From 6db6f50d28acbcea469a9bf484e45d521889b44a Mon Sep 17 00:00:00 2001 From: Alaux <73968015+MrAlaux@users.noreply.github.com> Date: Tue, 28 Nov 2023 23:39:26 -0300 Subject: [PATCH] Apply blazing door sound fix to Boom doors --- CHANGELOG.md | 1 + src/p_doors.c | 1 + 2 files changed, 2 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index e60bc1673..035911633 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -40,6 +40,7 @@ - **Further corrected view pitch as FOV changes** - **Disabled teleport-to-Automap-pointer during non-Casual Play** - **Excess speed when airborne with noclip enabled** [thanks @kitchen-ace] +- **Blazing door sound fix not applying to Boom doors** - **Teleporter Zoom and BFG "explosion" shake affecting all players in multiplayer** - **Fixed a demo desync** caused by a failed weapon autoswitch when picking up ammo - **Tweaked dark menu background and Automap overlay algorithm** (fixes very low values) diff --git a/src/p_doors.c b/src/p_doors.c index 17ed723fb..0160f8902 100644 --- a/src/p_doors.c +++ b/src/p_doors.c @@ -168,6 +168,7 @@ void T_VerticalDoor (vldoor_t *door) // [Nugget]: [crispy] fix "fast doors reopening with wrong sound" case blazeRaise: + case genBlazeRaise: if (STRICTMODE(!comp_blazing2)) { door->direction = 1;