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config.yml
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##Config file for PhatLoots
##Plugin made by Codisimus
################## Linkables #################
##You may disable any of these features by setting them to false
##You should disable all of these that you will not be using
##Using LootBags may cause lag if you have many items with a lot of lore on the server
LootBags: false
##If using LootBags, there is a security threat if players on your server are able to modify the lore of an item
##In that case, you should change this key to something else (such as &3&8&4&r&0) and keep it secret
LootBagKey: '&r&0'
##Using Dispensers may cause significant lag if you have a decent amount of redstone circuts on the server
##This also applies to Droppers
DispenserLoot: true
##Using MobLoot may cause significant lag if there are numerous mobs on the server
##e.g. Zombie, Creeper, Skeleton, Spider, Player
MobDropLoot: true
##e.g. ZombieSpawn, SkeletonSpawn, VillagerSpawn
MobSpawnLoot: true
##World Mob Loots should be disabled if you only have one World
##e.g. Zombie@MainWorld, Zombie@DungeonWorld
WorldMobDropLoot: true
##e.g. ZombieSpawn@MainWorld, ZombieSpawn@DungeonWorld
WorldMobSpawnLoot: true
##Region Mob Loots are automatically disabled if RegionOwn or WorldGuard is not installed
##e.g. Zombie@Graveyard, Spider@Nest
RegionMobDropLoot: true
RegionMobSpawnLoot: true
##Mob Types should be enabled if you want to distinguish between different types of Zombies, Skeletons, Villagers, etc.
##e.g. BabyZombie, WitherSkeleton, PriestVillager
MobTypes: true
##Named Mobs should be enabled if you want to have mobs drop loot based on their name
##e.g. ZombieBoss, Skeletor, Paul the Priest
NamedMobs: true
##Fishing Loot should be enabled to modify what Players can fish out of the water
##e.g. Fishing
FishingLoot: true
##Votifier Loot should be enabled to modify give Players loot whenever they Vote (Powered by Votifier)
##The Vote PhatLoot should be set to autoloot and give little loot to not cause issues with numerous votes at once
##e.g. Vote
VotifierLoot: false
##Only Block Materials that are listed below will be able to be linked
##Removing unused materials from this list will help reduce the use of uneeded resources
Blocks:
- Chest
- Trapped Chest
- Ender Chest
- Dispenser
- Dropper
- Bookshelf
##Every block in the specified Worlds that matches a listed Material will be linked to the given PhatLoot
##Blocks listed here need not be listed in 'Blocks' above
##I have commented out these default settings because noone bothers to read and replace them
##In order to set this feature you must remove the empty square brackets []
AutoLink: []
# all:
# Melon Block: melons
# world:
# Bookshelf: books
################## MOB LOOTS #################
##If set to true then the items normally dropped by mobs will vanish
##If set to false then Mob PhatLoot items will be in addition to the normally dropped loot
##In either case, a mob's loot will not be affected if it doesn't have a PhatLoot file
ReplaceMobLoot: true
##If set to true then Mobs will not drop any items/exp unless they are killed by a Player
OnlyDropLootWhenKilledByPlayer: false
OnlyDropExpWhenKilledByPlayer: false
##If Mobs spawn with items through this plugin, this is the chance that the item will be dropped (0 - 100)
MobLootDropPercentage: 20
##This setting is used when a weapon has the Looting enchantment
##Each level will give an extra percentage chance when rolling for loots
##e.g. LootingBonusPerLevel = 5
## Zombies drop 1 rotten flesh 50% of the time
## A zombie is killed with a sword that has Looting IV
## 1 rotten flesh would then be dropped at a 70% chance
## 50% + (5% x 4 levels)
LootingBonusPerLevel: 5
##Supported Region plugins include WorldGuard and RegionTools
##If set to auto, the first compatible plugin will be used
##You only need to change this setting if you have multiple Region plugins installed
RegionPlugin: auto
##This setting is only used for plugins which allow grouped Regions (Such as RegionTools)
RegionGroup:
############### FEATURE FLAGS ################
#When looting, if a Player has one of the specified permissions,
#then they will have an increased probability of looting better/more items
#Permission based bonuses stack with each other and on top of existing bonuses
#Enter comma delimited numbers between the brackets to register those nodes
#i.e. with [10, 20, 0.5] a Player with the node phatloots.bonus.10 will
#have 10 added to each of their rolls resulting in rarer loot
LootBonusPermissions: []
################## MESSAGES ##################
##These are the messages that Players will see while using PhatLoots
##Blank messages will not be shown
##Use & to specify colors for messages (ex. &3hi&a.)
##<time> will be replaced by the amount of time remaining
##<item> will be replaced by the name of the item
##<amount> will be replaced by the amount of money/experience/items
Messages:
Permission: '&4You do not have permission to do that.'
ExperienceLooted: '&5You gained &6<amount>&5 experience from looting the chest.'
MoneyLooted: '&5You looted &6<amount>&5 from the chest.'
MoneyCharged: '&5You have been charged &6<amount>&5 to loot the chest.'
InsufficientFunds: '&4You must have &6<amount>&4 to loot the chest.'
AutoLoot: '&5You looted &6<item>&5 from the chest.'
Overflow: '&5The Chest is overflowing with loot!'
ChestTimeRemaining: '&4You must wait &6<time>&4 to receive more loot!'
