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COM_5ePack_PHB - Classes.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<thing id="c5CBbnTotW" name="Path of the Totem Warrior" description="Barbarians who follow the Path of the Totem Warrior follow a spiritual journey, accepting a spirit animal as the barbarian’s guide and guardian. The totem spirit fills the totem warrior with supernatural might in battle, adding magical sustenance to the barbarian’s rage.\n\nBarbarian tribes generally consider a specific totem animal as kin. It is atypical for an individual to connect with more than on totem animal spirit, however, there are exceptions." compset="CustomSpec" summary="Barbarians who follow the Path of the Totem Warrior follow a spiritual journey, accepting a spirit animal as the barbarian’s guide and guardian." uniqueness="unique">
<tag group="SpecSource" tag="cHelpBbn"/>
<tag group="SpecType" tag="Attack"/>
<tag group="AbilType" tag="Extra"/>
<tag group="Custom" tag="cAnimFury" name="Animal Fury" abbrev="Animal Fury"/>
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="ConstRage"/>
<tag group="abCategory" tag="BbnPriPath" name="Barbarian Primal Path"/>
<bootstrap thing="c5CBbnSpiS">
<autotag group="ClSpecWhen" tag="3"/>
</bootstrap>
<bootstrap thing="c5CBbnSpiW">
<autotag group="ClSpecWhen" tag="10"/>
</bootstrap>
<bootstrap thing="cfg5CTotWa"></bootstrap>
<eval phase="PostLevel" priority="10000"><![CDATA[
doneif (tagis[Helper.Disable] <> 0)
if (field[xTotalLev].value >= 14) then
hero.childfound[cfg5CTotWa].field[cfgMax3].value += 1
endif
if (field[xTotalLev].value >= 6) then
hero.childfound[cfg5CTotWa].field[cfgMax2].value += 1
endif
if (field[xTotalLev].value >= 3) then
hero.childfound[cfg5CTotWa].field[cfgMax1].value += 1
endif]]></eval>
</thing>
<thing id="c5CBbnSpiS" name="Spirit Seeker" description="The Totem Warrior looks for attunement to nature, giving the warrior a connection with nature’s beasts. At 3rd level when you adopt this path, you gain the ability to cast the beast sense and speak with animals spells, but only as rituals." compset="ClSpecial" summary="The Totem Warrior looks for attunement to nature, giving the warrior a connection with nature’s beasts. At 3rd level when you adopt this path, you gain the ability to cast the beast sense and speak with animals spells, but only as rituals.">
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="Constant"/>
<bootstrap thing="spSpeaAnim">
<assignval field="livename" value="Speak with Animals (Ritual only)"/>
</bootstrap>
<bootstrap thing="sp5CBeastS">
<assignval field="livename" value="Beast Sense (Ritual only)"/>
</bootstrap>
</thing>
<thing id="c5CBbnSpiW" name="Spirit Walker" description="At 10th level, you can cast the commune with nature spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information sought." compset="ClSpecial" summary="At 10th level, you can cast the commune with nature spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information sought.">
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="Constant"/>
<bootstrap thing="spCommNatu">
<assignval field="livename" value="Commune with Nature (Ritual only)"/>
</bootstrap>
</thing>
<thing id="cfg5CTotWa" name="Totem Warrior Abilities" compset="Configure" uniqueness="unique">
<fieldval field="cfgObject1" value="Totem Spirits"/>
<fieldval field="cfgObject2" value="Aspects of the Beast"/>
<fieldval field="cfgObject3" value="Totemic Attunements"/>
</thing>
<thing id="c5CBbnTSBe" name="Bear" description="You have resistance to all damage except psychic damage while raging. The bear spirit toughens the totem warrior to withstand punishment." compset="CustomSpec" summary="You have resistance to all damage except psychic damage while raging. The bear spirit toughens the totem warrior to withstand punishment." uniqueness="unique">
<tag group="SpecType" tag="Attack"/>
<tag group="AbilType" tag="Extra"/>
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="ConstRage"/>
<tag group="Helper" tag="Primary"/>
<tag group="AllowRCust" tag="cfg5CTotWa"/>
<tag group="abCategory" tag="BbnTotSpi" name="Barbarian Totem Spirit"/>
<eval phase="PostLevel" priority="10000"><![CDATA[
doneif (hero.tagis[Hero.Raging] = 0)
doneif (tagis[Helper.Disable] <> 0)
~ Foreach through all types of damage and pull the Resistance tags from them.
foreach thing in DamageType where "!thingid.dtPsychic"
perform eachthing.pulltags[DamageRes.?]
