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Game Patches for Minecraft 3DS. Customizing many features of the Game. And a table of all Address' in ROM that can be modified for unique Mods.

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GamePatches

Game Patches for Minecraft 3DS. Customizing many features of the Game.

  • If you used this guide/table to make your own Patches/Cheats. Please credit them properly, thanks!

Addressing Table:

Address Name Default Value Value Type Description Is Value Variable?
0x01E938, 0x024F58, 0x02512C Viewport Scaling 1.0 32-Bit Floating Point Values that scale the viewport itself (screen size).
0x2CF2A0 ViewBobbing Sensitivity 5.0 32-Bit Floating Point The default value of player viewbobbing (on by default).
0x54FB68 Player Reach 5.623 32-Bit Floating Point Sets the initial value of player reach for placing/breaking/interacting with blocks.
0x2C5398 Cloud Height 0.33 32-Bit Floating Point The value of the clouds above World-Height.
0x00B4D4 Camera Sensitivity 3.0 32-Bit Floating Point Sets the initial Camera Sensitivity.
0x2CEE80 Camera FOV 70.0 32-Bit Floating Point Sets the initial Camera FOV (field of view).
0x0A279C Game Saturation per-weather 5.0 32-Bit Floating Point Saturation for viewport when weather changes (do not affect normal).
0x933898 Ender Dragon Count 0 32-Bit Standard Bytes The count of Ender Dragons' in the World.
0x9338A8 Land Animal Count 0 32-Bit Standard Bytes The count of Land Animals in the World.
0x9338AC Hostile Mob Count 0 32-Bit Standard Bytes The count of Hostile Mobs in the World.
0x9338B0 Ocean Creature Count 0 32-Bit Standard Bytes The count of Ocean Animals in the World.
0x9338B4 Villager/Golem Count 0 32-Bit Standard Bytes The count of both Villagers and Iron Golems in the World.
0x9338B8 Mob-Spawner Count 0 32-Bit Standard Bytes The count of MobSpawners' in the World.
0x9338BC Wither Count 0 32-Bit Standard Bytes The count of Withers' in the World.
0x9338C0 Elder Guardian Count 0 32-Bit Standard Bytes The count of Elder Guardians' in the World.
0x6139F8 Jump Velocity 0.421 32-Bit Floating Point A vector that get's multiplied by player base-jump, which increases it.
0x502C64 Falling Movement Speed 0.02 32-Bit Floating Point The movement speed of being air-born and moving on X-Axis.
0x4F3268 Radius of Item Drops 0.02 32-Bit Floating Point Gets multiplied by initial velocity when leave player hand, in direction of calculated vector.
0x3EA090 Swimming Movement Speed 0.02 32-Bit Floating Point The movement speed of swimming and moving on the X-Axis.
0x4F6354, 0x4F635C Head Movement Restrictions -90.0, +90.0 32-Bit Floating Point Restricts the movement of the player's head.
0x?????? Render Distance 3.0 32-Bit Floating Point Sets the initial render distance, and fog distance from player coords.
* Assume all values are positive unless otherwise provided.
* Adding 0x100000 to each offset to get address' in Memory.
* Each Offset/Address' Values are in Big Endian (BE).
* These are all 'code.bin' offsets/configurations (above addressing table).

Memory Table:

Address Name Default Value Value Type Description Is Value Variable?
0x3504A092 Get Mob ID 0 16-Bit Standard Bytes Gets the Mob ID from player hand (can be used to make conditional statements).
0xB329E8, 0xB32948, 0xB32A00, 0xB32A18, 0xB32A30, 0xB32A48, 0xB32A60, 0xB32A78, 0xB32A90, 0xB32AB0 Get Keypad Codes 0 32-Bit Standard Bytes Gets the Keypad Inputs from 3DS console directly (can be used to make macros).
0x3018AEF0 Is 3D Engine Running? 1 32-Bit Standard Bytes Enables The 3D Engine
* Assume all values are positive unless otherwise provided.
* These are true and always static address' inside of Memory.
* Each Offset/Address' Values are in Big Endian (BE).
* These are all 'memory' address' and have no coorilation with 'code.bin'.

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Game Patches for Minecraft 3DS. Customizing many features of the Game. And a table of all Address' in ROM that can be modified for unique Mods.

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