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COM_5ePack - Deprecated Things.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<loadonce key="COM_5ePack - Deprecated Things"/>
<fileinfo>
<info_author>Author: Tim Shadow
Email: shadowchemosh@yahoo.com</info_author>
<info_history><![CDATA[
March 28, 2015 Tim Shadow
-Created new to hold Drepcated Things using the "Hidden" feature of HL.]]></info_history>
</fileinfo>
<thing id="sp5CGoodb" name="Deprecated - Goodberry" description="Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.\n\nThe berries lose their potency if they have not been consumed within 24 hours of the casting o f this spell." compset="Spell">
<fieldval field="sRange" value="Touch"/>
<fieldval field="sCompDesc" value="a sprig of mistletoe"/>
<usesource source="5ePHBCP"/>
<tag group="sCastTime" tag="Action1"/>
<tag group="sClass" tag="cHelpDrd"/>
<tag group="sClass" tag="cHelpRgr"/>
<tag group="sSchool" tag="Transmutat"/>
<tag group="sComp" tag="V"/>
<tag group="sDuration" tag="Instant"/>
<tag group="sComp" tag="S"/>
<tag group="sComp" tag="M"/>
<tag group="sLevel" tag="1"/>
</thing>
<thing id="sp5CSpareD" name="Deprecated - Spare the Dying" description="You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs." compset="Spell">
<fieldval field="sRange" value="Touch"/>
<usesource source="5ePHBCP"/>
<tag group="sLevel" tag="0"/>
<tag group="sCastTime" tag="Action1"/>
<tag group="sClass" tag="cHelpClr"/>
<tag group="sSchool" tag="Necromancy"/>
<tag group="sComp" tag="S"/>
<tag group="sDuration" tag="Instant"/>
<tag group="sComp" tag="V"/>
</thing>
<thing id="sp5CVicioM" name="Deprecated - Vicious Mockery" description="You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a W isdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.\n\nThis spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4)." compset="Spell">
<fieldval field="sRange" value="60 feet"/>
<fieldval field="sTarget" value="a creature you can see within range"/>
<usesource source="5ePHBCP"/>
<tag group="sCastTime" tag="Action1"/>
<tag group="sClass" tag="cHelpBrd"/>
<tag group="sSchool" tag="Enchant"/>
<tag group="sComp" tag="V"/>
<tag group="sDuration" tag="Instant"/>
<tag group="sLevel" tag="0"/>
</thing>
<thing id="sp5CFindFa" name="Deprecated - Find Familiar" description="You choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or w easel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. The familiar will serve you. \n\nYour familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal.\n\nWhen the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.\n\nWhile your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.\n\nAs an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. \n\nYou can’t have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.\n\nFinally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll." compset="Spell">
<fieldval field="sRange" value="10 feet"/>
<fieldval field="sCompDesc" value="10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier"/>
<fieldval field="sCompCost" value="10 gp"/>
<usesource source="5ePHBCP"/>
<tag group="sClass" tag="cHelpWiz"/>
<tag group="sSchool" tag="Conjur"/>
<tag group="Helper" tag="RitualSpel"/>
<tag group="sComp" tag="V"/>
<tag group="sComp" tag="S"/>
<tag group="sComp" tag="M"/>
<tag group="sLevel" tag="1"/>
<tag group="sCastTime" tag="Hour1"/>
<tag group="sDuration" tag="Instant"/>
</thing>
<thing id="sp5CLevit" name="Deprecated - Levitate" description="One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.\n\nThe target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part o f your move. Otherwise, you can use your action to move the target, which must remain within the spell’s range. \n\nWhen the spell ends, the target floats gently to the ground if it is still aloft." compset="Spell">
<fieldval field="sRange" value="60 feet"/>
<fieldval field="sDuration" value="up to 10 minutes"/>