nexteach
perform forward[DamageRes.?]]]></eval>
</thing>
<thing id="c5CBbnTSEa" name="Eagle" description="While the totem warrior is raging and not wearing heavy armor, other creatures have disadvantage on opportunity attack rolls against the totem warrior, and the totem warrior can use the Dash action as a bonus action on his turn. The eagle spirit allows the totem warrior to weave through the battle with ease." compset="CustomSpec" summary="While the totem warrior is raging and not wearing heavy armor, other creatures have disadvantage on opportunity attack rolls against the totem warrior, and the totem warrior can use the Dash action as a bonus action on his turn." uniqueness="unique">
<tag group="AllowRCust" tag="cfg5CTotWa"/>
<tag group="SpecType" tag="Attack"/>
<tag group="AbilType" tag="Extra"/>
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="ConstRage"/>
<tag group="Helper" tag="Primary"/>
<tag group="abCategory" tag="BbnTotSpi" name="Barbarian Totem Spirit"/>
</thing>
<thing id="c5CBbnTSWo" name="Wolf" description="While the totem warrior is raging, your allies have advantage on melee attack rolls against any creature within 5 feet of you that is hostile to you. With the spirit of the wolf guiding you; you become a leader of hunters." compset="CustomSpec" summary="While the totem warrior is raging, your allies have advantage on melee attack rolls against any creature within 5 feet of you that is hostile to you. With the spirit of the wolf guiding you; you become a leader of hunters." uniqueness="unique">
<tag group="AllowRCust" tag="cfg5CTotWa"/>
<tag group="SpecType" tag="Attack"/>
<tag group="AbilType" tag="Extra"/>
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="ConstRage"/>
<tag group="Helper" tag="Primary"/>
<tag group="abCategory" tag="BbnTotSpi" name="Barbarian Totem Spirit"/>
</thing>
<thing id="c5CBbnABBe" name="Bear" description="You acquire the prowess of a bear. Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects." compset="CustomSpec" summary="You acquire the prowess of a bear. Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects." uniqueness="unique">
<tag group="SpecType" tag="Attack"/>
<tag group="AbilType" tag="Extra"/>
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="ConstRage"/>
<tag group="Helper" tag="Secondary"/>
<tag group="AllowRCust" tag="cfg5CTotWa"/>
<tag group="abCategory" tag="BbnAspBeas" name="Barbarian Aspect of the Beast"/>
<eval phase="PostLevel" priority="10000"><![CDATA[
doneif (tagis[Helper.Disable] <> 0)
~ double our encumbrance
herofield[tEncum].value *= 2]]></eval>
<eval phase="Render" priority="10000" index="2"><![CDATA[
doneif (tagis[Helper.Disable] <> 0)
#situational[hero.child[aSTR], "Advantage on checks made to push, pull, lift, or break objects", field[thingname].text]]]></eval>
</thing>
<thing id="c5CBbnABEa" name="Eagle" description="You acquire the keen eyesight of an eagle. You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn't impose disadvantage on your Wisdom (Perception) checks." compset="CustomSpec" summary="You acquire the keen eyesight of an eagle. You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn't impose disadvantage on" uniqueness="unique">
<tag group="SpecType" tag="Attack"/>
<tag group="AbilType" tag="Extra"/>
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="ConstRage"/>
<tag group="Helper" tag="Secondary"/>
<tag group="AllowRCust" tag="cfg5CTotWa"/>
<tag group="abCategory" tag="BbnAspBeas" name="Barbarian Aspect of the Beast"/>
<eval phase="Render" priority="10000">doneif (tagis[Helper.Disable] <> 0)
#situational[hero.childfound[skPercep], "Dim light doesn’t impose disadvantage", field[thingname].text]</eval>
</thing>
<thing id="c5CBbnABWo" name="Wolf" description="You acquire the keen hunting acumen of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace (see chapter 8 for rules on travel pace)." compset="CustomSpec" summary="You acquire the keen hunting acumen of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace (see chapter 8 for rules on travel pace)." uniqueness="unique">
<tag group="SpecType" tag="Attack"/>
<tag group="AbilType" tag="Extra"/>
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="ConstRage"/>
<tag group="Helper" tag="Secondary"/>
<tag group="AllowRCust" tag="cfg5CTotWa"/>
<tag group="abCategory" tag="BbnAspBeas" name="Barbarian Aspect of the Beast"/>
</thing>
<thing id="c5CBbnTAWo" name="Wolf" description="While you’re raging, you can use a bonus action on your turn to knock a Large or smaller creature prone when you hit it with melee weapon attack." compset="CustomSpec" summary="While you’re raging, you can use a bonus action on your turn to knock a Large or smaller creature prone when you hit it with melee weapon attack." uniqueness="unique">
<tag group="SpecType" tag="Attack"/>
<tag group="AbilType" tag="Extra"/>
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="ConstRage"/>
<tag group="Helper" tag="Tertiary"/>
<tag group="AllowRCust" tag="cfg5CTotWa"/>
<tag group="abCategory" tag="BbnTotAttn" name="Barbarian Totemic Attunement"/>
</thing>
<thing id="c5CBbnTABe" name="Bear" description="While you’re raging, any creature within 5 feet of you that’s hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can’t see or hear you or if it can’t be frightened." compset="CustomSpec" summary="While you’re raging, any creature within 5 feet of you that’s hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can’t see or hear you o" uniqueness="unique">
<tag group="SpecType" tag="Attack"/>
<tag group="AbilType" tag="Extra"/>
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="ConstRage"/>
<tag group="Helper" tag="Tertiary"/>
<tag group="AllowRCust" tag="cfg5CTotWa"/>
<tag group="abCategory" tag="BbnTotAttn" name="Barbarian Totemic Attunement"/>
</thing>
<thing id="c5CBbnTAEa" name="Eagle" description="While raging, you have a flying speed equal to your current walking speed. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft." compset="CustomSpec" summary="While raging, you have a flying speed equal to your current walking speed. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft." uniqueness="unique">
<tag group="SpecType" tag="Attack"/>
<tag group="AbilType" tag="Extra"/>
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="ConstRage"/>
<tag group="Helper" tag="Tertiary"/>
<tag group="AllowRCust" tag="cfg5CTotWa"/>
