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Apply blazing door sound fix to Boom doors
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MrAlaux committed Nov 29, 2023
1 parent 5ae681a commit 6db6f50
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1 change: 1 addition & 0 deletions CHANGELOG.md
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Expand Up @@ -40,6 +40,7 @@
- **Further corrected view pitch as FOV changes**
- **Disabled teleport-to-Automap-pointer during non-Casual Play**
- **Excess speed when airborne with noclip enabled** [thanks @kitchen-ace]
- **Blazing door sound fix not applying to Boom doors**
- **Teleporter Zoom and BFG "explosion" shake affecting all players in multiplayer**
- **Fixed a demo desync** caused by a failed weapon autoswitch when picking up ammo
- **Tweaked dark menu background and Automap overlay algorithm** (fixes very low values)
1 change: 1 addition & 0 deletions src/p_doors.c
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Expand Up @@ -168,6 +168,7 @@ void T_VerticalDoor (vldoor_t *door)

// [Nugget]: [crispy] fix "fast doors reopening with wrong sound"
case blazeRaise:
case genBlazeRaise:
if (STRICTMODE(!comp_blazing2))
{
door->direction = 1;
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