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Merge pull request #41 from HavlockV/develop
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0.1.9
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HavlockV authored Jul 5, 2020
2 parents 008aa4a + f5be3d4 commit 7520191
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8 changes: 8 additions & 0 deletions README.md
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Expand Up @@ -20,6 +20,14 @@ Compendium 'Weapons' contains a single test weapon.

## What is working

version 0.1.9 :

* Rework of the close combat mechanism. Select a target click on the weapon name and select the different options on the chat cards.
* Implementation of damage bonus on weapon damage roll.
* You can now override the auto calculation of max HP and MP for PC. Click the lock to edit the sheet, there will be a green cog next to max HP and MP. Clicking it will toggle between manual and auto calculation of max HP/MP.
* Typo corrections.
* German translation, thanks to MrViso.

version 0.1.8 :

* Started to implement the combat mechanisms (close combat only).
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154 changes: 154 additions & 0 deletions lang/de.json
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{
"CoC7.title": "Cthulhu 7. Edition",

"CHARAC.STR": "ST",
"CHARAC.Strengh": "Stärke",
"CHARAC.CON": "KO",
"CHARAC.Constitution": "Konstitution",
"CHARAC.SIZ": "GR",
"CHARAC.Size": "Körpergröße",
"CHARAC.DEX": "GE",
"CHARAC.Dexterity": "Geschicklichkeit",
"CHARAC.APP": "ER",
"CHARAC.Appearance": "Erscheinung",
"CHARAC.INT": "IN",
"CHARAC.Intelligence": "Intelligenz",
"CHARAC.POW": "MA",
"CHARAC.Power": "Mana",
"CHARAC.EDU": "BI",
"CHARAC.Education": "Bildung",

"CoC7.Name": "Name",
"CoC7.Occupation": "Beruf",
"CoC7.Age": "Alter",
"CoC7.Sex": "Geschlecht",
"CoC7.Residence": "Wohnort",
"CoC7.Birthplace": "Geburtsort",
"CoC7.HitPoints": "Trefferpunkte",
"CoC7.HP": "TP",
"CoC7.MagicPoints": "Magiepunkte",
"CoC7.MP": "MP",
"CoC7.Sanity": "Stabilitätspunkte",
"CoC7.SAN": "STA",
"CoC7.Luck": "Glück",
"CoC7.Movement": "Bewegungsweite",
"CoC7.Mov": "BW",
"CoC7.BonusDamage": "Schadensbonus",
"CoC7.DB": "Sb",
"CoC7.Build": "Statur",
"CoC7.Skills": "Fertigkeiten",
"CoC7.Combat": "Kampf",
"CoC7.Possessions": "Ausrüstung und Besitz",
"CoC7.Background": "Hintergrund",
"CoC7.Notes": "Notizen",

"CoC7.RegularSuccess": "Regulärer Erfolg",
"CoC7.HardSuccess": "Schwieriger Erfolg",
"CoC7.ExtremeSuccess": "Extremer Erfolg",
"CoC7.CriticalSuccess": "Kritischer Erfolg",
"CoC7.Fumble": "Patzer",
"CoC7.Failure": "Misserfolg",
"CoC7.Malfunction": "{itemName} hatte eine Fehlfunktion",

"CoC7.Dice": "Würfel",
"CoC7.DiceModifierBonus": "Bonus",
"CoC7.DiceModifierPenalty": "Strafe",
"CoC7.BonusDice": "Bonus Würfel",
"CoC7.UnitsDie" : "1 Einheitswürfel",
"CoC7.TensDie": "Zehnerwürfel",
"CoC7.TensDice": "Zehnerwürfel",
"CoC7.SuccessRequired": "{successRequired} Erfolg benötigt.",
"CoC7.Roll": "Würfeln",
"CoC7.Pushing": "Forciere : ",
"CoC7.PushSkill": "Forcieren",
"CoC7.PushedRoll": "(pushed roll)",
"CoC7.SpendLuck": "Setze {luckNeededValue} Glückspunkt(e) für den Erfolg ein.",
"CoC7.LuckSpent": "{luckAmount} Glückspunkt(e) eingesetzt.",
"CoC7.LuckError": "{actorName} hat nicht genügend Glückspunkte.",

"CoC7.BonusSelectionWindow": "Bonus selection window",
"CoC7.RegularDifficulty": "regulärer",
"CoC7.HardDifficulty": "schwieriger",
"CoC7.ExtremeDifficulty": "extremer",
"CoC7.CriticalDifficulty": "kritischer",
"CoC7.RollDifficulty": "Wurfschwierigkeit",
"CoC7.RollDifficultyRegular": "Regulär",
"CoC7.RollDifficultyHard": "Schwierig",
"CoC7.RollDifficultyExtreme": "Extrem",
"CoC7.RollDifficultyCritical": "Kritisch",
"CoC7.RollResult.LuckSpendText": "{luckAmount} Glückspunkt(e) eingesetzt, {successLevel} Erfolg.",
"CoC7.RollDice": "Würfel !",