<tag group="abCategory" tag="BbnTotAttn" name="Barbarian Totemic Attunement"/>
</thing>
<thing id="c5CBrdColV" name="College of Valor" description="The College of Valor is composed of daring bards whose ballads sustain the memory of the legendary heroes of yore, inspiring a new generation to achieve such lofty heights. These bards gather in great halls or in the light of camp fires to recite the tales and legends. They travel across the realms to witness and record fantastic events and ensure that the memories of those deeds are not lost to the world. With their tales, they embolden others to strive for the same status as the heroes that came before." compset="CustomSpec" summary="The College of Valor is composed of daring bards whose ballads sustain the memory of the legendary heroes of yore, inspiring a new generation to achieve such lofty heights." uniqueness="unique">
<tag group="SpecSource" tag="cHelpBrd"/>
<tag group="abCategory" tag="BrdCollege" name="Bardic College"/>
<tag group="Helper" tag="Primary"/>
<bootstrap thing="c5CBrdBoPV">
<autotag group="ClSpecWhen" tag="3"/>
</bootstrap>
<bootstrap thing="c5CBrdComI">
<autotag group="ClSpecWhen" tag="3"/>
</bootstrap>
<bootstrap thing="cClr5CExAt">
<autotag group="ClSpecWhen" tag="6"/>
</bootstrap>
<bootstrap thing="c5CBrdBatM">
<autotag group="ClSpecWhen" tag="14"/>
</bootstrap>
</thing>
<thing id="c5CBrdBoPV" name="Bonus Proficiencies" description="When you join the College of Valor at 3rd level, you gain proficiency with medium armor, shields, and martial weapons." compset="ClSpecial" summary="When you join the College of Valor at 3rd level, you gain proficiency with medium armor, shields, and martial weapons.">
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="Constant"/>
<eval phase="PostLevel" priority="10000"><![CDATA[
doneif (tagis[Helper.ShowSpec] = 0)
doneif (tagis[Helper.Disable] <> 0)
perform root.linkage[table].assign[ArmProfGrp.ArmorMed]
perform root.linkage[table].assign[ArmProfGrp.Shields]
perform root.linkage[table].assign[ArmProfGrp.WepMartial]]]></eval>
</thing>
<thing id="c5CBrdComI" name="Combat Inspiration" description="At 3rd level, you can inspire allies in combat. A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses." compset="ClSpecial" summary="You can inspire allies in combat. A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll it just made.">
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="Constant"/>
</thing>
<thing id="c5CBrdBatM" name="Battle Magic" description="At 14th level, you have perfected the art of combining spellcasting and weapon use into a complementary act. When you use your action to cast a bard spell, you can make one weapon attack as a bonus action." compset="ClSpecial" summary="When you use your action to cast a bard spell, you can make one weapon attack as a bonus action.">
<tag group="abAction" tag="Bonus"/>
<tag group="abRange" tag="Attack"/>
<tag group="abDuration" tag="Instant"/>
</thing>
<thing id="c5CClrKnow" name="Knowledge" description="The deities of knowledge value erudition and comprehension above all else. Some instruct that knowledge must be gathered and shared in institutions of learning or repositories of knowledge. Some encourage the pragmatic knowledge of engineering, crafting and invention. Some divinities carefully guard knowledge and keep its secret. And some gods promise their devotees that they will gain immense power if they puzzle out the mysteries of the multiverse. Followers of these gods study obscure lore, collect ancient texts, descend into the mysterious places of the world, and capture all the knowledge they can." compset="CustomSpec" uniqueness="unique">
<tag group="SpecSource" tag="cHelpClr"/>
<tag group="abCategory" tag="ClrDomain" name="Cleric Domain"/>
<bootstrap thing="c5CClrBleK">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CClrKnoA">
<autotag group="ClSpecWhen" tag="2"/>
</bootstrap>
<bootstrap thing="c5CClrReaT">
<autotag group="ClSpecWhen" tag="6"/>
</bootstrap>
<bootstrap thing="c5CClrPotS">
<autotag group="ClSpecWhen" tag="8"/>
</bootstrap>
<bootstrap thing="c5CClrVisP">
<autotag group="ClSpecWhen" tag="17"/>
</bootstrap>
<bootstrap thing="spCommand">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="1"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spIdentify">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="1"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spAugury">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="3"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spSuggesti">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="3"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spNondetec">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="5"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spSpeaDead">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="5"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spArcaEye">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="7"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spConfusio">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="7"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spLegeLore">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="9"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spScrying">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="9"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
</thing>
<thing id="c5CClrBleK" name="Blessings of Knowledge" description="You learn two languages of your choice at 1st level. You are proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion. Your proficiency bonus is doubled for any ability check you make that uses either of the skills you choose." compset="ClSpecial">
<fieldval field="abValue" value="2"/>
<fieldval field="usrCandid1" value="component.BaseSkill & (Reference.skArcana | Reference.skHistory | Reference.skNature | Reference.skReligion)"/>
<fieldval field="usrCandid2" value="component.BaseSkill & (Reference.skArcana | Reference.skHistory | Reference.skNature | Reference.skReligion)"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="Constant"/>
<tag group="abAction" tag="None"/>
<tag group="ChooseSrc1" tag="Hero"/>
<tag group="ChooseSrc2" tag="Hero"/>
<eval phase="PostLevel" priority="10000"><![CDATA[
doneif (tagis[Helper.ShowSpec] = 0)
doneif (tagis[Helper.Disable] <> 0)
if (field[usrChosen1].ischosen <> 0) then
perform field[usrChosen1].chosen.pulltags[ProfSkill.?]