<fieldval field="sCompDesc" value="either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end"/>
<fieldval field="sTarget" value="One creature or object of your choice that you can see within range"/>
<usesource source="5ePHBCP"/>
<tag group="sClass" tag="cHelpSor"/>
<tag group="sClass" tag="cHelpWiz"/>
<tag group="sSchool" tag="Transmutat"/>
<tag group="sComp" tag="V"/>
<tag group="sLevel" tag="2"/>
<tag group="sComp" tag="S"/>
<tag group="sComp" tag="M"/>
<tag group="sCastTime" tag="Action1"/>
<tag group="sDuration" tag="Concent"/>
</thing>
<thing id="sp5CEldBla" name="Deprecated - Eldritch Blast" description="Make a ranged spell attack against one target thats in range. On a hit, the target takes 1d10 force damage. \n\nThe spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam." compset="Spell">
<fieldval field="sRange" value="120 feet"/>
<usesource source="5ePHBCP"/>
<tag group="sLevel" tag="0"/>
<tag group="sCastTime" tag="Action1"/>
<tag group="sClass" tag="cHelpWlk"/>
<tag group="sSchool" tag="Evocation"/>
<tag group="sComp" tag="V"/>
<tag group="sComp" tag="S"/>
<tag group="sDuration" tag="Instant"/>
</thing>
<thing id="sp5CDruidc" name="Deprecated - Druidcraft" description="You create one of the following effects within range: \n\n• You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.\n• You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.\n• You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.\n• You instantly light or snuff out a candle, a torch, or a small campfire." compset="Spell">
<fieldval field="sTarget" value="Self"/>
<fieldval field="sRange" value="30 feet"/>
<usesource source="5ePHBCP"/>
<tag group="sLevel" tag="0"/>
<tag group="sCastTime" tag="Action1"/>
<tag group="sClass" tag="cHelpDrd"/>
<tag group="sSchool" tag="Transmutat"/>
<tag group="sComp" tag="V"/>
<tag group="sComp" tag="S"/>
<tag group="sDuration" tag="Instant"/>
</thing>
<thing id="f5CSkille1" name="Deprecated - Skilled" description="You gain proficiency in any combination of three skills or tools of your choice." compset="Feat" summary="You gain proficiency in any combination of three skills or tools of your choice." uniqueness="useronce">
<comment><![CDATA[Note: This feat is setup with the Helper.Helper tag that should prevent it from being selectable. This is not currently the case on the "Class" tab. I have reported this bug to LW and hopefully its fixed in a future update.]]></comment>
<fieldval field="usrCandid1" value="(component.BaseSkill | (component.Tool & ProfTool.?)) & !Helper.Helper"/>
<usesource source="5ePHBCP"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Helper" tag="Helper"/>
<tag group="ChooseSrc1" tag="Thing"/>
<eval phase="First" priority="10000" index="2"><![CDATA[
~ If we're disabled, do nothing &
doneif (tagis[Helper.Disable] = 1)
~ If nothing chosen then get out now!
doneif (field[usrChosen1].ischosen = 0)
~ Pull chosen 1 Proficiency tags to ourself
perform field[usrChosen1].chosen.pulltags[ProfTool.?]
perform field[usrChosen1].chosen.pulltags[ProfSkill.?]
~ Push all tool proficiency tags to the hero
perform hero.pushtags[ProfTool.?]
~ Push all skill proficiency tags to the hero
perform hero.pushtags[ProfSkill.?]]]></eval>
</thing>
<thing id="ra5CMycRS2" name="Deprecated - Rapport Spores" description="A 20-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="ra5CMycRS3" name="Deprecated - Rapport Spores" description="A 30-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="ra5CMycPa2" name="Deprecated - Pacifying Spores" description="The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." compset="RaceSpec">
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="r5CMMFaer1" name="Deprecated - Faerie Dragon (Red, Orange, Yellow)" compset="Race">
<fieldval field="rHitDice" value="4"/>
<fieldval field="rHDSides" value=""/>
<fieldval field="rHPStart" value="14"/>
<fieldval field="rSpeed" value="10"/>
