': 753, 'losehi': 48978, 'tiehi': 1242}, {'winlo': 8674, 'tielo': 5361, 'winhi': 48978, 'scoop': 8674, 'loselo': 68788, 'ev': 246, 'losehi': 73190, 'tiehi': 1242}]} | ||
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packaging/windows/pypoker-eval-x64/build/lib/pokereval/compile.py
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import py_compile | ||
py_compile.compile('pokereval.py') |
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