0.6.5
This release features major code refactoring and data migration. It is highly recommended to backup the worlds directories linked to Call of Cthulhu 7th Edition before updating the system.
When not specified, all changes were made by @castanhocorreia, @HavlockV and @snap01.
- Addition of message to character sheet when in creation/development mode;
- Addition of new default icons to some entity types;
- Addition of roll to chat messages where possible, so Dice So Nice will trigger;
- Average system size reduced (from 20MB to 6MB) and its performance increased;
- Change creature, npc, occupation, setup, spell, status, and talent sheets to be resizable;
- Complete refactor of book system:
- Actor will only be able to perform if they know the language in which the book is written;
- Addition of a interactive progress bar for full study;
- Addition of full support for initial reading;
- After the progress bar completes, the actor will receive the benefits of a full study;
- After performing the initial reading, the actor will receive all skill gains from the book;
- Full integration with the loss of sanity system (triggers bout of madness and insanity);
- If know the language, a check of the skill will be rolled. In case of success, the actor will receive the benefits (and harm);
- Known limitations: full book-spell integration will only come in future updates, after reworking the spell system;
- Make book type functional related to automations, gains and layout;
- Now, it is possible to redo full studies if the book is a mythos tome;
- Now there is new tabs: description, content and spells (both after initial reading only), details and notes (both Keeper only);
- Update sheet for second version, template and styles;
- Ensure compatibility of system .svg icons when using Firefox browser;
- Fix backstory editor not resolving lists;
- Fix extremely old characters getting negative movement;
- Fix impossibility of delete dead active effects;
- Fix inconsistencies when localizing entities names;
- Fix negative values on setting health manually not working;
- Fix rolls for skill checks with value of 0%;
- Fix some Foundry warnings on console for deprecated stuff;
- For now, chases and vehicles are not accessible, as they are a work in progress;
- Massive code refactoring and data migration;
- Now blind rolls works properly in integration with Dice So Nice!
- Now, drop events support multiple items at once;
- Now, during the development phase, if a skill goes above 90 points, the character gain 2d6 of sanity, thanks to @pconception;
- Now ranged combat trigger Dice So Nice! on checks and damage, if available;
- Now the check result on chat will appear only after Dice So Nice! complete the animation;
- Reorder system settings into categorical groups;
- There is now a list of untranslated keys: https://github.com/HavlockV/CoC7-FoundryVTT/blob/develop/.github/TRANSLATIONS.md
- There is now an option to set if combat and sanity effects icons are shown in tokens or not;
- Update to French localization, thanks to @vonv ;
- Update to Portuguese localization;
- Update to Spanish localization, thanks to @lozalojo;
- Update to Swedish localization, thanks to @Rangertheman;
- Update to Taiwanese localization, thanks to @zeteticl;