<fieldval field="rSTR" value="-7"/>
<fieldval field="rDEX" value="10"/>
<fieldval field="rCON" value="3"/>
<fieldval field="rINT" value="4"/>
<fieldval field="rWIS" value="2"/>
<fieldval field="rCHA" value="6"/>
<fieldval field="rCR" value="1"/>
<usesource source="5eMMCP"/>
<tag group="Alignment" tag="Chaotic"/>
<tag group="Alignment" tag="Good"/>
<tag group="RaceSize" tag="Tiny12"/>
<tag group="RaceType" tag="NPC"/>
<tag group="AllowSkl1" tag="skArcana"/>
<tag group="AllowSkl1" tag="skPercep"/>
<tag group="AllowSkl1" tag="skStealth"/>
<bootstrap thing="xFly">
<autotag group="Value" tag="60"/>
</bootstrap>
<bootstrap thing="lDraconic"></bootstrap>
<bootstrap thing="lSylvan"></bootstrap>
<bootstrap thing="tpDragon"></bootstrap>
<eval phase="First">perform hero.child[skPercep].assign[Helper.ProfDouble]</eval>
</thing>
<thing id="r5CMMFaer2" name="Deprecated - Faerie Dragon (Green, Blue, Indigo, Violet)" compset="Race">
<fieldval field="rHitDice" value="4"/>
<fieldval field="rHDSides" value=""/>
<fieldval field="rHPStart" value="14"/>
<fieldval field="rSpeed" value="10"/>
<fieldval field="rSTR" value="-7"/>
<fieldval field="rDEX" value="10"/>
<fieldval field="rCON" value="3"/>
<fieldval field="rINT" value="4"/>
<fieldval field="rWIS" value="2"/>
<fieldval field="rCHA" value="6"/>
<fieldval field="rCR" value="2"/>
<usesource source="5eMMCP"/>
<tag group="Alignment" tag="Chaotic"/>
<tag group="Alignment" tag="Good"/>
<tag group="RaceSize" tag="Tiny12"/>
<tag group="RaceType" tag="NPC"/>
<tag group="AllowSkl1" tag="skArcana"/>
<tag group="AllowSkl1" tag="skPercep"/>
<tag group="AllowSkl1" tag="skStealth"/>
<bootstrap thing="xFly">
<autotag group="Value" tag="60"/>
</bootstrap>
<bootstrap thing="lDraconic"></bootstrap>
<bootstrap thing="lSylvan"></bootstrap>
<bootstrap thing="tpDragon"></bootstrap>
<eval phase="First">perform hero.child[skPercep].assign[Helper.ProfDouble]</eval>
</thing>
<thing id="r5CMMSahua" name="Deprecated - Sahuagin Baron" compset="Race">
<fieldval field="rHitDice" value="5"/>
<fieldval field="rHDSides" value="8"/>
<fieldval field="rHPStart" value="22"/>
<fieldval field="rSpeed" value="30"/>
<fieldval field="rSTR" value="2"/>
<fieldval field="rDEX" value="4"/>
<fieldval field="rCON" value="1"/>
<fieldval field="rINT" value="-3"/>
<fieldval field="rWIS" value="0"/>
<fieldval field="rCHA" value="-2"/>
<fieldval field="rCR" value="1"/>
<usesource source="5eMMCP"/>
<tag group="RaceType" tag="NPC"/>
<tag group="DamageRes" tag="dtBludgeon"/>
<tag group="DamageRes" tag="dtPiercing"/>
<tag group="DamageRes" tag="dtSlashing"/>
<tag group="DamageVuln" tag="dtCold"/>
<tag group="DamageImm" tag="dtFire"/>
<bootstrap thing="raDarkVis">
<autotag group="Value" tag="60"/>
</bootstrap>
<eval phase="First">perform hero.child[skPercep].assign[Helper.ProfDouble]</eval>
</thing>
<thing id="r5CMMAdul" name="Deprecated - Adult Blue Dracolich" compset="Race">
<fieldval field="rHitDice" value="18"/>
<fieldval field="rHDSides" value="12 "/>
<fieldval field="rHPStart" value="225"/>
<fieldval field="rSpeed" value="40"/>
<fieldval field="rSTR" value="15"/>
<fieldval field="rDEX" value="0"/>
<fieldval field="rCON" value="13"/>
<fieldval field="rINT" value="6"/>
<fieldval field="rWIS" value="5"/>
<fieldval field="rCHA" value="9"/>
<fieldval field="rCR" value="17 ("/>
<usesource source="5eMMCP"/>
<tag group="Alignment" tag="Lawful"/>
<tag group="Alignment" tag="Evil"/>
<tag group="RaceSize" tag="Huge2"/>
<tag group="RaceType" tag="NPC"/>
<tag group="AllowSkl1" tag="skPercep"/>
<tag group="AllowSkl1" tag="skStealth"/>
<tag group="DamageRes" tag="dtNecrotic"/>
<tag group="DamageImm" tag="dtPoison"/>
<tag group="CondImm" tag="pcnCharmed"/>
<tag group="CondImm" tag="pcnExhaust"/>
<tag group="CondImm" tag="pcnFright"/>
<tag group="CondImm" tag="pcnParaly"/>
<tag group="CondImm" tag="pcnPoison"/>
<bootstrap thing="raBlindSi">
<autotag group="Value" tag="60"/>