perform field[usrChosen1].chosen.assign[Helper.ProfDouble]
endif
if (field[usrChosen2].ischosen <> 0) then
perform field[usrChosen2].chosen.pulltags[ProfSkill.?]
perform field[usrChosen2].chosen.assign[Helper.ProfDouble]
endif
perform forward[ProfSkill.?]
doneif (isroot = 0)
doneif (root.islinkage[table] = 0)
perform root.linkage[table].setfocus
~ Set our bonus languages in the first empty table we find
if (focus.field[cLangMax].value = 0) then
focus.field[cLangMax].value += field[abValue].value
focus.field[cLaCandExp].text = "component.BaseLang"
elseif (focus.field[cLangMax2].value = 0) then
focus.field[cLangMax2].value += field[abValue].value
focus.field[cLaCandEx2].text = "component.BaseLang"
elseif (focus.field[cLangMax3].value = 0) then
focus.field[cLangMax3].value += field[abValue].value
focus.field[cLaCandEx3].text = "component.BaseLang"
endif]]>
<before name="Calc skProfBon"/>
</eval>
</thing>
<thing id="c5CClrKnoA" name="Channel Divinity: Knowledge of the Ages" description="Beginning at 2nd level, you can use your Channel Divinity to connect to a divine reservoir of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool." compset="ClSpecial">
<fieldval field="abDuration" value="10"/>
<tag group="abCategory" tag="ClrChanDiv" name="Cleric Channel Divinity Ability"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="Minute"/>
<tag group="User" tag="Activation"/>
<tag group="abAction" tag="Action"/>
</thing>
<thing id="c5CClrReaT" name="Channel Divinity: Read Thoughts" description="Upon obtaining 6th level, Channel Divinity can be used to read a being’s thoughts. You can then use your access to the creature’s mind to command it. As an action, choose one creature that you can see within 60 feet of you. The chosen creature must make a Wisdom saving throw. If the creature succeeds on the saving throw, you can’t use this feature on it again until you finish a long rest.\n\nIf the creature fails its save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about) when it is within 60 feet of you. This effect lasts for 1 minute. During that time, you can use your action to end this effect and cast the suggestion spell on the creature without expending a spell slot. The target automatically fails its saving throw against the spell." compset="ClSpecial">
<fieldval field="abRange" value="60"/>
<fieldval field="abDuration" value="1"/>
<tag group="abRange" tag="Feet"/>
<tag group="abCategory" tag="ClrChanDiv" name="Cleric Channel Divinity Ability"/>
<tag group="abDuration" tag="Minute"/>
<tag group="StandardDC" tag="aWIS"/>
<tag group="abSave" tag="aWIS"/>
<tag group="abAction" tag="Action"/>
<tag group="SpInfo" tag="spSuggesti"/>
</thing>
<thing id="c5CClrPotS" name="Potent Spellcasting" description="You add your Wisdom modifier to the damage you deal with any cleric cantrip. You gain this feature starting at 8th level." compset="ClSpecial">
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="Constant"/>
</thing>
<thing id="c5CClrVisP" name="Visions of the Past" description="You can manifest visions of the past concerning an object you hold or your immediate surroundings. You can use this feature when you obtain 17th level. You spend at least 1 minute in meditation and prayer, then receive dreamlike, murky glimpses of recent events. You can meditate in this way for a number of minutes equal to your Wisdom score and must maintain concentration during that time, as if you were casting a spell. Once you use this feature, you can’t use it again until you finish a short or long rest.\n\nObject Reading. You can perceive visions of the object’s previous owner when holding an object during your state of meditation. After meditating for 1 minute, you learn how the owner acquired and lost the object, as w ell as the most recent significant event involving the object and that owner. If the object was owned by another creature in the recent past (within a number of days equal to your Wisdom score), you can spend 1 additional minute for each owner to learn the same information about that creature.\n\nArea Reading. While meditating, you perceive visions of recent events in your immediate vicinity (a room, street, tunnel, clearing, or similar, up to a 50-foot cube), going back a number of days equal to your Wisdom score. For each minute you meditate, you learn about one significant event, beginning with the most recent. Significant events typically involve powerful emotions, such as fierce battles and terrible betrayals, unions of betrothed and murder most foul. However, the events might include more mundane occurrences that are important in your current situation." compset="ClSpecial">
<tag group="abRange" tag="Touch"/>
<tag group="abDuration" tag="Minute"/>
<tag group="abAction" tag="Minute"/>
</thing>
<thing id="c5CClrLig" name="Light" description="Gods of light champion the ideals of rebirth, rejuvenation, truth, vigilance, and beauty. These gods often using the symbol of the sun or are are portrayed as the sun itself. Sometimes gods of light act as a charioteer who leads the sun across the sky. Others are tireless guardians whose eyes penetrate every shadow and pierce every deceit.\n\nA few are divinities of beauty and artistry, who instruct that art is a means for the soul's enlightenment. Clerics of a god of light are enlightened souls filled with radiance and the power of their gods’ discerning vision, charged with driving away deception and blasting away darkness." compset="CustomSpec" uniqueness="unique">
<tag group="SpecSource" tag="cHelpClr"/>
<tag group="abCategory" tag="ClrDomain"/>
<bootstrap thing="c5CClrBonC">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CClrWarF">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CClrRadD">
<autotag group="ClSpecWhen" tag="2"/>
</bootstrap>
<bootstrap thing="c5CClrImpF">
<autotag group="ClSpecWhen" tag="6"/>
</bootstrap>