"CoC7.CheckResult": "{name} Prüfung ({value}%) - {difficulty} Schwierigkeitsgrad",
"CoC7.ItemCheckResult": "{item} - {skill} Prüfung ({value}%) - {difficulty} Schwierigkeitsgrad",
"CoC7.CheckRawValue": "({rawvalue}%) - {difficulty} Schwierigkeitsgrad",

"CoC7.BonusDamageRoll": "Würfel Schadensbonus",
"CoC7.Type": "Typ",
"CoC7.FightBack": "Zurückschlagen",
"CoC7.Dodge": "Blocken",
"CoC7.Maneuver": "Kampfmanöver",
"CoC7.OutNumbered": "In der Minderheit",
"CoC7.combatCard.surpised": "Überrascht",
"CoC7.combatCard.autoSuccess": "Automatischer Erfolg",
"CoC7.Advantage": "Vorteil",
"CoC7.Disadvantage": "Nachteil",

"CoC7.combatCard.dive4cover": "In Deckung gehen",

"CoC7.DropZone": "DropZone",

"CoC7.SkillValue": "Wert",
"CoC7.SkillBase": "Basis",

"CoC7.ItemQuantity": "Anzahl",
"CoC7.ItemWeight": "Gewicht",
"CoC7.ItemDetails": "Details",
"CoC7.ItemDescription": "Beschreibung",
"CoC7.WeaponRange": "Reichweite :",
"CoC7.WeaponDamage": "Schaden :",
"CoC7.WeaponRadius": "Radius",
"CoC7.WeaponMalfunction": "Fehlfunktion :",
"CoC7.WeaponUsesPerRound": "Einsatz/Runde :",
"CoC7.WeaponMax": "Max :",
"CoC7.WeaponBulletsInMag": "Kugeln im Magazin :",
"CoC7.WeaponSpecial": "Spezial :",
"CoC7.ItemPrice": "Preis :",
"CoC7.Armor": "Panzerung",

"CoC7.EraNvct": "Invictus",
"CoC7.EraDrka": "Dark Ages",
"CoC7.EraDdts": "Down Darker Trails",
"CoC7.EraGlit": "Cthulhu by Gaslight",
"CoC7.Era1920": "1920s",
"CoC7.EraPulp": "Pulp Cthulhu",
"CoC7.EraMdrn": "Modern",

"CoC7.SkillSpecial": "Spezialisierung",
"CoC7.SkillRarity": "Uncommon",
"CoC7.SkillPush": "Forciert",
"CoC7.SkillCombat": "Kampf",
"CoC7.SkillFighting": "Kämpfen",
"CoC7.SkillFirearm": "Schusswaffen",

"CoC7.WeaponRngd": "Reichweite",
"CoC7.WeaponTouch": "Berührung",
"CoC7.WeaponImpl": "Aufspießen",
"CoC7.WeaponRare": "Selten",
"CoC7.WeaponAhdb": "+Halber Sb",
"CoC7.WeaponAddb": "+Sb",
"CoC7.WeaponSlnt": "Schallgedämpft",
"CoC7.WeaponXplv": "Effektgebiet",
"CoC7.WeaponBrst": "Feuerstoß",
"CoC7.WeaponAuto": "Vollautomatik",
"CoC7.WeaponSpcl": "Spezial",
"CoC7.WeaponMont": "Geschultert",
"CoC7.WeaponDbrl": "Doppellauf",
"CoC7.WeaponBlst": "Schuss",
"CoC7.WeaponStun": "Betäubung",

"CoC7.ErrorItem": "Couldn't locate item",
"CoC7.ErrorActor": "Couldn't locate actor",
"CoC7.ErrorInvalidFormula": "{value} ist keine gültige Eingabe.",
"CoC7.ErrorInvalid": "ungültig"
}
97 changes: 86 additions & 11 deletions lang/en.json
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Expand Up @@ -2,7 +2,7 @@
"CoC7.title": "Call of Cthulhu 7h Edition",

"CHARAC.STR": "STR",
"CHARAC.Strengh": "Strengh",
"CHARAC.Strengh": "Strength",
"CHARAC.CON": "CON",
"CHARAC.Constitution": "Constitution",
"CHARAC.SIZ": "SIZ",
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"CoC7.Background": "Background",
"CoC7.Notes": "Notes",

"CoC7.DiceModifierBonus": "bonus",
"CoC7.DiceModifierPenalty": "penalty",

"CoC7.RegularSuccess": "Regular success",
"CoC7.HardSuccess": "Hard success",
"CoC7.ExtremeSuccess": "Extreme success",
"CoC7.CriticalSuccess": "Critical success",
"CoC7.Fumble": "Fumble",
"CoC7.Failure": "Failure",
"CoC7.Malfunction": "had a malfunction",
"CoC7.Malfunction": "{itemName} had a malfunction",

