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CHANGELOG.md

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New Features

  • Support for weapon voxel models
  • 'RIOTMODE' cheat, to make enemies attack all sentient entities
  • Vertical Target Lock-on setting
  • Message Fadeout setting
  • Weapon Bob Speed setting
  • Bob [Weapon] While Switching setting
  • Low-resolution pixel width/height settings
  • [Color] Contrast setting [by @pvictress]

Changes

  • Merged changes from Woof! 15.0.1, note:
    • Replaced fullscreen_hud_type with use_nughud, with the NUGHUD now replacing the second-to-last HUD
    • Removed fuzzdark_mode in favor of Woof!'s fuzzmode (Refraction is equivalent to Selective Fuzz Darkening)
    • Removed comp_blazing2; its functionality has been integrated into comp_blazing
  • Improved interpolation of weapon sprites
  • Applied weapon inertia when firing (added weapon_inertia_fire CVAR to disable it)
  • Lowered weapon_inertia_scale_pct limit to -200
  • Nugget's translucency features now use translucency maps from a shared pool, potentially improving program startup time in exchange for stutters when enabling said features for the first time since launch

Bug Fixes

  • Broken movement in systems assuming chars to be unsigned
  • comp_lsamnesia inversely affecting collision with entities (i.e. lost souls would remember their target)
  • Weapon sprites being raised/lowered excessively when using switch interruption with certain bobbing styles and/or reduced weapon bobbing amplitude
  • Voxels rendering incorrectly near the top and bottom of the screen
  • Flip Levels setting not working for side screens in three-screen mode
  • Message grouping only checking as many characters as the last message had, causing incorrect grouping (e.g. new message "TEST" being grouped with last message "TES")
  • Fixed freecam angle being reset to face east when letting go of a mobj
  • Fixed chasecam being forcefully enabled when locked onto a mobj while the player were dead and the Death Camera were enabled