<bootstrap thing="c5CClrPotS">
<autotag group="ClSpecWhen" tag="8"/>
</bootstrap>
<bootstrap thing="c5CClrCorL">
<autotag group="ClSpecWhen" tag="17"/>
</bootstrap>
<bootstrap thing="spBurnHand">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="1"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spFaerFire">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="1"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spFlamSphe">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="3"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spScorRay">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="3"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spDaylight">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="5"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spFireball">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="5"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="sp5CGuardF">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="7"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spWallFire">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="7"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spFlamStri">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="9"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spScrying">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="9"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
</thing>
<thing id="c5CClrBonC" name="Bonus Cantrip" description="When you choose the light domain, you gain the light cantrip at 1st level, if you don’t already know this cantrip." compset="ClSpecial">
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="Constant"/>
<bootstrap thing="spLight">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Cantrip"/>
<autotag group="SpellType" tag="cHelpClr"/>
</bootstrap>
</thing>
<thing id="c5CClrWarF" name="Warding Flare" description="In addition to the light cantrip, at 1st level, you can place divine light between yourself and an attacking foe. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can’t be blinded is immune to this feature.\nYou can use this feature a number of times equal to your Wisdom modifier (a minimum o f once). You regain all expended uses when you finish a long rest." compset="ClSpecial">
<fieldval field="abRange" value="30"/>
<tag group="abDuration" tag="Instant"/>
<tag group="abAction" tag="Reaction"/>
<tag group="abRange" tag="Feet"/>
<tag group="User" tag="Tracker"/>
<tag group="ChargeCalc" tag="AttrOnly"/>
<tag group="ChargeCalc" tag="Minimum1"/>
<tag group="Usage" tag="Day"/>
<tag group="ChargeAttr" tag="aWIS"/>
</thing>
<thing id="c5CClrRadD" name="Channel Divinity: Radiance of the Dawn" description="Starting at 2nd level, you can use Channel Divinity to control sunlight, driving away darkness and inflicting radiant damage to your enemies.\n\nAs an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected." compset="ClSpecial">
<fieldval field="abRange" value="30"/>
<fieldval field="abValue" value="2"/>
<fieldval field="abValue2" value="10"/>
<fieldval field="abText" value="radiant damage"/>
<tag group="abAction" tag="Action"/>
<tag group="StandardDC" tag="aWIS"/>
<tag group="abSave" tag="aCON"/>
<tag group="abRange" tag="Feet"/>
<tag group="abCategory" tag="ClrChanDiv" name="Cleric Channel Divinity Ability"/>
<tag group="abDuration" tag="Instant"/>
<tag group="SbNamePar" tag="DieCntVal"/>
<tag group="SbNamePar" tag="AppText"/>
<tag group="SbNamePar" tag="AppValue3"/>
<tag group="SbNamePar" tag="SignAppVal"/>
<tag group="SbNamePar" tag="DieSizVal2"/>
<eval phase="PostLevel" priority="10000">field[abValue3].value += field[xAllLev].value</eval>
</thing>
<thing id="c5CClrImpF" name="Improved Flare" description="Starting at 6th level, you can also use your Warding Flare feature when a creature that you can see within 30 feet of you attacks a creature other than you." compset="ClSpecial">
<fieldval field="abRange" value="30"/>
<tag group="abDuration" tag="Instant"/>
<tag group="abAction" tag="Reaction"/>
<tag group="abRange" tag="Feet"/>
<tag group="User" tag="Tracker"/>
<tag group="ChargeCalc" tag="AttrOnly"/>
<tag group="ChargeCalc" tag="Minimum1"/>
<tag group="Usage" tag="Day"/>
<tag group="ChargeAttr" tag="aWIS"/>
</thing>
<thing id="c5CClrCorL" name="Corona of Light" description="Starting at 17th level, you can use your action to activate an aura of sunlight that lasts for 1 minute or until you dismiss it using another action. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Your enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage." compset="ClSpecial">
<fieldval field="abRange" value="60"/>
<fieldval field="abDuration" value="1"/>
<tag group="abRange" tag="Feet"/>
<tag group="User" tag="Tracker"/>
<tag group="ChargeCalc" tag="AttrOnly"/>
<tag group="ChargeCalc" tag="Minimum1"/>
<tag group="Usage" tag="Day"/>
<tag group="ChargeAttr" tag="aWIS"/>
<tag group="abAction" tag="Action"/>
<tag group="abDuration" tag="Minute"/>
</thing>
<thing id="c5CClrNatu" name="Nature" description="While many priests who served nature deities like Silvanus or Eldath are druids, clerics were also numbered among their servants. Many clerics who did venerate the gods of the wilderness made use of the Nature domain, which granted them some semblance of control over wild animals and plants alike. Whereas their druid compatriots were secretive and reclusive by inclination, clerics in the service of nature took a more active role, championing the cause of their gods by hunting evil monsters, blessing harvests, or bringing a famine upon their enemies.\n\nClerics specializing in the Nature domain had a number of abilities to claim as their own. One such ability was their ability to calm animals or plants, reducing their hostility for a period of up to a minute or so. With additional training, Nature domain clerics could learn even to control such creatures, commanding them to do as they wish." compset="CustomSpec" uniqueness="unique">
