- Support for weapon voxel models
- 'RIOTMODE' cheat, to make enemies attack all sentient entities
- Vertical Target Lock-on setting
- Message Fadeout setting
- Weapon Bob Speed setting
- Bob [Weapon] While Switching setting
- Low-resolution pixel width/height settings
- [Color] Contrast setting [by @pvictress]
- Merged changes from Woof! 15.0.1, note:
- Replaced
fullscreen_hud_type
withuse_nughud
, with the NUGHUD now replacing the second-to-last HUD - Removed
fuzzdark_mode
in favor of Woof!'sfuzzmode
(Refraction is equivalent to Selective Fuzz Darkening) - Removed
comp_blazing2
; its functionality has been integrated intocomp_blazing
- Replaced
- Improved interpolation of weapon sprites
- Applied weapon inertia when firing (added
weapon_inertia_fire
CVAR to disable it) - Lowered
weapon_inertia_scale_pct
limit to -200 - Nugget's translucency features now use translucency maps from a shared pool, potentially improving program startup time in exchange for stutters when enabling said features for the first time since launch
- Broken movement in systems assuming
char
s to be unsigned comp_lsamnesia
inversely affecting collision with entities (i.e. lost souls would remember their target)- Weapon sprites being raised/lowered excessively when using switch interruption with certain bobbing styles and/or reduced weapon bobbing amplitude
- Voxels rendering incorrectly near the top and bottom of the screen
- Flip Levels setting not working for side screens in three-screen mode
- Message grouping only checking as many characters as the last message had, causing incorrect grouping (e.g. new message "TEST" being grouped with last message "TES")
- Fixed freecam angle being reset to face east when letting go of a mobj
- Fixed chasecam being forcefully enabled when locked onto a mobj while the player were dead and the Death Camera were enabled