EmptyChestTimeRemaining: '&4You must wait &6<time>&4 to receive more loot!'
CommandTimeRemaining: '&4You must wait &6<time>&4 to receive more loot!'
DispenserTimeRemaining: ''
MobTimeRemaining: '&4You must wait &6<time>&4 to receive more loot!'
MobDroppedMoney: '&5You loot &6<amount>.'
MobDroppedItem: ''
MobDroppedExperience: ''
LootMessage: ''
LootBroadcast: ''
##PhatLoot Chests will display this name at the top of the Chest GUI
##<name> will be replaced with the name of the linked PhatLoot
ChestName: '&6<name>'
#Damage estimates (as ranges) may be added to the lore of loot
#Do so by making a line of lore one of the following tags
UseDamageTags: true
<dam>: '&5<amount> damage'
<holy>: '&6+<amount> holy damage'
<fire>: '&4+<amount> fire'
<bug>: '&2+<amount> bug repellent'
<thorns>: '&8<chance>% chance of 1-4 damage'
<def>: '&5<amount> defense'
<firedef>: '&4+<amount> fire defense'
<rangedef>: '&2+<amount> range defense'
<blastdef>: '&1+<amount> explosion defense'
<falldef>: '&b+<amount> fall defense'
##If using MythicDrops, UnidentifiedItems display their Tier in the lore
##By default, this text will be black to somewhat hide it
##You can set the color below if you wish to make it more or less visible
##Multiple color codes are valid such as '&k&0' or '&l&n&d'
MythicDropsTierColor: '&0'
################## DEFAULTS ##################
##Each new PhatLoot will have the following settings by default
##Each of these settings can be changed per PhatLoot after they are made
Defaults:
##Amount of time before the PhatLoot is lootable again
##Change Days to -1 in order for it to never reset
ResetTime:
Days: 1
Hours: 0
Minutes: 0
Seconds: 0
##If set to true, items will go straight to the looter's inventory
##Once their inventory is full, items will show up in the chest
AutoLoot: false
##If set to true, when looted by one person, everyone must wait to loot it again (first person there gets the loot)
##If set to false, when a player loots a Chest only they must wait the specified time to loot again (everyone can have their share of loot)
GlobalReset: false
##If set to true, when a global chest is looted, it will disappear and respawn when it may be looted again (or when the server is shutdown)
#'UseBreakAndRespawn' must be set to true below in order for this to have any effect
BreakAndRespawn: false
##If set to true, loot times will be rounded down to 0
##This is good if doing Daily or Hourly loots
##e.g.
##If ResetTime = 1 Day, 0 Hours, 0 Minutes, and 0 Seconds
## RoundDownTime = true
## Player loots at Day 100, Hour 20, Minute 37, and Second 49
## Values that are 0 in the ResetTime are rounded down
## The loot time is set to Day 100, Hour 0, Minute 0, and Second 0
## This way, the Player can loot the next day even if it is not 24 hours later
##If ResetTime = 0 Day, 0 Hours, 5 Minutes, and 0 Seconds
## then only the Seconds value is rounded down (not values to the left of Minutes)
RoundDownTime: false
##The number of items that will be received from the loot collections (if not specified)
##An amount of 0 will mean that each loot within the collection is rolled for individually
ItemsPerColl: 1
################### OTHER ####################
##Players need permission to use restricted PhatLoots
##'phatloots.loot.Epic' or 'phatloots.loot.*' would be needed to loot Epic if it is restricted
##You can add as many PhatLoots to this list as you want, just be sure to use spaces instead of tabs
RestrictAll: false
RestrictedPhatLoots:
- 'PhatLoot1'
- 'PhatLoot2'
- 'PhatLoot3'
# - 'Rare'
# - 'Epic'
# - 'Donator'
##Whenever an Item is generated that has a Tier above this number it will be logged
MinimumTierNotification: 100
##This setting is only used if you have the plugin ChestLock
##If set to true then PhatLoot Chests will be automatically set as unlockable
SetChestsAsUnlockable: true
##Set this to true if you want to use decimals for your money
##This would turn a range of 100-1275 to 1.00-12.75
DivideMoneyAmountBy100: false
PlaySoundOnAutoLoot: true
PlaySoundOnChestBreak: true
UseBreakAndRespawn: true
#If set to true, Loot will be scattered throughout the Chest rather than all in the top left corner
ShuffleLoot: false
#If set to true, Collections which give more than 1 item have a chance to spawn a specific item more than once
AllowDuplicateItemsFromCollections: true
##This is how long (in seconds) each inventory will be kept in memory
##Items that have not been looted before the inventory is forgotten will be lost
ForgetInventoryTime: 60
##Set to true if global chests that never reset should be unlinked after looting
UnlinkGlobalChestsThatNeverReset: false
##Set to true if '/loot give' and '/loot <PhatLoot>' should have cooldowns
ApplyCooldownToCommandLoot: false
##This is how often (in minutes) the plugin will automatically save the loot times
##If set to 0, Loot times will only be saved when the server is shut down
##This only needs to be set if you worry about losing data in the case of a server crash
AutoSavePeriod: 1440
##This setting will only affect PhatLootChests which are set to GlobalReset and BreakAndRespawn
##If set to true then a Player may punch a chest (single hit) to break it
##The loot will spill all over the ground near the chests location
##This will only apply if BreakAndRespawn=true, and GlobalReset=true
AutoBreakOnPunch: false