"CoC7.Dice": "Dice",
"CoC7.DiceModifierBonus": "bonus",
"CoC7.DiceModifierPenalty": "penalty",
"CoC7.BonusDice": "Bonus Dice",
"CoC7.UnitsDie" : "1 units die",
"CoC7.TensDie": "tens die",
"CoC7.TensDice": "tens dice",
"CoC7.SuccessRequired": "success required",
"CoC7.SuccessRequired": "{successRequired} success required.",
"CoC7.Roll": "Roll",
"CoC7.Pushing": "Pushing : ",
"CoC7.PushSkill": "Push",
"CoC7.PushedRoll": "(pushed roll)",

"CoC7.SpendLuck": "Spend {luckNeededValue} Luck to pass",
"CoC7.LuckSpent": "{luckAmount} luck spent to pass",
"CoC7.LuckError": "{actorName} didn't have enough luck to pass the check",

"CoC7.BonusSelectionWindow": "Bonus selection window",
"CoC7.RegularDifficulty": "regular",
"CoC7.HardDifficulty": "hard",
"CoC7.ExtremeDifficulty": "extreme",
"CoC7.CriticalDifficulty": "critical",
"CoC7.RollDifficulty": "Roll Difficulty",
"CoC7.RollDifficultyRegular": "Regular",
"CoC7.RollDifficultyHard": "Hard",
"CoC7.RollDifficultyExtreme": "Extreme",
"CoC7.RollDifficultyCritical": "Critical",
"CoC7.RollResult.LuckSpendText": "{luckAmount} luck spend, {successLevel} success",
"CoC7.RollDice": "Roll !",

"CoC7.CheckResult": "{name} check ({value}%) - {difficulty} difficulty",
"CoC7.ItemCheckResult": "{item} - {skill} check ({value}%) - {difficulty} difficulty",
"CoC7.CheckRawValue": "({rawvalue}%) - {difficulty} difficulty",


"CoC7.BonusDamageRoll": "Rolling Damage Bonus",
"CoC7.Type": "Type",
"CoC7.fightBack": "Fighting Back",
"CoC7.dodge": "Dodging",
"CoC7.maneuver": "Maneuvering"
"CoC7.FightBack": "Fighting Back",
"CoC7.Dodge": "Dodging",
"CoC7.Maneuver": "Maneuvering",
"CoC7.OutNumbered": "Outnumbered",
"CoC7.combatCard.surpised": "Surprised",
"CoC7.combatCard.autoSuccess": "Auto. Success",
"CoC7.Advantage": "Advantage",
"CoC7.Disadvantage": "Disadvantage",

"CoC7.combatCard.dive4cover": "Dive for Cover",

"CoC7.DropZone": "DropZone",

"CoC7.SkillValue": "Value",
"CoC7.SkillBase": "Base",

"CoC7.ItemQuantity": "Quantity",
"CoC7.ItemWeight": "Weight",
"CoC7.ItemDetails": "Details",
"CoC7.ItemDescription": "Description",
"CoC7.WeaponRange": "Range :",
"CoC7.WeaponDamage": "Damage :",
"CoC7.WeaponRadius": "Radius",
"CoC7.WeaponMalfunction": "Malfunction :",
"CoC7.WeaponUsesPerRound": "Uses/Round :",
"CoC7.WeaponMax": "Max :",
"CoC7.WeaponBulletsInMag": "Bullets in Mag :",
"CoC7.WeaponSpecial": "Special :",
"CoC7.ItemPrice": "Price :",
"CoC7.Armor": "Armor",

"CoC7.EraNvct": "Invictus",
"CoC7.EraDrka": "Dark Ages",
"CoC7.EraDdts": "Down Darker Trails",
"CoC7.EraGlit": "Cthulhu by Gaslight",
"CoC7.Era1920": "1920s",
"CoC7.EraPulp": "Pulp Cthulhu",
"CoC7.EraMdrn": "Modern",

"CoC7.SkillSpecial": "Specialization",
"CoC7.SkillRarity": "Uncommon",
"CoC7.SkillPush": "Pushed",
"CoC7.SkillCombat": "Combat",
"CoC7.SkillFighting": "Fighting",
"CoC7.SkillFirearm": "Firearms",

"CoC7.WeaponRngd": "Range",
"CoC7.WeaponTouch": "Touch",
"CoC7.WeaponImpl": "Impale",
"CoC7.WeaponRare": "Rare",
"CoC7.WeaponAhdb": "+Half DB",
"CoC7.WeaponAddb": "+DB",
"CoC7.WeaponSlnt": "Silent",
"CoC7.WeaponXplv": "Area of Effect",
"CoC7.WeaponBrst": "Burst",
"CoC7.WeaponAuto": "Full-auto",
"CoC7.WeaponSpcl": "Special",
"CoC7.WeaponMont": "Mounted",
"CoC7.WeaponDbrl": "Dual barrel",
"CoC7.WeaponBlst": "Blast",
"CoC7.WeaponStun": "Stun",

"CoC7.ErrorItem": "Couldn't locate item",
"CoC7.ErrorActor": "Couldn't locate actor",
"CoC7.ErrorInvalidFormula": "{value} is not a valid formula",
"CoC7.ErrorInvalid": "invalid"
}
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