<tag group="SpecSource" tag="cHelpClr"/>
<tag group="abCategory" tag="ClrDomain"/>
<bootstrap thing="c5CClrAcoN">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="cClrLiBoPr">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CClrChAP">
<autotag group="ClSpecWhen" tag="2"/>
</bootstrap>
<bootstrap thing="c5CClrDamE">
<autotag group="ClSpecWhen" tag="6"/>
</bootstrap>
<bootstrap thing="cClrDivStr">
<autotag group="ClSpecWhen" tag="14"/>
</bootstrap>
<bootstrap thing="cClrDivStr">
<autotag group="ClSpecWhen" tag="8"/>
<assignval field="abText" value="cold, fire, or lightning damage"/>
</bootstrap>
<bootstrap thing="c5CClrMasN">
<autotag group="ClSpecWhen" tag="17"/>
</bootstrap>
<bootstrap thing="sp5CAnimFr">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="1"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spSpeaAnim">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="1"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spBarkskin">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="3"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spSpikGrow">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="3"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spPlanGrow">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="5"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spWindWall">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="5"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spDomiBeas">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="7"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="sp5CGraspV">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="7"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spInsePlag">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="9"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spTreeStri">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="9"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
</thing>
<thing id="c5CClrAcoN" name="Acolyte of Nature" description="Proficiency in one skill (Animal Handling, Nature, or Survival) and and you have access to one druid cantrip." compset="ClSpecial" summary="Skill proficiency and one druid cantrip.">
<fieldval field="usrCandid1" value="component.BaseSkill & (Target.skAnimHand | Target.skNature | Target.skSurvival)"/>
<fieldval field="usrCandid2" value="component.BaseSpell & sClass.cHelpDrd & sLevel.0"/>
<tag group="ChooseSrc2" tag="Thing"/>
<tag group="ChooseSrc1" tag="Hero"/>
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="Constant"/>
<eval phase="PostLevel" priority="10000"><![CDATA[
~ If not shown get out now!
doneif (tagis[Helper.ShowSpec] = 0)
~ If not disabled get out now!
doneif (tagis[Helper.Disable] = 1)
~ If skill chosen pull its prof tag
if (field[usrChosen1].ischosen <> 0) then
perform field[usrChosen1].chosen.pulltags[ProfSkill.?]
endif
~ If cantrip chosen pull the "Class Allow Spell" tag
if (field[usrChosen2].ischosen <> 0) then
perform field[usrChosen2].chosen.pulltags[ClsAllowSp.?]
endif
~ Push prof and allow spell tags to class and hero
perform root.linkage[table].pushtags[ClsAllowSp.?]
perform forward[ProfSkill.?]]]>
<before name="Assign Helper.Proficient based on ProfSkill tags on Hero"/>
</eval>
<evalrule phase="PostLevel" priority="10000" message="Must add chosen cantrip to cantrips known"><![CDATA[
validif (tagis[Helper.ShowSpec] = 0)
validif (tagis[Helper.Disable] <> 0)
var spellname2 as string
var searchexpr as string
var messnames as string
var foundone as number
@valid = 1
if (field[usrChosen2].ischosen <> 0) then
foundone = 0
searchexpr = "KnowSpell." & field[usrChosen2].chosen.idstring & " & SpellType.cHelpClr & Helper.Cantrip"
foreach pick in hero from BaseSpell where searchexpr
foundone = 1
perform eachpick.assign[Helper.Free]
nexteach
if (foundone = 0) then
spellname2 = field[usrChosen2].chosen.field[name].text
@valid = 0
endif
endif
if (@valid = 0) then
messnames = splice(messnames, spellname2, ", ")
@message = "You have selected the following cantrips for Acolyte of Nature but not added them to your Cleric cantrips known: " & messnames
endif]]></evalrule>
</thing>
<thing id="c5CClrChAP" name="Channel Divinity: Charm Animals and Plant" description="You can use Channel Divinity, starting at 2nd level, to charm animals and plants.\n\nAs an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is charmed by you for 1 minute or until it takes damage.\n\nWhile it is charmed by you, it is friendly to you and other creatures you designate." compset="ClSpecial">
<fieldval field="abRange" value="30"/>
<fieldval field="abDuration" value="1"/>
<tag group="abRange" tag="Feet"/>
<tag group="abCategory" tag="ClrChanDiv" name="Cleric Channel Divinity Ability"/>
<tag group="abDuration" tag="Minute"/>
<tag group="abAction" tag="Action"/>
<tag group="abSave" tag="aWIS"/>
<tag group="StandardDC" tag="aWIS"/>
</thing>
<thing id="c5CClrDamE" name="Dampen Elements" description="Beginning at 6th level, when you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of the damage." compset="ClSpecial">
<fieldval field="abRange" value="30"/>
<tag group="abRange" tag="Feet"/>
<tag group="abAction" tag="Reaction"/>
<tag group="abDuration" tag="Attack"/>
</thing>
<thing id="c5CClrMasN" name="Master of Nature" description="Starting at 17th level, you gain the feature to command animals and plant creatures. While creatures are charmed by your Charm Animals and Plants feature, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn." compset="ClSpecial">
<fieldval field="abRange" value="30"/>
<tag group="abRange" tag="Feet"/>
<tag group="abDuration" tag="Attack"/>
<tag group="abAction" tag="Bonus"/>
</thing>
