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I have been struggling with coming up with a realistic world generation algorithm for my Minecraft mod and came across this repository. Unfortunately, worldengine is only available as a python standalone program, which added to that uses a native library.
I'd like to ask if there's possibly a way to use this in this way? If not, is there a knowledge base describing your algorithms?
Thanks,
Knedlik
The text was updated successfully, but these errors were encountered:
Most of the knowledge that went into creating this is available online. :) That's how it was created.
I've been fooling around with re-writing this in Rust (RWIR) which would expose a C API that anyone can link into.
Python was originally chosen because it was the language I was learning at the time. Many supporting libraries had python bindings already, so it was easy to get developing. :)
Hello,
I have been struggling with coming up with a realistic world generation algorithm for my Minecraft mod and came across this repository. Unfortunately, worldengine is only available as a python standalone program, which added to that uses a native library.
I'd like to ask if there's possibly a way to use this in this way? If not, is there a knowledge base describing your algorithms?
Thanks,
Knedlik
The text was updated successfully, but these errors were encountered: