Releases: Miskatonic-Investigative-Society/CoC7-FoundryVTT
0.10.5
0.10.4
0.10.3
When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01.
- Fix compendium list view in v11 not showing base % or uncommon status on first load for skills
- Fix issues with half db if value is 0 or -1
- Update to Polish localization, thanks to @everyonecancode #1360.
- Update to Taiwanese localization, thanks to @zeteticl. #1361
0.10.2
0.10.1
When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01.
- Fix German translations html tag, thanks to marcstraube #1349
- Fix links not working for skill/attrib checks, thanks to @lumisphere902 #1343
- Fix max skill count for Occupation Skills in Investigator Wizard
- Fix show era on player list if other modules add to h3 tag
- If dropping a skill/weapon from an Actor onto a Journal Entry Page convert it to a check link
- On NPC sheet prevent panel toggle being called when adding items
- Update to French localization and manual skeleton, thanks to @vonv #1339
- Update to Taiwanese localization, thanks to @zeteticl. #1340
0.10.0
When not specified, all changes were made by @snap01 and @castanhocorreia.
- Add additional pulp rule to ignore age when calculating movement speed
- Add support for bonus/penalty dice to active effects
- Add workaround for using external links in coc7 links
- Fix active effect repeats change to actor when closing the sheet
- Fix NPC/Creature sheet fallback to base value in skills, if there is no user defined value to override it, thanks to @kwitczak #1306
- Fix multiplication active effect to work with floating numbers, thanks to @kwitczak #1307
- Fix issue with skill item value being taken from another skill item, thanks to @kwitczak #1309
- Fix too much recursion in bad coc7 links 100% cpu usage, thanks to @kakaroto #1316
- Implement CoC ID system to set tags on documents for example i.skill.dodge to find dodge skills on actors
- Implement Investigator Wizard
- Separate link and parser logic, remove duplication for function, and fix v10 link issues
- Show special property of weapons on combat chat cards, thanks to @acd-jake #1291
- Small refactor of skills constructor, thanks to kwitczak #1313
- Update to Italian localization, thanks to @Stefano1975t #1301 / #1330
- Update to Japanese localization, thanks to @doumoku #1332
- Update to Korean localization, thanks to @SRagg #1288
0.9.2
When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01.
- Fix "Development Phase" names showing as undefined in chat message Development Phase cites checked skills as "undefined" in chat message. #1261
- Fix don't play dice sound if Dice So Nice! is enabled, thanks to @BenChand #1282
- Fix getting token image from key if it is from a prototype token
- Fix Luck spend on combat card not formatting correctly #1270
- Fix range combat token selection and distance value calculation
- Prevent context menus hijacking click events #1273 & #1274
- Remove "Actor Importer" button for users that do not have Actor create rights
- Show enriched text secrets on sheets for the owner
- Update character sheet partials to include with ~ to prevent extra whitespace added to textareas Text input adding tabulation if you're making a new line #1248
- Update to French localization, thanks to @vonv #1267
- Update to Polish localization, thanks to @Medramerek #1260
- Updates to socketlib library https://github.com/manuelVo/foundryvtt-socketlib
0.9.1
0.9.0
When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01.
⚠️ DROP SUPPORT FOR V9.⚠️ - Fix #1226, #1232, #1235.
- Active effect added to items and status. Those effect will be transfered to actors.
- Implementation of context menu instead of key combination for advanced rolls.
- Option added to enable context menus, option disabled by default.
- Fix chase not updated on participant move #1227
- Fix polish translation duplicate thanks to @everyonecancode #1229.
- Update to Taiwanese localization, thanks to @zeteticl.
- Updated and reworked German translation, thanks to @kaeltis.
- New Russian translation, thanks to @paranoicsan.
0.8.2
⚠️ Important note
The system is on a transition stage between FVTT V9 and V10. Most of it has been tested and should be working on V10.
However foundry V10 is still in testing stage.
Be aware that migrating to V10 now is not advisable. Your may break your worlds as they will be migrated and you won't be able to return to V9.
Despite out best efforts, some part of this system may not work with V10.
If you decide to go on with V10:
⚠️ MAKE A COPY OF YOUR WORLD BEFORE UPGRADING- please report any bug encountered on GitHub, specify if you used V10 version.
Happy gaming !
Version 0.8.2
When not specified, all changes were made by @castanhocorreia, @HavlockV, and @snap01.
- Fix multiple roll requests on the same line not being parsed correctly
- Fix unable to set HP value if max HP was set without using a setup
- Further support for FoundryVTT v10
- Update to French localization, thanks to @vonv #1215
- Update to Italian localization, thanks to @Stefano1975t #1209
- Update to Polish localization, thanks to @everyonecancode #1210
- Update to Portuguese localization