<thing id="c5CClrTemp" name="Tempest" description="Gods of Tempest govern fierce storms, the tumultuous sea, and the overarching sky. These are gods of lightning, thunder, earthquakes and some are even fire gods. A few are deities of violence, physical might, and bravery. In some religions, a god of Tempest rules over other deities and is known for bringing harsh justice through a sudden thunderbolt. In the religions of seafaring folk, divinities of this domain are ocean gods and the benefactors of sailors. Tempest gods send their clergy to inspire awe in the commoners, either to keep those folk on the path of morality or to encourage them to make offerings of atonement to ward off divine ire." compset="CustomSpec" uniqueness="unique">
<tag group="abCategory" tag="ClrDomain"/>
<tag group="SpecSource" tag="cHelpClr"/>
<bootstrap thing="c5CClrTeBP">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CClrDesW">
<autotag group="ClSpecWhen" tag="2"/>
</bootstrap>
<bootstrap thing="c5CClrThuS">
<autotag group="ClSpecWhen" tag="6"/>
</bootstrap>
<bootstrap thing="cClrDivStr">
<autotag group="ClSpecWhen" tag="14"/>
</bootstrap>
<bootstrap thing="cClrDivStr">
<autotag group="ClSpecWhen" tag="8"/>
<assignval field="abText" value="thunder damage"/>
</bootstrap>
<bootstrap thing="c5CClrStor">
<autotag group="ClSpecWhen" tag="17"/>
</bootstrap>
<bootstrap thing="spFogClou">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="1"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spThunderw">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="1"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spGustWind">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="3"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spShatter">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="3"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spCallLigh">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="5"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spSleeStor">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="5"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spContWate">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="7"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spIceStor">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="7"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="sp5CDestrS">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="9"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spInsePlag">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="9"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="c5CClrWraS">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
</thing>
<thing id="c5CClrTeBP" name="Bonus Proficiency" description="You gain proficiency with martial weapons and heavy armor at 1st level." compset="ClSpecial">
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="Constant"/>
<eval phase="PostLevel" priority="10000"><![CDATA[
doneif (tagis[Helper.ShowSpec] = 0)
doneif (tagis[Helper.Disable] <> 0)
perform root.linkage[table].assign[ArmProfGrp.ArmorHeavy]
perform root.linkage[table].assign[ArmProfGrp.WepMartial]]]></eval>
</thing>
<thing id="c5CClrWraS" name="Wrath of the Storm" description="Also gained at 1st level, you can thunderously reproach foes who attack you. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.\n\nYou can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest." compset="ClSpecial">
<fieldval field="abRange" value="5"/>
<fieldval field="abText" value="lightning or thunder damage"/>
<fieldval field="abValue" value="2"/>
<fieldval field="abValue2" value="8"/>
<tag group="ChargeCalc" tag="Minimum1"/>
<tag group="Usage" tag="Day"/>
<tag group="ChargeAttr" tag="aWIS"/>
<tag group="abDuration" tag="Instant"/>
<tag group="abAction" tag="Reaction"/>
<tag group="abSave" tag="aDEX"/>
<tag group="StandardDC" tag="aWIS"/>
<tag group="abRange" tag="Feet"/>
<tag group="User" tag="Tracker"/>
<tag group="ChargeCalc" tag="AttrOnly"/>
<tag group="LvNamePar" tag="DieCntVal"/>
<tag group="LvNamePar" tag="AppText"/>
<tag group="LvNamePar" tag="AppValue3"/>
<tag group="LvNamePar" tag="SignAppVal"/>
<tag group="LvNamePar" tag="DieSizVal2"/>
</thing>
<thing id="c5CClrDesW" name="Channel Divinity: Destructive Wrath" description="When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling." compset="ClSpecial">
<tag group="abRange" tag="Personal"/>
<tag group="abCategory" tag="ClrChanDiv" name="Cleric Channel Divinity Ability"/>
<tag group="abDuration" tag="Instant"/>
<tag group="abAction" tag="None"/>
</thing>
<thing id="c5CClrThuS" name="Thunderbolt Strike" description="When you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you." compset="ClSpecial">
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="Constant"/>
</thing>
<thing id="c5CClrStor" name="Stormborn" description="At 17th level, you have a flying speed equal to your current walking speed whenever you are not underground or indoors." compset="ClSpecial">
<tag group="abAction" tag="None"/>
<tag group="abRange" tag="Personal"/>
<tag group="abDuration" tag="Constant"/>
</thing>
<thing id="c5CClrTric" name="Trickery" description="Deities of trickery are makers of mischief and antagonists who act as a constant foil to the accepted social order of gods and mortals. They’re protectors of rogues, mountebanks, scoundrels, risk takers, revolutionaries, and liberators. Their clerics are a disruptive force in the world, pricking the pride, mocking lords, robbing from the wealthy, liberating captives, and flouting sacred traditions and time honored customs. They prefer deceit, pranks, misdirection, deception, and theft rather than direct confrontation." compset="CustomSpec" uniqueness="unique">
<tag group="SpecSource" tag="cHelpClr"/>
<tag group="abCategory" tag="ClrDomain"/>
<bootstrap thing="c5CClrBleT">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CClrInvD">
<autotag group="ClSpecWhen" tag="2"/>
</bootstrap>
<bootstrap thing="c5CClrCloS">
<autotag group="ClSpecWhen" tag="6"/>
</bootstrap>