</bootstrap>
<bootstrap thing="xFly">
<autotag group="Value" tag="80"/>
</bootstrap>
<bootstrap thing="lCommon"></bootstrap>
<bootstrap thing="lDraconic"></bootstrap>
<bootstrap thing="tpUndead"></bootstrap>
<eval phase="First">perform hero.child[skPercep].assign[Helper.ProfDouble]</eval>
</thing>
<thing id="sr5CTempDL" name="Dracolich" compset="SubRace" uniqueness="unique">
<usesource source="5eMMCP"/>
<tag group="RaceType" tag="NPC" name="NPC Race" abbrev="NPC Race"/>
<tag group="SubRace" tag="rAdultBlac"/>
<tag group="SubRace" tag="rAdultBlue"/>
<tag group="SubRace" tag="rAdultBras"/>
<tag group="SubRace" tag="rAdultBron"/>
<tag group="SubRace" tag="rAdultCopp"/>
<tag group="SubRace" tag="rAdultGold"/>
<tag group="SubRace" tag="rAdultGree"/>
<tag group="SubRace" tag="rAdultRed"/>
<tag group="SubRace" tag="rAdultSilv"/>
<tag group="SubRace" tag="rAdultWhit"/>
<tag group="SubRace" tag="rAncieBlac"/>
<tag group="SubRace" tag="rAncieBlue"/>
<tag group="SubRace" tag="rAncieBras"/>
<tag group="SubRace" tag="rAncieBron"/>
<tag group="SubRace" tag="rAncieCopp"/>
<tag group="SubRace" tag="rAncieGold"/>
<tag group="SubRace" tag="rAncieGree"/>
<tag group="SubRace" tag="rAncieRed"/>
<tag group="SubRace" tag="rAncieSilv"/>
<tag group="SubRace" tag="rAncieWhit"/>
<tag group="Race" tag="tpUndead"/>
<tag group="DamageRes" tag="dtNecrotic"/>
<tag group="DamageImm" tag="dtPoison"/>
<tag group="CondImm" tag="pcnCharmed"/>
<tag group="CondImm" tag="pcnExhaust"/>
<tag group="CondImm" tag="pcnFright"/>
<tag group="CondImm" tag="pcnParaly"/>
<tag group="CondImm" tag="pcnPoison"/>
<bootstrap thing="tpUndead"></bootstrap>
<bootstrap thing="ra5CPixMRe">
<assignval field="abText" value="dracolich"/>
</bootstrap>
<eval phase="First"><![CDATA[ ~if we've been disabled, get out now
doneif (tagis[Helper.Disable] <> 0)
perform hero.assign[OverType.tpUndead]]]></eval>
<eval phase="First" priority="600" index="2"><![CDATA[
~ Set our focus to the hero's race &
perform hero.findchild[BaseRace].setfocus
doneif (state.isfocus = 0)
~ Set our race's name to be dracolich
focus.field[livename].text = replace(lowercase(focus.field[name].text), "dragon", "dracolich", 0)]]></eval>
</thing>
<thing id="sr5CTempDr" name="Drow" compset="SubRace" uniqueness="unique">
<comment><![CDATA[Need to add "Subrace of" when NPC are out]]></comment>
<tag group="RaceType" tag="NPC" name="NPC Race" abbrev="NPC Race"/>
<tag group="ClVaryName" tag="Prepend" name="Prepend" abbrev="Prepend"/>
<tag group="SubRace" tag="rAcolyte"/>
<tag group="SubRace" tag="rArchmage"/>
<tag group="SubRace" tag="rAssassin"/>
<tag group="SubRace" tag="rBandit"/>
<tag group="SubRace" tag="rBandiCapt"/>
<tag group="SubRace" tag="rBerserker"/>
<tag group="SubRace" tag="rCommoner"/>
<tag group="SubRace" tag="rCultFana"/>
<tag group="SubRace" tag="rCultist"/>
<tag group="SubRace" tag="rDruid"/>
<tag group="SubRace" tag="rGladiator"/>
<tag group="SubRace" tag="rGuard"/>
<tag group="SubRace" tag="rKnight"/>
<tag group="SubRace" tag="rMage"/>
<tag group="SubRace" tag="rNoble"/>
<tag group="SubRace" tag="rPriest"/>
<tag group="SubRace" tag="rScout"/>
<tag group="SubRace" tag="rSpy"/>
<tag group="SubRace" tag="rThug"/>
<tag group="SubRace" tag="rTribaWarr"/>
<tag group="SubRace" tag="rVeteran"/>
<bootstrap thing="raElDInSpe"></bootstrap>
<bootstrap thing="raElDSuSen"></bootstrap>
<bootstrap thing="ttElf"></bootstrap>
<bootstrap thing="lUndercomm"></bootstrap>
<bootstrap thing="raElDFeAnc"></bootstrap>
</thing>
<hidden id="sp5CGoodb"/>
<hidden id="sp5CVicioM"/>
<hidden id="sp5CFindFa"/>
<hidden id="sp5CLevit"/>
<hidden id="sp5CEldBla"/>
<hidden id="sp5CDruidc"/>
<hidden id="f5CSkille1"/>
<hidden id="ra5CMycRS2"/>
<hidden id="ra5CMycRS3"/>
<hidden id="ra5CMycPa2"/>
<hidden id="r5CMMFaer1"/>
<hidden id="r5CMMFaer2"/>
<hidden id="r5CMMSahua"/>
<hidden id="r5CMMAdul"/>
<hidden id ="sr5CTempDL"/>
<hidden id ="sr5CTempDr"/>
</document>