Skip to content

Releases: Miskatonic-Investigative-Society/CoC7-FoundryVTT

0.10.5

23 Jul 08:51
ffd8583
Compare
Choose a tag to compare

When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01.

  • Add Regency Cthulhu era flags
  • Fix indefinite insanity marker not clearing properly if set automatically #1375
  • When editing npc/creature skills edit the %value directly
  • Update to French localization, thanks to @vonv #1373

0.10.4

02 Jul 14:00
9b9b603
Compare
Choose a tag to compare

When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01.

  • Fix Actor not looking at COC ID values to find specific skills
  • Update to French localization, thanks to @vonv #1370

0.10.3

25 Jun 11:53
e445f6c
Compare
Choose a tag to compare

When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01.

  • Fix compendium list view in v11 not showing base % or uncommon status on first load for skills
  • Fix issues with half db if value is 0 or -1
  • Update to Polish localization, thanks to @everyonecancode #1360.
  • Update to Taiwanese localization, thanks to @zeteticl. #1361

0.10.2

18 Jun 10:46
9c0a484
Compare
Choose a tag to compare

When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01.

  • Fix adding (Any) specialisation skills to actors if both requiresname and picknameonly are not set
  • Fix migrated skills with eras not having a CoC ID preventing migration completing

0.10.1

10 Jun 11:13
25014e0
Compare
Choose a tag to compare

When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01.

  • Fix German translations html tag, thanks to marcstraube #1349
  • Fix links not working for skill/attrib checks, thanks to @lumisphere902 #1343
  • Fix max skill count for Occupation Skills in Investigator Wizard
  • Fix show era on player list if other modules add to h3 tag
  • If dropping a skill/weapon from an Actor onto a Journal Entry Page convert it to a check link
  • On NPC sheet prevent panel toggle being called when adding items
  • Update to French localization and manual skeleton, thanks to @vonv #1339
  • Update to Taiwanese localization, thanks to @zeteticl. #1340

0.10.0

24 May 23:18
9cdb85b
Compare
Choose a tag to compare

When not specified, all changes were made by @snap01 and @castanhocorreia.

  • Add additional pulp rule to ignore age when calculating movement speed
  • Add support for bonus/penalty dice to active effects
  • Add workaround for using external links in coc7 links
  • Fix active effect repeats change to actor when closing the sheet
  • Fix NPC/Creature sheet fallback to base value in skills, if there is no user defined value to override it, thanks to @kwitczak #1306
  • Fix multiplication active effect to work with floating numbers, thanks to @kwitczak #1307
  • Fix issue with skill item value being taken from another skill item, thanks to @kwitczak #1309
  • Fix too much recursion in bad coc7 links 100% cpu usage, thanks to @kakaroto #1316
  • Implement CoC ID system to set tags on documents for example i.skill.dodge to find dodge skills on actors
  • Implement Investigator Wizard
  • Separate link and parser logic, remove duplication for function, and fix v10 link issues
  • Show special property of weapons on combat chat cards, thanks to @acd-jake #1291
  • Small refactor of skills constructor, thanks to kwitczak #1313
  • Update to Italian localization, thanks to @Stefano1975t #1301 / #1330
  • Update to Japanese localization, thanks to @doumoku #1332
  • Update to Korean localization, thanks to @SRagg #1288

0.9.2

16 Oct 13:59
9957e0a
Compare
Choose a tag to compare

When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01.

  • Fix "Development Phase" names showing as undefined in chat message Development Phase cites checked skills as "undefined" in chat message. #1261
  • Fix don't play dice sound if Dice So Nice! is enabled, thanks to @BenChand #1282
  • Fix getting token image from key if it is from a prototype token
  • Fix Luck spend on combat card not formatting correctly #1270
  • Fix range combat token selection and distance value calculation
  • Prevent context menus hijacking click events #1273 & #1274
  • Remove "Actor Importer" button for users that do not have Actor create rights
  • Show enriched text secrets on sheets for the owner
  • Update character sheet partials to include with ~ to prevent extra whitespace added to textareas Text input adding tabulation if you're making a new line #1248
  • Update to French localization, thanks to @vonv #1267
  • Update to Polish localization, thanks to @Medramerek #1260
  • Updates to socketlib library https://github.com/manuelVo/foundryvtt-socketlib

0.9.1

26 Sep 17:56
7cdc48a
Compare
Choose a tag to compare
  • Fix scene compendium migration errors
  • Fix migration always triggering if modules are enabled
  • Update to Italian localization, thanks to @Stefano1975t #1253

0.9.0

23 Sep 20:49
863ffe5
Compare
Choose a tag to compare

When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01.

  • ⚠️ DROP SUPPORT FOR V9. ⚠️
  • Fix #1226, #1232, #1235.
  • Active effect added to items and status. Those effect will be transfered to actors.
  • Implementation of context menu instead of key combination for advanced rolls.
    • Option added to enable context menus, option disabled by default.
  • Fix chase not updated on participant move #1227
  • Fix polish translation duplicate thanks to @everyonecancode #1229.
  • Update to Taiwanese localization, thanks to @zeteticl.
  • Updated and reworked German translation, thanks to @kaeltis.
  • New Russian translation, thanks to @paranoicsan.

0.8.2

27 Aug 09:04
ac52739
Compare
Choose a tag to compare

⚠️ Important note

The system is on a transition stage between FVTT V9 and V10. Most of it has been tested and should be working on V10.

However foundry V10 is still in testing stage.

Be aware that migrating to V10 now is not advisable. Your may break your worlds as they will be migrated and you won't be able to return to V9.

Despite out best efforts, some part of this system may not work with V10.

If you decide to go on with V10:

  • ⚠️ MAKE A COPY OF YOUR WORLD BEFORE UPGRADING
  • please report any bug encountered on GitHub, specify if you used V10 version.

Happy gaming !

Version 0.8.2

When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01.

  • Fix multiple roll requests on the same line not being parsed correctly
  • Fix unable to set HP value if max HP was set without using a setup
  • Further support for FoundryVTT v10
  • Update to French localization, thanks to @vonv #1215
  • Update to Italian localization, thanks to @Stefano1975t #1209
  • Update to Polish localization, thanks to @everyonecancode #1210
  • Update to Portuguese localization