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Copy pathCOM_5ePack_UA - Races.user
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COM_5ePack_UA - Races.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<thing id="r5CMinoPC" name="Minotaur (Krynn)" description="In the world of Krynn, the setting of the Dragonlance saga, minotaurs live in an honor‐ based society where strength determines power in both the gladiatorial arenas and in daily life. At home on both land and sea, the minotaurs of Krynn are ferocious sea raiders who rank as the ablest and most dangerous sailors in the world.\n\nArrogant Conquerors Minotaurs embrace the notion that the weak should perish and that the strong must rule— and that they themselves are the strongest and most powerful race on Krynn. They believe their destiny is to rule the world, and that their dominion will be one of conquest and military might. To that end, all minotaurs are trained in weapons, armor, and tactics from a young age. \n\nThe minotaurs’ arrogance stems from a combination of strength, cunning, and intellect— three virtues they hold dear, and which they deem the foundation of their greatness. They believe that this combination of traits is what sets them apart from their rivals. \n\nTrial by Combat \nMinotaur society is built on the principle that might makes right, and that considerations of justice are unnecessary. The minotaurs are led by an emperor served by a council of eight minotaurs called the Supreme Circle. All posts within the government, including the emperor’s, are won by the strongest and cleverest minotaurs, as proved by combat in the Circus. \n\nThe Circus is the only means by which a minotaur can rise in society. It is a grand, annual display of single combat in which minotaurs battle each other for supremacy. Minotaur youths must prove themselves in the Circus to earn their passage to adulthood. \n\nParticipation in the Circus is yet another reason why minotaurs look down on other folk. To the minotaurs, death and glory in battle are a natural process. Combat is the key to ensuring that the strong survive, and that the weak are set aside before they can undermine their superiors’ grand schemes of conquest. \n\nHonor above All \nFor all their cruelty, minotaurs are bound by a powerful sense of honor. Each victory brings greater honor to both individual minotaurs and their families. Defeat invokes a stain that only death can fully wash away. \n\nHonor demands that minotaurs keep their word once it is offered, and each minotaur remains faithful to friends and clan above all else. Minotaurs rarely befriend folk of other races, as they all too often encounter them only in battle. If a minotaur does strike up a friendship, it is typically with other creatures that display the minotaurs’ virtues and love of battle. To such friends, a minotaur becomes an ally whose support will never waver. \n\nSea Reavers \nIn the world of Krynn, the minotaurs rule a chain of islands dominated by the isles of Mithas and Kothas. Bound by the sea on all sides, the minotaurs focused their tenacity, strength, and cunning to become some of the most skilled and ferocious mariners in the world. They range across the water in their ships, raiding and pillaging as they wish. Minotaurs sometimes engage in trade, but they much prefer to take what they want by force. After all, as the strongest of all folk, they deserve the treasures and goods that lesser creatures have gathered. \n\nMinotaur Names \nMinotaur clan names originate with a great hero whose descendants take on that name as their own, doing their best to live up to the ideals of their ancestor. On Krynn, clan names are always preceded by the prefix “es‐” for minotaurs from lands controlled by the island of Mithas, or “de‐” for minotaurs from areas under the sway of Kothas. \n\nMale Names: Beliminorgath, Cinmac, Dastrun, Edder, Galdar, Ganthirogani, Hecariverani, Kyris, Tosher, Zurgas \nFemale Names: Ayasha, Calina, Fliara, Helati, Keeli, Kyri, Mogara, Sekra, Tariki, Telia \nClan Names: Athak, Bregan, Entragath, Kaziganthi, Lagrangli, Mascun, Orilg, Sumarr, Teskos, Zhakan" compset="Race">
<fieldval field="rSTR" value="1"/>
<fieldval field="rHeightMin" value="72"/>
<fieldval field="rWeightMin" value="300"/>
<usesource source="5eWaAdUACP"/>
<tag group="RaceSize" tag="Medium0"/>
<tag group="RaceType" tag="Normal"/>
<tag group="Alignment" tag="Lawful"/>
<tag group="Alignment" tag="Evil"/>
<bootstrap thing="ra5CGorRus"></bootstrap>
<bootstrap thing="ra5CHamHor"></bootstrap>
<bootstrap thing="ra5CLabRec"></bootstrap>
<bootstrap thing="ra5CSeaRea"></bootstrap>
<bootstrap thing="ra5CConVir"></bootstrap>
<bootstrap thing="wHeadButt">
<autotag group="AttackTarg" tag="1Target"/>
<autotag group="DamTypeOvr" tag="dtPiercing"/>
<assignval field="wDieSize" value="10"/>