<bootstrap thing="cClrDivStr">
<autotag group="ClSpecWhen" tag="14"/>
</bootstrap>
<bootstrap thing="cClrDivStr">
<autotag group="ClSpecWhen" tag="8"/>
<assignval field="abText" value="poison damage"/>
</bootstrap>
<bootstrap thing="c5CClrImpD">
<autotag group="ClSpecWhen" tag="17"/>
</bootstrap>
<bootstrap thing="spCharPers">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="1"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spDisgSelf">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="1"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spMirrImag">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="3"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spPassTrac">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="3"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spBlink">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="5"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spDispMagi">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="5"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spDimeDoor">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="7"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spPolymorp">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="7"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spDomiPers">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="9"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spModiMemo">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="9"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
</thing>
<thing id="c5CClrBleT" name="Blessing of the Trickster" description="Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again." compset="ClSpecial">
<fieldval field="abDuration" value="1"/>
<tag group="abRange" tag="Touch"/>
<tag group="abAction" tag="Action"/>
<tag group="abDuration" tag="Hour"/>
</thing>
<thing id="c5CClrInvD" name="Channel Divinity: Invoke Duplicity" description="You can create an imaginary duplicate of yourself starting at 2nd level.\n\nAs an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.\n\nFor the duration, you can cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target." compset="ClSpecial">
<fieldval field="abRange" value="30"/>
<fieldval field="abDuration" value="1"/>
<tag group="abRange" tag="Feet"/>
<tag group="abCategory" tag="ClrChanDiv" name="Cleric Channel Divinity Ability"/>
<tag group="abDuration" tag="Minute"/>
<tag group="abAction" tag="Action"/>
</thing>
<thing id="c5CClrCloS" name="Channel Divinity: Cloak of Shadows" description="You can vanish. You can use this feature upon obtaining 6th level.\n\nAs an action, you become invisible until the end of your next turn. You become visible if you attack or cast a spell." compset="ClSpecial">
<fieldval field="abDuration" value="1"/>
<tag group="abRange" tag="Personal"/>
<tag group="abCategory" tag="ClrChanDiv" name="Cleric Channel Divinity Ability"/>
<tag group="abDuration" tag="Round"/>
<tag group="abAction" tag="Action"/>
</thing>
<thing id="c5CClrImpD" name="Improved Duplicity" description="You can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet." compset="ClSpecial">
<fieldval field="abRange" value="120"/>
<tag group="abRange" tag="Feet"/>
<tag group="abDuration" tag="Instant"/>
<tag group="abAction" tag="Bonus"/>
</thing>
<thing id="c5CClrWar" name="War" description="War can make heroes of simple farmers. It can be distressing and awful, with deeds of debased cruelty and cowardice overshadowing moments of arête and bravery. The gods of war gaze over combatants and reward them for their mighty acts. The clerics of such gods are experts in combat, encouraging others to fight fiercely or offering acts of bloody violence as prayers. Gods of war include champions of chivalry and honorable combat as well as gods of devastation, reaving, conquest and domination. Other war deities assume a more tempered position, promoting war in all its aspects and supporting warriors in any situation." compset="CustomSpec" uniqueness="unique">
<tag group="SpecSource" tag="cHelpClr"/>
<tag group="abCategory" tag="ClrDomain"/>
<bootstrap thing="c5CClrTeBP">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CClrWarP">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="c5CClrGuiS">
<autotag group="ClSpecWhen" tag="2"/>
</bootstrap>
<bootstrap thing="c5CClrWaGB">
<autotag group="ClSpecWhen" tag="6"/>
</bootstrap>
<bootstrap thing="cClrDivStr">
<autotag group="ClSpecWhen" tag="8"/>
<assignval field="abText" value="same damage as weapon"/>
</bootstrap>
<bootstrap thing="cClrDivStr">
<autotag group="ClSpecWhen" tag="14"/>
</bootstrap>
<bootstrap thing="c5CClrAvaB">
<autotag group="ClSpecWhen" tag="17"/>
</bootstrap>
<bootstrap thing="spDiviFavo">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="1"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spShieFait">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="1"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spMagiWeap">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="3"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spSpirWeap">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="3"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="sp5CCrusMa">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="5"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spSpirGuar">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="5"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spFreeMove">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="7"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spStoneski">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="7"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>
<bootstrap thing="spFlamStri">
<autotag group="SpellType" tag="cHelpClr"/>
<autotag group="BonusSplAt" tag="9"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Helper" tag="Free"/>
</bootstrap>