Game Patches for Minecraft 3DS. Customizing many features of the Game.
- If you used this guide/table to make your own Patches/Cheats. Please credit them properly, thanks!
Address | Name | Default Value | Value Type | Description | Is Value Variable? |
---|---|---|---|---|---|
0x01E938, 0x024F58, 0x02512C | Viewport Scaling | 1.0 | 32-Bit Floating Point | Values that scale the viewport itself (screen size). | ✕ |
0x2CF2A0 | ViewBobbing Sensitivity | 5.0 | 32-Bit Floating Point | The default value of player viewbobbing (on by default). | ✕ |
0x54FB68 | Player Reach | 5.623 | 32-Bit Floating Point | Sets the initial value of player reach for placing/breaking/interacting with blocks. | ✕ |
0x2C5398 | Cloud Height | 0.33 | 32-Bit Floating Point | The value of the clouds above World-Height. | ✕ |
0x00B4D4 | Camera Sensitivity | 3.0 | 32-Bit Floating Point | Sets the initial Camera Sensitivity. | ✕ |
0x2CEE80 | Camera FOV | 70.0 | 32-Bit Floating Point | Sets the initial Camera FOV (field of view). | ✕ |
0x0A279C | Game Saturation per-weather | 5.0 | 32-Bit Floating Point | Saturation for viewport when weather changes (do not affect normal). | ✕ |
0x933898 | Ender Dragon Count | 0 | 32-Bit Standard Bytes | The count of Ender Dragons' in the World. | ✓ |
0x9338A8 | Land Animal Count | 0 | 32-Bit Standard Bytes | The count of Land Animals in the World. | ✓ |
0x9338AC | Hostile Mob Count | 0 | 32-Bit Standard Bytes | The count of Hostile Mobs in the World. | ✓ |
0x9338B0 | Ocean Creature Count | 0 | 32-Bit Standard Bytes | The count of Ocean Animals in the World. | ✓ |
0x9338B4 | Villager/Golem Count | 0 | 32-Bit Standard Bytes | The count of both Villagers and Iron Golems in the World. | ✓ |
0x9338B8 | Mob-Spawner Count | 0 | 32-Bit Standard Bytes | The count of MobSpawners' in the World. | ✓ |
0x9338BC | Wither Count | 0 | 32-Bit Standard Bytes | The count of Withers' in the World. | ✓ |
0x9338C0 | Elder Guardian Count | 0 | 32-Bit Standard Bytes | The count of Elder Guardians' in the World. | ✓ |
0x6139F8 | Jump Velocity | 0.421 | 32-Bit Floating Point | A vector that get's multiplied by player base-jump, which increases it. | ✕ |
0x502C64 | Falling Movement Speed | 0.02 | 32-Bit Floating Point | The movement speed of being air-born and moving on X-Axis. | ✕ |
0x4F3268 | Radius of Item Drops | 0.02 | 32-Bit Floating Point | Gets multiplied by initial velocity when leave player hand, in direction of calculated vector. | ✕ |
0x3EA090 | Swimming Movement Speed | 0.02 | 32-Bit Floating Point | The movement speed of swimming and moving on the X-Axis. | ✕ |
0x4F6354, 0x4F635C | Head Movement Restrictions | -90.0, +90.0 | 32-Bit Floating Point | Restricts the movement of the player's head. | ✕ |
0x?????? | Render Distance | 3.0 | 32-Bit Floating Point | Sets the initial render distance, and fog distance from player coords. | ✕ |
* Assume all values are positive unless otherwise provided.
* Adding 0x100000 to each offset to get address' in Memory.
* Each Offset/Address' Values are in Big Endian (BE).
* These are all 'code.bin' offsets/configurations (above addressing table).
Address | Name | Default Value | Value Type | Description | Is Value Variable? |
---|---|---|---|---|---|
0x3504A092 | Get Mob ID | 0 | 16-Bit Standard Bytes | Gets the Mob ID from player hand (can be used to make conditional statements). | ✓ |
0xB329E8, 0xB32948, 0xB32A00, 0xB32A18, 0xB32A30, 0xB32A48, 0xB32A60, 0xB32A78, 0xB32A90, 0xB32AB0 | Get Keypad Codes | 0 | 32-Bit Standard Bytes | Gets the Keypad Inputs from 3DS console directly (can be used to make macros). | ✓ |
0x3018AEF0 | Is 3D Engine Running? | 1 | 32-Bit Standard Bytes | Enables The 3D Engine | ✕ |
* Assume all values are positive unless otherwise provided.
* These are true and always static address' inside of Memory.
* Each Offset/Address' Values are in Big Endian (BE).
* These are all 'memory' address' and have no coorilation with 'code.bin'.