<assignval field="wDieCount" value="1"/>
<assignval field="wAttackEff" value="Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself. "/>
<assignval field="livename" value="Horns"/>
<assignval field="sbName" value="Horns"/>
</bootstrap>
<bootstrap thing="lCommon"></bootstrap>
</thing>
<thing id="ra5CGorRus" name="Goring Rush" description="When you use the Dash action during your turn, you can make a melee attack with your horns as a bonus action." compset="RaceSpec">
<tag group="FeatureTyp" tag="Special"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="ra5CHamHor" name="Hammering Horns" description="When you use the Attack action during your turn to make a melee attack, you can attempt to shove a creature with your horns as a bonus action. You cannot use this shove attempt to knock a creature prone." compset="RaceSpec">
<tag group="FeatureTyp" tag="Special"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="ra5CLabRec" name="Labyrinthine Recall" description="You can perfectly recall any path you have traveled." compset="RaceSpec">
<tag group="FeatureTyp" tag="Special"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="ra5CSeaRea" name="Sea Reaver" description="You gain proficiency with navigator’s tools and vehicles (water)." compset="RaceSpec">
<tag group="FeatureTyp" tag="Special"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="ProfTool" tag="gTooNaviga" name="Nagivator's Tools" abbrev="Nagivator's Tools"/>
<tag group="ProfTool" tag="gVehWater" name="Vehicles (Water)" abbrev="Vehicles (Water)"/>
<bootstrap thing="gVehWater">
<autotag group="Helper" tag="TrainTool"/>
<autotag group="Hide" tag="Tool"/>
<autotag group="Proficienc" tag="Tool"/>
</bootstrap>
<bootstrap thing="gTooNaviga">
<autotag group="Helper" tag="TrainTool"/>
<autotag group="Hide" tag="Tool"/>
<autotag group="Proficienc" tag="Tool"/>
</bootstrap>
</thing>
<thing id="ra5CConVir" name="Conqueror’s Virtue" description="From a young age, you focused on one of the three virtues of strength, cunning, or intellect. Your choice of your Strength, Intelligence, or Wisdom score increases by 1." compset="RaceSpec">
<arrayval field="usrArray" index="0" value="Strength"/>
<arrayval field="usrArray" index="1" value="Intelligence"/>
<arrayval field="usrArray" index="2" value="Wisdom"/>
<tag group="Custom" tag="AttrUp" name="AttrUp" abbrev="AttrUp"/>
<tag group="RaceSort" tag="Attribute" name="Attribute" abbrev="Attribute"/>
<eval phase="PreAttr" priority="5000"><![CDATA[
~ If we're disabled, do nothing &
doneif (tagis[Helper.Disable] = 1)
if (field[usrIndex].value = 0) then
hero.child[aSTR].field[aStartMod].value += 1
elseif (field[usrIndex].value = 1) then
hero.child[aINT].field[aStartMod].value += 1
elseif (field[usrIndex].value = 2) then
hero.child[aWIS].field[aStartMod].value += 1
endif]]></eval>
</thing>
<thing id="bt5CBraCow" name="Branded a Coward" description="My opponent in the Circus for my trial of adulthood was chosen years ago. Though we sparred only once, I fell deeply in love. Rather than fight my beloved to the death, I fled from home and have been branded a coward." compset="BackBond">
<usesource source="5eWaAdUACP"/>
<tag group="Roll" tag="1"/>
<pickreq thing="r5CMinoPC"/>
</thing>
<thing id="bt5CLastCl" name="Last of my Clan" description="I’m the last of my clan. If I die without achieving great deeds, the hero who is my clan’s patron will be forgotten." compset="BackBond">
<usesource source="5eWaAdUACP"/>
<tag group="Roll" tag="2"/>
<pickreq thing="r5CMinoPC"/>
</thing>
<thing id="bt5CDefEns" name="Defeated and Enslaved" description="I was part of a raiding party that was defeated and enslaved. I’ve escaped and sworn revenge." compset="BackBond">
<usesource source="5eWaAdUACP"/>
<tag group="Roll" tag="3"/>
<pickreq thing="r5CMinoPC"/>
</thing>
<thing id="bt5CPacifi" name="Pacifist" description="I never shared my people’s love of violence. I’m part of a conspiracy to topple the emperor’s violent regime." compset="BackBond">
<usesource source="5eWaAdUACP"/>
<tag group="Roll" tag="4"/>
<pickreq thing="r5CMinoPC"/>
</thing>
<thing id="bt5CSpy" name="Spy" description="I claim that I am an exile from my people, but in truth I have been sent to serve as a spy. I’m expected to leave secret messages telling my folk of villages and towns that are ripe targets for conquest." compset="BackBond">
<usesource source="5eWaAdUACP"/>
<tag group="Roll" tag="5"/>
<pickreq thing="r5CMinoPC"/>
</thing>
<thing id="bt5CShipSu" name="Shipwreck Survivor" description="I’m the last survivor of a ship wrecked in a storm. Occasionally, the spirits of my shipmates appear in my dreams and ask me to complete tasks they left unfinished in life." compset="BackBond">
<usesource source="5eWaAdUACP"/>
<tag group="Roll" tag="6"/>
<pickreq thing="r5CMinoPC"/>
</thing>
</document>